Oddworld audio (how to convert/extract/replace/use)
Sorry for not posting for a very long time. School has been a pain in the ass, especially for a 7th grader. So enough with this, my dilemma is this: how to convert/extract/replace/use oddworld sound files, I know of the Paul's level Builder, but that is only making your game sound wierd (sorry Paul)
So here's the list: Oddworld Abe's Oddysee: ??? encrypted with game? Oddworld Abe's Exoddus: SOUNDS.dat, how to open? Oddworld Munch's Oddysee: sounds are already .wav, which can be opened by a media player like: BSplayer, Winamp, Windows Media player Oddworld Stranger's Wrath: .fsb files, maybe a fmod media player? |
I use Audacity to open sounds.dat (will be possible open with other sound programs too)
i cant remember setting i use for sounds.dat : S |
Thanks Kapteeni, btw I found a way to extract the .fsb files for Stranger's Wrath, but have no idea how to open a .celt file yet >.<
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Oddworld Abe's Oddysee: ??? encrypted with game?
.vb = WAVE format sound as in sounds.dat in AE .vh = Tells you where sounds start and end in the .vb Oddworld Abe's Exoddus: SOUNDS.dat, WAVE format sound in various frequencies, the .vh files tell you where the sounds start and end etc. The sounds.dat is really just all the .vb files added together |
Ok, but how do I open them Paul?
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As far as I know, nothing can yet open .vb or .vh files. You can only mess around with them. |
I use Goldwave. That opened it fine.
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Yeah GoldWave or Audacity on the .DAT or AE and and the .VB for AO
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Ok, thanks guys, I barely wait to check out those awesome sounds :D
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I've been sticking my old PS1 games into a CD player and finding the music tracks accessible. I don't have my Oddworld discs with me right now, but I assume that doesn't work with them?
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No, for reasons I'm too sleepy to explain.
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Ah. Those kinds of reasons.
Well, man up, that never stopped me. You know the ones I mean. |
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