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-   -   Documentating AE (http://www.oddworldforums.net/showthread.php?t=21316)

Shrykull69 05-13-2013 07:08 AM

Documentating AE
 
Hi, I'm thinking about makeing a AE level and there isn't documented all the objects on it. :fuzemb: So to documentate it all together I create this post.
:fuzgrin:
If you know something about AE's obgects you can reply this post. :fuzconf:

If you post something don't forget puting the link to the xml file or to copy it here.


;) ;) ;) WE CAN DOCUMENTATE AE ALL TOGETHER ;) ;) ;)

Sorry adout my English.

RoryF 05-13-2013 07:21 AM

There isn't much to say, editing AE isn't great from what I've heard. Stick to AO.

Shrykull69 05-13-2013 07:31 AM

So you are saying that i can use AO xml. I trie it but some objects as Imvisible Switch that they cange.... : Fuzsad:

RoryF 05-13-2013 09:02 AM

No I didn't say use the xml, I said stick to editing AO levels, it's easier.

Paul 05-13-2013 01:40 PM

Here is the latest - 99% should be doc'ed. Btw if anyone wants to help finish up the icon set please do.

Shrykull69 05-14-2013 07:52 AM

Thanks!!

Shrykull69 05-14-2013 07:56 AM

And do you know how to porgram the exact position of falling in Wells and Expres Wells?

Paul 05-14-2013 11:03 AM

Nope someone else might know, let me know if you figure it out. The numbers might be signed rather than unsigned so that might be a problem.

They're either global or relative coords, dunno which.

Shrykull69 05-14-2013 11:22 AM

:

()
Nope someone else might know, let me know if you figure it out. The numbers might be signed rather than unsigned so that might be a problem.

They're either global or relative coords, dunno which.

So motion detectors, in device pos also, right?... : P