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-   -   Munch's Oddysee mods (http://www.oddworldforums.net/showthread.php?t=20920)

Scraby 06-19-2012 02:44 PM

Munch's Oddysee mods
 
Welp,I became ultra bored these days,so I will continue my research on how to make mods for Munch's Oddysee.As I see it the engine is quite flexible,so if there are any coders who know about nif and xml,it would be nice to help out :)

Nate 06-19-2012 05:19 PM

Given that the professional development team at JAW couldn't work out how to modify the Munch levels, I think you might struggle.

Best of luck, though!

Scraby 06-19-2012 05:25 PM

Thank you!
I progressed on editing positions of characters,adding more characters to level,and changing models(witch wasnt much sucess :/ ).I also managed to change Abe's skin,I turned Munch into a scrab,and I managed to remake the moolah lulu's fund script to use into the "vendotest" level.

EDIT:Here be some pics! Also I found out if you make munch a slig,if abe possesses him,and you switch,the playable slig has the possession orbs,and abe is free to move and to possess,but if you press enter,the playable slig dies.

http://i1112.photobucket.com/albums/...4-00-47-67.png
http://i1112.photobucket.com/albums/...4-01-02-51.png
http://i1112.photobucket.com/albums/...4-01-08-40.png
http://i1112.photobucket.com/albums/...4-01-31-05.png
http://i1112.photobucket.com/albums/...4-01-38-05.png
http://i1112.photobucket.com/albums/...4-02-23-31.png
http://i1112.photobucket.com/albums/...4-02-29-85.png

STM 06-21-2012 01:29 PM

Looks pretty good, Mike! Keep it up, maybe you'll crack something. =D

Mr. Bungle 06-21-2012 04:37 PM

Looks like you're on the right track. Don't give up - TRUST YOUR INSTINCTS

http://3.bp.blogspot.com/_eaJueREIFQ...ppy%2Bhare.jpg

Crashpunk 06-22-2012 01:27 AM

^ I wish I could rep you for that.

Also good work. :)

Scraby 06-22-2012 07:24 AM

Thanks for the support guys :)
Well as i have figured out,every AI,character,weapon,object,action is packed into the .xin file.And the .xrg loads the level ingame.Also I found out that glukkons can be killed after they fall unconscious.New characters cannot be added(i havent totaly confirmed this yet),models of existing characters can be edited,replaced,reanimated.Animations are also controlled by the .xin file.Every character has a shadow in his model,and a collision box.The only problem is,I dont know witch file adds weapons to the model,Ill try to find this out today,and if I succeed I willl post pictures.
EDIT:seems that the .XBE and .XBEX files control most of the happenings in game.....thats quite sh...ush -.-

RoryF 06-22-2012 07:53 AM

:

()
EDIT:seems that the .XBE and .XBEX files control most of the happenings in game.....thats quite sh...ush -.-

You know that the .xbe and .xbex files are the game itself right?
.xbe is the Xbox Executables.

Scraby 06-22-2012 07:55 AM

Yeah,I know -.- ill have to see if I can do anything about it,I just cant find any weapon,or vendingmachine scripts that say witch characters can use them,witch cant,and what characters carry weapons,and what characters can only melee.
EDIT: I see that some files around have been turbo rushed,due to them having inscriptions to programers what to do next.