Hi-res Oddysee Renders
So you know how if you click on the Steam trading cards you get a 1920x1080 image you can use as a wallpaper? And how OWI added trading cards a while ago for Oddysee?
Well I got all 3 card drops and bought the other three with actual money just so I could have actual hi-res renders of Abe's Oddysee cutscenes. Here's an imgur album with all five renders, plus the concept art you get as a Steam background when you craft a badge: http://imgur.com/a/PJgxN Edit: I kinda fucked up and forgot to log in on imgur and I can't add these to the album but here are the other background images: http://i.imgur.com/mwQ7j7C.png http://i.imgur.com/SuyOBPF.png And yes, that is the original Rupture Farms matte painting. In full HD. Super dark, but it's historical. |
Good to know.
Look much better than limited-poly Unity crap renders, especially Molluck and slig scene |
Thank you for sharing FrustratedAssassin :)
I uploaded them on TOGG some time ago, got them from the steamtradingcards.wikia.com. |
Pretty neat! It's still pretty crazy seeing how good the cutscenes were for AO (and AE, by extension).
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Oh yeah, I can't wait for the trading cards they'll inevitably add to Exoddus after TzF. Exoddus had way better pre-rendered assets so those will be amazing.
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The amount of detail was unheard of for 1997 video game CGI and these high resolution renders only make that even more evident. The Oddworld CGI was near Toy Story 1 quality. Not even Blizzard in 1998 could match this with StarCraft 1.
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I'm so confused. Are these actual renders from the original game, or have they been remade / upscaled?
I've never seen the game look this good. How come the full FMV sequences haven't been released in 1920x1080 if it's possible to get these stills? I thought it was a known fact that the game was limited to it's original, on-disk render size, aside from those pre-production shots from Exoddus we see floating about from time to time. |
I think they've got an archive of hi-res cutscenes. Like the HD Guardian Angel cutscene they released a while back (with slightly different voice over)
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They have the original NURBS, so they can render it in any resolution they want. It doesn't really matter when they did it.
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That’s if they have compatible software.
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Edit: Found it! |
I'm still interested as to what 'unflesh you' means.
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I heard it as "it's time to unflesh" too but that doesn't really make any sense. Unless it's like an alternate timeline where Abe gets caught and tortured and they literally cut him into pieces or something.
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Wow the NURBS stuff looks awesome even today, and for once you can actually see a few polys in the non-NURBS objects like the pipes :D
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Because it would've worked out better.
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The NnT were rendered via Unity, which, while still many years newer, is much less poly than those antique Nurbs. And it's not like they can't just render them since they did make those HD wallpapers, cards and stuff
And making fixes is definitely easier than making all from scratch. The only reason it's like it is is because they were meant to be rendered in real time, which they fucked up to the point that they decided "Hey, let's just render them to bink and pretend it was supposed to be like this". |
Yeah, they were supposed to be real-time but they scrapped that idea when they realized they couldn't do stuff like transitions to the exterior of Rupture Farms without super long loading screens.
I wanted to say that hopefully they learned from their mistakes for TzF, but then I remembered that they broke up with JAW. |
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Like it wasn't the case in NnT
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cool find by the way, the guardian angel robot thing fascinated me as a kid. i think they have a name but i've forgotten it. |
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yeah that's it. i think i read somewhere those Shrinks were supposed to help fight depression in the workforce or something. does anyone know if that's true?
also, if that's the case, why would it be torturing Abe? then again they might do torture as a secondary activity to psychiatry, if what i've said is correct. I DON'T KNOW |
The Shrinks were supposed to keep Sam company. In the original version of MO's story Sam got depressed in captivity and because of her depression she started laying fewer eggs. To fix that, the Vykkers designed the Shrinks.
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EDIT: ^ I actually remember reading that too, though I completely forget from where at this point.
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It’s definitely ‘confess’, by the way. There’s a hard ‘c’ and an ‘s’.
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Yup, listening to it again, it's definitely "confess".
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