Stranger's Wrath Bugs
Tell them to me!
Currently Known Bugs:
I know there are more that have been mentioned, but I don't want to put anything on there without having all the details. Any bugs you know of, please supply me with a detailed description so that we can track it down as quickly as possible. |
Go Organic tophy is wrong - says Packrat.
Boss stamina regen far too fast on Hard? Probably not a bug but worth raising as something to be considered for re-balancing. |
I cannot remember exactly where in the game this was, but I did see a rocky cliff where part didn't actually meet the ground, so you could see inside the models. As far as I know the wall was still in place, so you couldn't glitch through, but the gap was actually higher than Stranger!
I'm pretty sure this was around the Mongo river, on the way to one of the later bounties. Sorry, I'd have to check where it is and get back to you :) Perhaps someone else knows off hand? |
There's a chunk of cliff missing where the house connects to the cliff at the tunnel that gets opened to allow you to do the Eugene Ius mission. This is not a big deal, and probably not worth the effort to include in a patch, but you asked.
|
:
:
|
:
|
:
|
It's always possible that it was a one off, but it wasn't flickering or anything. The cliff was just gone, and you could see the map, and the void beyond the map through it.
|
:
|
Take note, Maxis. This is proper customer service.
The final Stuff Pack for the Sims 2 crashed a significant portion of players games to the point it could barely be opened. They flat out ignored anyone who asked for a patch, DELETED posts on the forums about it and never got round the fixing it. They were all like "Hey, The Sims 3's out soon." |
I think that was more EA, less Maxis I'm afraid.
|
:
|
:
|
I shall have a 'splore tomorrow. Not sure what I can do regarding the mongo valley gap without knowing roughly where it is; that area is a load of different maps and are genuinely evil to navigate through, even if you know what area you're looking for.
|
Okay, went 'sploring and fixed the floaty tree and the hole behind the school house that OANST was talking about. Incidentally, that hole looks like it was there in the original too, which is a pain.
|
Why does that make it more of a pain?
|
:
|
Im fairly certain I remember you posting on NeoGAF, Glitch. Someone there is saying that his Quicksaves wont load, just thought I'd bring it to your attention.
http://www.neogaf.com/forum/showpost...&postcount=103 |
Urgh. I said we should have people able to load QuikSaves.
|
:
|
:
|
Just killed the giant sleg without killing the smaller ones. The following scene showed me inside one of them. I died instantly the scene finished.
|
:
|
That happened to me, except I didn't stand about like a lemon. I was in the water before a single one could get its teeth in me.
|
When you die the instant the cut scene finishes, you need to have good reactions to get back into the water ;-)
|
Righto, Added to the list
Point of note though, if you click continue it will load your last quicksave |
I found this one thing where if you quicksave on the exact point where a cutscene is triggered, it will make a file where everything is dark and you can't hear anything until you load it a second time. Would this be counted as a bug or a glitch; also, I don't even know if it's in the HD version, but I'm pretty sure no one bothered with this before. :?
|
I managed to get the giant sleg stuck on a sign post where he stayed firing straight ahead while I casually ran to his side in safety. It was the sign post to the right of his starting area.
|
:
|
Not sure. If I were to guess I would say he was in it.
|