Paul's Extended Exoddus
Hello
I saw Paul's new ALIVE update, I am not really familiar with Visual Studio. Could someone explain step by step building it from the open source Paul posted on github? That readme file Paul left didn't really help. |
For Windows: https://ci.appveyor.com/project/paulsapps/alive
For Linux/Mac: http://www.mlgthatsme.com/alive_builds/ It's far from complete, but if you're just interested in seeing how things are going, those links should do. |
There is a good chance the installers will be missing required files as I don't often test them. Also there isn't really any docs on how to run it yet, but basically you need to edit the resource_paths.json to point to the game data files.
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Sry for late reply
I just heard about an exoddus stabilization for custom levels.. turns out It was just ddraw.dll I had no idea about. For your project, I'll just wait until it goes full. Good luck on it. Ps. That is what the topic is about |