Oddworld MMORPG
An MMORPG with Oddworld characters. . . imagine it, the world that could be made, the characters and classes.
Iv'e been thinking about it for a long time, and I would like some of your thoughts on an MMORPG for Oddworld. It probably will never be made but if it did, what would you like to see in it, or would you like to see it at all? There could be custom classes that Oddworld would make, or the usual. . . Warrior, Mage, Healer, Tank ect . . . What would you prefer, classic or custom? |
Some of the older members would remember Ajielyn's (not sure how you spell her name) Furcadia Oddworld Dream?
As for this idea, Oddworld has the potential for such a game. It already has established factions (Industry vs. Natives), Plenty of Species to chose from, and many weapons/products to be used. I think some of the species (like Glukkons) would have species-exclusive jobs. Like a "summoner" sort of class where'd they just shout out commands and slig "minions" would run into the battle field from off-screen. |
*moves to Fan Corner*
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Sorry about that Nate, and well imagine a class that was like Mudokon/Mage or something would be epic!
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Heh, MMORPGs take lots of resources if you want to get them right - Judging by how few projects get completed here, I don't see a fan making one any time soon...
I regret not seeing much of Ajiellyn's Furcadia Oddworld Dream back in the day, though. It seemed to be quite awesome. I'd consider adapting my Minecraft map to replace that after it's done (if I somehow finish it), but written RP is too childish for most of us now I assume, and I don't think the interest would be there to be worth running it on a server purely to do some RP in. There wouldn't be much in the way of gameplay apart from running around pressing buttons unless there was some kind of PvP game or so. Still, I may be wrong. But I won't be the one hosting it if I am. :P |
We could suggest it to Oddworld and see what they think, I dont know anyone who could make it, and I dont think anyone here would.
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As I said, MMOs take up a LOT of resources to get right, while the competition would be tough against things like World of Warcraft and EVE Online. Look at what happened to Star Wars: Old Republic - And how much the developers spent on that. Then it became a flop.
I get the feeling OWI won't be doing that any time soon I think, and it'll be a while before they're big and successful enough to even consider that. |
You could do something simple with Minecraft or Unity3D.
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This is the best tool for simple, backyard mmo development that I know of. Also, I don't think I ever saw any rp in Aji's Oddworld dream. It was just a chatroom with an Oddworld theme. |
I remember RPing... ._.
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I don't remember much other than chatting to Wil and Alexfili now that I think about it.
I don't even think I ever logged on that much. |
There wasn't really much to do. At least the Minecraft one has an inventory and levelling up. MMOs are tough to make from scratch, but it really depends on the infrastructure / software.
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I'm more into the idea of a single-player, open world RPG Oddworld game like Elder Scrolls and Fallout. I can see that working, perhaps even more then a MMORPG.
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I think that would be a lot better - And certainly cheaper to develop. Maybe not on the scale of Skyrim (even though that'd be awesome and I think there's enough lore to be able to do that), but perhaps on the scale of the Fable games.
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Given the AO style engine I'm working on I have very much considered an open-world Slig RPG as something I would like to do eventually.
I'm very nearly at a point when I'll release something mildly playable and stop just mentioning this occasionally. I need to write an entity collision system over the existing platform collision system to deal with elevators properly and do something about my shoddy exception handling, but I'm hoping to find time for this before Christmas. /plug |
I still want this!
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Here's what I've done so far with Unity. It's an Alan Turing game for a university project. http://alexfili.files.wordpress.com/...g?w=950&h=1343 I also love Fallout... so maybe a Fallout-style Oddworld game? Oh well, we'll see how far I get :D |
I currently can't boot my computer and I think my hard-drive might be dead. I don't have backups of the project I just mentioned, either.
Rewriting it from scratch would probably be a good thing because I might actually try my hand at using LWJGL rather than Slick. Either way I'm writing my own game loop because despite the Slick StateBasedGame being solid as a rock it has some odd qualities. |
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I'm aiming to have a playable prototype of my slig-game by December 2012. |
No, it's probably not for the best. It's nice to start again on a project but it's not worth losing my entire goddamn harddrive over.
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"Data that isn't backed up is data that you don't care about." ~ Quote I read somewhere.
But it is true. Hard drives may be expensive these days but they sure beat losing all your data. I bought a cheap ex-server hard drive from a computer shop, stuck it into my case, and use an extended power cable and only plug it in when I need to back up my stuff using Allway Sync. Of course it'll only protect against data loss or HD failure and not physical destruction or computer theft. Perhaps an external caddy or HD kept in a fireproof lockbox would be better. |
I just use a a dozen USB sticks and Windows Briefcases.
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