Slig Turning Sound?
I am currently producing a electronic dance track and I would like to use various Slig sounds as part of the track. I have downloaded the official sound packs off this forum and I have obtained every desired sound from the packs, except one.
In Sound Rips Pack 1 there is an WAV file that is the sound of a Slig turning labelled RFSNDFX_0016. This audio file sounds a lot shorter than when a Slig turns in the game and it does not suit it's purpose in my track. I cannot find any other Slig turning sounds in the packs. I would like to know if there is a longer turning sound that I overlooked in the packs, or if the shorter sound is some how manipulated in the game to sound longer. This is the link to the official sound packs thread which is un-active: http://www.oddworldforums.net/showthread.php?t=17514 |
I'm not sure where such a sound could be found but I'm interested to see your electronic track ;)
Also if there's only the shorter turning sound to be found you should be able to make it longer by getting it to play slower. |
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I'll see if I can do it for you. I also would love to see your track when it's done. |
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Yeah I'm using it right now, this is the best I can get,,
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I think the sound it plays is just repeated differently. Sounded like it when I played anyway.
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The thing is, the pitch goes lower when it goes slower, when you raise the pitch afterwards, the quality becomes really crap.
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I like Goldwave.
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Used to have that but then my trial ran out :D
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Ahhh, my old sound effects thread! ^_^
The slig turning noise, is quite the mystery. I think its about 6 instances of a sound, played about a quarter of a second apart. This is just my estimation though. |
You sound like you know your stuff. I've done my part here, I give up:D
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Thanks for the reply people, much appreciated. I never knew Oddworld had such a big cult following.
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For those interested, it's going to follow the Hard Dance/Hardstyle genre... aka doof doof. I’ll defiantly post up links of the final product. I’m not sure how long I’m going to spend on it, a few months maybe. [Edit] What do you guys think of this attempt? |
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Glad you think so :) Feels like I'm missing something though... Might have to do but. Hopefully ill get some more feed back.
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Im still at it for those who care, sounding great!
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Sounds good, I wonder why the devs didn't just use a single file for the slig turning sound though.
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Because it uses less memory to just have everything in a single file and just use the right bit of it as and when.
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Spose you could just record the sound in game and single it out from all the background noise, etc. ?
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Isn't that stupidly complicated?
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Also, bear in mind, that those 700 mb had to be compressed into 250, which was the max for a PS1 disk.
or was it 256? |
It's not about size on the disc, it's about the taxing of PlayStation's memory. Until pretty recently it was standard practice to combine multiple assets into single files to reduce memory, because that affects performance. Even today games use sprite sheets.
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Well, I had a go using old software called CTWave (man, I miss CoolEdit Pro 2.0 so much... I can't find my install discs. :( )
SligTurn1.wav is recorded from the game, when the music is quiet and sligs are just off-screen. SligTurn2.wav is also recorded from the game and was used as a reference to make SligTurn3.wav SligTurn3.wav - Is spliced together from both SligTurn1.wav and Sligturn2.wav. It doesn't sound quite right. SligTurn4.wav is the best "clean" sound I could record from the game. It's been modified slightly. All can be found in the attached zip file. Maybe someone with more skill and better software than me can make SligTurn1.wav sound a bit more like SligTurn4.wav. |
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