Hot damn, we're inching ever closer!
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Podcast? People really listen to those?
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If you want information that's not currently been printed in any way shape or form you'll plant your booty somewhere comfy and give it a listen.
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Someone's going to have to sum up what was said in this podcast. Everytime I listen to a podcast I tend to zone out as I just use it as background noise while I do other things.
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Summary:
-Sony is hipsters, Microsoft just jumped on the bandwagon of supporting indie. -Oddworld on PS1 was great. -Sony contacted OWI for releasing. -Lorne brought the idea of Oddworld on paper to some guy named Mark Cerny. -This guy worked on a lot, like A LOT, of good games. -Adam Boyes has a lot of experience with games. -Lorne was terrified while releasing the AO demo. -Japanese people are smart. -Lorne used to have lunch with big wigs, majority of big wigs thought that PS1 would fail terribly. -Lorne wears tutus. -JAW is hard at work to release soon. -Sony treats small studios the same as large ones. -One of the podcasters Window's had an hour. -Oddworld is not in Japan/not planned for Japan. (Could be wrong on this.) -Lorne told Microsoft: "...to go fuck themselves." -Xbox One isn't focused on games enough. -The Xbox One is terribly named. I can't listen to any more right now. I might make an update. I might not. This was almost exactly the first 30 minutes of the podcast. |
Lorne essentially said that New 'N' Tasty would be showcased at the Game Developers Conference in San Francisco, which is March 17-21. Really all you need to know.
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Oh boy, starts on my birthday. What a cool and podcast worthy thing.
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Still can't help but be miffed that the release on PC is being withheld until a later date. Gonna have to hide from OWF for a while I think. Still, the info Lorne talks about it somewhat interesting at least.
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I love how they planned it to be a half hour segment in their show and it turned into a 90 minute interview filling the entire show. Sounds like Lorne.
In other news I hate podcasts. They are a vile invention and I don't know how long I can stand listening. Edit: https://i.imgflip.com/7btpq.jpg He just took 40(!!!!) minutes to answer a single question... |
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I'm stoked. I love Lorne so much. The guy is always so busy, but none the less really invests himself in what ever he is doing. Even if he should be off doing something else. Who ever is lucky enough to catch his attention just gets his complete focus.
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When they mentioned that "It will be done when it's done" All I could think of was Duke Nukem Forever...
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Anyway, I listened to the podcast while playing TF2. I've decided to summarise the bits about N'n'T for the hell of it. Wall of text crits you for 9999 and all that, but there is some good info here, although I think a lot of it's already appeared in other interviews. When questioned about the remake:
Then the discussion covers:
They're asked about how some fans remember the original game as being better than it actually was, and the challenge of working from low-res source material:
Lorne covers this question later in the podcast:
They're questioned about N'n'T's progress:
When asked about when we'll be able to see more game footage:
Later after Lorne rambles about game dev, they're questioned about the camera angles in N'n'T. Lorne answers with the following, and Stewart later backs him up and adds extra info:
That's about all I can be arsed to do. The rest of the interview is about game dev in general, and Lorne talks a lot about the challenges of being independent and his POV on stuff. |
I do agree with Stuart about Ridge Racer. I thought the game it self sucked (though I seem to be in the minority) but looking back, at the time Ridge Racer did have a lot going on the enviroment compared to games like Gran Turismo.
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Thanks for the write ups. I doubt I'll ever find time I listen to that podcast.
Might use the info to make a video. This is sorta Oddworld news right? :) |
Stuart has mentioned about bringing the environments to live, I'm still continuing to watch my girlfriend do her first play-through of AO, tonight she reached this screen, and as I watched her play, I couldn't help but feel that it would look so much better if the branches on the trees were moving, in fact I thought it looked weird that they are completely static.
http://s29.postimg.org/6e2vf0drr/Scr...t_23_20_05.png |
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Or is this a quote from the podcast? I need caffeine. |
* Stewart
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Confirmed, JG is an alt of CP.
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CP?
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Crashpunk (I think).
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Hi.
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Hey, JennyGenesis.
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To everybody in this thread
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That's enough spam.
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So the Australian PlayStation site has New n Tasty up with a PG rating. So if it's already got a classification rating does that mean that it's done?
http://au.playstation.com/oddworld-a...e-new-n-tasty/ |
It's not on the Classification Review Board website, so I'm guessing that's a predicted rating rather than an actual one. Or possibly they've gotten confused and put SW's rating, as it's the most recent Oddworld game listed.
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