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-   -   Fan Game Suggestions (http://www.oddworldforums.net/showthread.php?t=20900)

JayDee 06-06-2012 02:04 AM

Fan Game Suggestions
 
Alright, so after wondering why none of my fan games ever got finished in stumbled upon the conclusion that I just tend to procrastinate... alot. But this is about the second conclusion I came to which is content. I'm perfectly fine at coding a correctly working game engine, but as far as level design and story content goes I'm abit useless.
So I was wondering what would YOU want to see out of an Oddworld Fan Game. New Characters? New Species? Whatever it is, suggest it, it'll be interesting to find out where I went wrong.

xXxrenhoekxXx 06-06-2012 02:15 AM

depends what kind of game it is.
Is it an oddworld fan game a custom fan game what?

JayDee 06-06-2012 02:20 AM

:

()
what would YOU want to see out of an Oddworld Fan Game.

Oddworld.

xXxrenhoekxXx 06-06-2012 02:25 AM

oh sorry, :fuzemb:

well I'd like to see a sequal to AE or maybe a 2d munches oddysee

also I'm actually working on a oddworld engine for gamemaker 8.0 pro, So I'd like to help with whatever I can... I just have trouble focussing.

JayDee 06-06-2012 02:29 AM

If you need help with it PM me, just keep this thread for suggestions. :D

Mudokon_Master 06-06-2012 02:46 AM

Yes, I've been working on an Oddworld Fangame casually for a couple of months. So far it's been pretty good. I too am using Gamemaker 8.
Maybe we could team up?

JayDee 06-06-2012 02:56 AM

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()
Maybe we could team up?

It depends on what kind of game you're planning on making. I'm always be happy to give advice on coding and such, but unless it's a project that interests me I'll just get bored and become a useless spare part.

Mudokon_Master 06-06-2012 03:06 AM

Well with my game, I was thinking along the lines of making a new mudokon character and chucking him in a factory i.e. Rupture Farms.
It's gonna be the same platform style as Abe's Oddysee/Exoddus but with a few more features like scrolling screens (instead of hundreds of different rooms), fellow Mudokon merchants (ie sell smuggles weapons or something), and since they don't have Abe's spiritual power, they must either hide from sligs or fight back with the weapons they buy off merchants or something. Just a rough idea but it might be interesting.

RoryF 06-06-2012 04:55 AM

I was thinking about making an Oddworld fangame after I finish this RPG thing me and my friends are making. Possibly reusing the engine scripts in order to just change sprites and events to make it oddworldy. But it wouldn't be until quite a while.

http://www.oddworldforums.net/attach...1&d=1338987331

DarkHoodness 06-06-2012 10:21 AM

A side effect of my Minecraft map (which is sort of a fan game in its own right now, I suppose - In some weird way - I need to update the thread, I don't think many people are aware of what I'm doing) is that I'm putting my artistry skills to good use when making a Rupture Farms-themed texture pack... Maybe I can make some of my resources available if you need them, or make new textures/sprites based on what you need. But first I'll find out exactly what you're making.

JayDee 06-06-2012 10:36 AM

At the moment I'm not making anything, just doing abit of research incase I do make anything or decide to pick up where I left off with my previous games. But that's a very kind offer, thank you.

JayDee 06-08-2012 03:57 AM

Sorry for the double post but this didn't really seem to fit with my last post.
This was Oddworld: Abe's Prophecy as it was.
http://i1270.photobucket.com/albums/...eenshot102.png
And this is Oddworld: Abe's Prophecy after the update that never happened, complete with new lighting engine,with realtime shadows, and redrawn graphics.
http://i1270.photobucket.com/albums/...eenshot101.png
I don't expect to pick this up again anytime soon, but my engine is available for any fan games I may release in the future, if I choose to, of course.

xXxrenhoekxXx 06-08-2012 04:56 AM

I remember that game... I hated how when I got someone to follow me the others off-screen would also follow and die :P


I'm actually trying to remake the oddworld game on my own... I think I'll need help (advanced help)
http://i.imgur.com/EVOBL.gif
the layout looks a bit funny because I was originally using the wrong resolution (changed to 360x480) and it's real size is still 360x240 (which is why the blocks look weird.) EDIT: I know I do a shitty job showing it but abe is actually locked onto a grid 43x20

STM 06-08-2012 05:15 AM

Lookin' fly, Josh, my only point of criticism is that the light doesn't actually light anything up, those barrels look pretty dark seeing as they're under a lamp. ;D

Still, pretty amazing, looks really great compared to the pre-update image!

JayDee 06-08-2012 05:33 AM

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Lookin' fly, Josh, my only point of criticism is that the light doesn't actually light anything up, those barrels look pretty dark seeing as they're under a lamp. ;D

Still, pretty amazing, looks really great compared to the pre-update image!

Cheers, I noticed that myself after I'd uploaded the photo, I have in my mind a way to fix it... I think. Please don't make me start this up again, off all people it had to be you, Aidan. :P
EDIT:
:

()
I remember that game... I hated how when I got someone to follow me the others off-screen would also follow and die :P

I also have a way to fix this. Just not now. :P

xXxrenhoekxXx 06-08-2012 05:45 AM

try putting this in their walk code
if x < view_xview + (add whatever the camera width is)
and x > view_xview
and y > view_yview
and y < view_yview + (add whatever the camera height is)
{
(all your shitty coding goes here)
}

I did this from memory

EDIT: I'm also interested in how you did the lighting
was it tiles or was it advanced lighting code?

JayDee 06-08-2012 05:48 AM

That's what I just did xD Great minds think alike, eh?
EDIT: Loved 'shitty coding.'
EDIT EDIT: They're scripts that render realtime lighting, and shadows wherever light isn't or is obstructed. (As seen on the screenshot where light passes through small gaps in the barrels)

xXxrenhoekxXx 06-08-2012 05:52 AM

I don't know why but I'm going to give you the first beta of my engine (if you want it of coarse) before I release it...

JayDee 06-08-2012 05:54 AM

I'd be happy to test it for you and give advice on coding. :)

Mudokon_Master 06-08-2012 06:54 AM

I actually have a pretty effective lighting snippet if you're interested:
:

draw_set_blend_mode(bm_add); //Uses an additive blend mode so the colour can be seen
draw_sprite_ext(sprSpotlight,0,x,y,image_yscale,image_xscale,0,c_orange,0.5); //This draws sprite alpha reduced for a nice blend
draw_set_blend_mode(bm_normal); //This just resets the blend mode
All I did was create 2 new objects and a sprite. The first object objLightParent; nothing is needed in any events. It just acts as a parent. The 2nd object is objSpotlight which has the snippet above in the draw event and its parent is set to objLightParent. Then I created a sprite called sprSpotlight which is basically just 13438.

I just chucked them all into the room. I'm not sure why I'm telling you this, it's just my experience with lighting and I found it the most effective way.

JayDee 06-08-2012 07:05 AM

:

()
I actually have a pretty effective lighting snippet if you're interested:


All I did was create 2 new objects and a sprite. The first object objLightParent; nothing is needed in any events. It just acts as a parent. The 2nd object is objSpotlight which has the snippet above in the draw event and its parent is set to objLightParent. Then I created a sprite called sprSpotlight.

I just chucked them all into the room. I'm not sure why I'm telling you this, it's just my experience with lighting and I found it the most effective way.

This kind of lighting is what I use for the green radial lights that you can see on the platforms.

Mudokon_Master 06-08-2012 05:47 PM

Ah yes, I see now. I guess you've got this all under control :P
If you need anything, just shoot me a PM. I've been familiar with GML for just over a year now but I still learn new things every day.

JayDee 06-09-2012 07:59 AM

Thanks, I will do. :) Same for you, if you need help just give me a PM. Right now I'm actually backwards engineering my game engine inorder to make it simpler and more user-friendly. Along with more it more closely resemble the original A.L.I.V.E Engine used by AO/AE.