Fangus Klot - How do you want it to play?
How would you like the possible future Fangus Klot to play?
http://img4.wikia.nocookie.net/__cb2...f/CABB0016.jpg It was rumored to be a shooter, and that it would supposedly take place on another continent, or perhaps not even on Oddworld at all. (Read more here if you're unfamiliar with Fangus) But what gameplay elements would you like present in a future Oddworld shooter? Atmosphere: http://img1.wikia.nocookie.net/__cb2...5/CABB0013.jpg Personally, I would love to see some of the darker scenes and places of Oddworld to be explored in Fangus to really take advantage of the first-person perspective. Very creepy, or morbid scenes are amplified when you can move through them as if you were seeing them from your own eyes, as opposed to a side-view camera in AO or AE. I think you have an increased potential for emotional reactions to certain circumstances or images through first person. For example, a pile of hundreds of dead bodies would be that much more haunting as if you were seeing them through the protagonists eyes. Story: http://img2.wikia.nocookie.net/__cb2...2/CABB0014.jpg One thing I didn't like much about Stranger's Wrath was that throughout the game, you felt pretty capable as Stranger. You never truly felt helpless or naked like you did in Abe's Oddysee or Exoddus. That's something I want back for Fangus. However, Fangus doesn't have to be a wimp, or completely defenseless throughout the game. You could perhaps have to escape from your captors in the beginning of the game with no weapons, relying on stealth and timing to get away successfully. Gameplay: http://img2.wikia.nocookie.net/__cb2...0/CABB0006.jpg GAMESPEAK. The modernization of Oddworld's iconic gamespeak would be fantastic. Possibly, they could add a fully functional gamespeak-based squad control feature. Also as I said before, I would love to see Fangus embrace a stealth-oriented gameplay style (like many portions of AO and AE) at least while the player is poorly equipped. What would you guys like in Fangus? |
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Overall, I always imagined the game to be similar to Stranger's Wrath in its combination of the FPS genre with free-roaming platformer elements except darker and grittier. |
I'm pretty sure most of those images are actually from Citizen Siege rather than from Fangus.
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I'd prefer if Fangus was a third person game rather than first person. Although it could be a mix of the two like Stranger.
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http://media.edge-online.com/wp-cont...iege-Ruins.jpg http://media.edge-online.com/wp-cont...en-Siege-4.jpg http://oddworldlibrary.net/oddblog/s...s/CACS0003.jpg I'm fairly sure the ones I posted were intended for Fangus. Either way, both achieve the kind of atmosphere I'd love for an actual release of Fangus! By the way, I wonder if we ever will see Wage Wars or Citizen Siege... they seem like a very interesting story. |
Metal Gear Fangus is how I originally pictured the idea.
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I thought Fangus was going to involve herding of various critters?
Kinda makes me think of a Pikmin-esque kinda game. |
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But truly, I just would love a gritty Oddworld game with Gamespeak told through a first person perspective. Great lighting and graphics would be a huge plus, but are not as important to me as the general atmosphere and gameplay. |
If I remember right Fangus was intended to be a 3rd Person Shooter/Melee action game, so in a perfect world it would play as a slightly more savage and hairy Warhammer 40k: Space Marine, the greatest sci-fi action game of all time.
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I believe it was meant to still use the combination of 1st- and 3rd-person gameplay as Stranger.
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Honestly, I would be happy with either a TPS or FPS Fangus, if it were done right. I really just love the idea of being able to use realtime gamespeak in a shooter rather than dialogue trees that break up the action. Something about being able to communicate with NPCs and hear your character saying the commands in the middle of the action is appealing.
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http://oddworldlibrary.net/archives/...4-fangus_flock :
http://oddworldlibrary.net/archives/...29/category/43 And if you're interested lots of pictures of Fangus have been archived at the following place: http://oddworldlibrary.net/archives/...p?/category/12 |
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I want it to play exactly like Beyond: Two Souls. Fangus must have a ghost buddy who ruins all of his dates and sleepovers, and there has to be a shower scene every ten minutes. He must help deliver at least one hobo baby at some point.
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Presumably there'd be some sort of rabid rage mode for faster and more powerful attacks.
And it would be great to have a combat system similar to the Arkham games. Obviously Oddworld should make it their own but I'd like to see the same fluidity to the hand to hand combat. |
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That style of gameplay makes me worry about possible Assassin's Creed syndrome, where all of the enemies just individually attack you while the rest of them crowd around and wait their turn instead of jumping you all at once like they ought to.
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I suppose you're talking about personal helplessness as opposed to helplessness as a macrocosm. Even then though, Fangus was supposed to be this rough tough shepherd if I remember correctly, who was pitted into an arena as a slave or something? I can't remember exactly, just that he wasn't exactly meek.
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When playing Stranger's Wrath, you never truly feel like you're in too much danger, which just kind of surprised me for an Oddworld game. |
It'd be nice to see a small-scale open-world kind of thing, kind of like Tribunal or Shivering Isles, but thematically closer to Grand Theft Auto or Vampire: The Masquerade: Bloodlines: Attack of the Colons.
Romp around, sheep in tow, do missions, and occasionally cave in to your rabies and go on a killing spree. |
I always imagined it being just like SW. The artwork definitely looks like it's spiritual successor.
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Some climbing and parkour-ing might be nice, if they could manage to fit that in without making it a hassle
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One thing I loved about Stranger's Wrath was how the character actually felt like he had weight to him, if possible I'd love to see this carried across to Fangus.
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I really agree that climbing and big, open levels would be great. I like the idea of having a lot of different ways to approach a conflict.
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