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-   -   New 'n' Tasty 4K screenshot (http://www.oddworldforums.net/showthread.php?t=21854)

Wil 01-30-2015 05:23 AM

New 'n' Tasty 4K screenshot
 
Oh, hey. Here's a screenshot from New 'n' Tasty on PC. It's pretty big, like, 3840×2160, which is 4K UHD.

If it looks smaller than that, that's because you're looking at a thumbnail and you need to click on it.

EDIT: It's a png, so don't load it on your phone.


STM 01-30-2015 08:14 AM

I shouldn't have loaded that on my phone.

SoulStorm64 01-30-2015 08:33 AM

It has begun :)

Xavier 01-30-2015 09:19 AM

Looks amazing! :)

Manco 01-30-2015 09:25 AM

But will the Mac version have 5K support?

Varrok 01-30-2015 10:14 AM

Nep, quickly, post burger image

Crashpunk 01-30-2015 10:33 AM

Blimey. That's one large picture.

SoulStorm64 01-30-2015 12:34 PM

i didn't think they would seriously put 4k resolution in the game, i was just joking.

zooming into the picture, some of the textures look like they came straight out of a N64 game.

Jordan 01-30-2015 12:49 PM

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i didn't think they would seriously put 4k resolution in the game, i was just joking.

zooming into the picture, some of the textures look like they came straight out of a N64 game.

Well... you know that kind of happens when you zoom in to any texture right?

Phylum 01-30-2015 02:04 PM

Yeah, are we talking in zooming in past 100% here? Because that defeats the point of a high resolution image.

I did notice this though. Did you stitch two images together, or is it just some weird lighting thing?

http://i.imgur.com/IkQ2k81.jpg

SoulStorm64 01-30-2015 03:13 PM

Well ofcourse, i was talking about more along the lines of this in particular http://i.imgur.com/BUJPv8n.jpg and no, not going past 100% zoom.

Also good eye on the spliced screen Phylum would have not caught that if nobody mentioned it.

New 'n' Tasty 01-30-2015 03:23 PM

2/25/2015 confirmed release date for steam?

Phylum 01-30-2015 03:32 PM

That asset probably still more-or-less looks like that at 1080p though. You just have plenty of time to stop and take it in during a still screen.

Manco 01-30-2015 04:15 PM

Remember that viewing a 4K screenshot at 100% zoom on your normal monitor is not the same as looking at the same screenshot on a 4K monitor.

Littleleeroy 01-30-2015 05:14 PM

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I did notice this though. Did you stitch two images together, or is it just some weird lighting thing?

It's not perfect background transparency with the picture of Abe with the logo and dates. It has a tint to it, which makes the platform look jarred.

Phylum 01-30-2015 05:34 PM

Ahh that would be it. I was wondering why the line would be perfectly vertical like that. Nice catch.

Carry on, JAW :p

OWI_Alex 01-31-2015 12:06 AM

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I did notice this though. Did you stitch two images together, or is it just some weird lighting thing?

It's the edge of the gradient used with the watermark.

http://i.imgur.com/aH2GR5w.jpg

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zooming into the picture, some of the textures look like they came straight out of a N64 game.

:/

Job McYossie 01-31-2015 12:24 AM

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Remember that viewing a 4K screenshot at 100% zoom on your normal monitor is not the same as looking at the same screenshot on a 4K monitor.

Please people remember this. These textures are not bad at all.

Varrok 01-31-2015 01:06 AM

They are very low-res, and that's a fact. Consider small development team and Unity limitations, though.

If you don't believe me, take a look at e.g. a five-year-old game

Crashpunk 01-31-2015 02:53 AM

:

zooming into the picture, some of the textures look like they came straight out of a N64 game.
Okay that's a little harsh. Yeah the textures aren't super detailed, but what more do you want? Varrok already said it. It's a small development team with limitations.

Also I don't know much about resolutions but surely if you stretch a game's resolution beyond the point it was designed at, your bound to get some less detailed textures. just like how if you zoom into a picture, you see the pixels.

regardless, I don't think it looks that bad. I don't have a 4K monitor so I can't honestly tell. Playing it at 1920x1080 is good enough for me anyway.

Varrok 01-31-2015 03:41 AM

I think he wasn't explicitly harsh, he stated the fact. Zoomed picture textures do make an impression that they look like from a N64 game. Example here. I could count pixels on the pillar texture (It's really blurred by Texture filtering though to hide this).

xXxrenhoekxXx 01-31-2015 04:26 AM

I think it looks more like a Wii (PS2, GC, XBOX whatever floats your boat) game up close.
N64 is really stretching it as I'm pretty sure it couldn't even handle rendering the floor in that quality. (Plus the fact the N64 Blurs textures)

Is there any more of these? I'd like to change my desktop background to something that isn't as blurry.

SoulStorm64 01-31-2015 07:21 AM

Who said textures really matter? I thought it was all about the gameplay.

Manco 01-31-2015 08:16 AM

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Please people remember this. These textures are not bad at all.

*everyone immediately ignores this*

Phylum 01-31-2015 04:07 PM

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They are very low-res, and that's a fact. Consider small development team and Unity limitations, though.

If you don't believe me, take a look at e.g. a five-year-old game

Look at the scene complexity between your image and the NNT one. It's a shitty comparison.

Anyway, it looks like some things/everything in your example goes through some kind of grit-detail shader anyway, which masks how low-res some of the textures in that image are.

Also like Manco said, it will look nicer on a 4k monitor.

Varrok 01-31-2015 11:26 PM

I'm not talking about scene complexity. I'm talking about texture quality alone. Don't change the subject.

Phylum 02-01-2015 12:20 AM

If you have less complex scene it's easier to have higher quality textures. The two are closely related.

SpAM_CAN 02-01-2015 05:56 AM

It looks good. Personally I'd like to turn down the bloom if that's configurable in an ini file or something, but it looks good.

Shade667 02-01-2015 06:37 PM

In case anyones curious thats the second to last room in zulag 4.

3rd to last one u visit, since u revisit the first room to get to the last one.

Jordan 02-02-2015 12:43 PM

Textures are generally produced with a high resolution primarily before being condensed to be put into a game. There is probably a very good reason some of them in NnT appear to be of a low quality i.e. to save rendering times, to allow the game to run more smoothly etc. Textures are expensive.