Can some1 convert abe's oddysee screens and put them in exodus?
I saw some posts with paul's camconverter, and I tried it too.
The only flaw is it only converts abe's oddysee screens, so I ask you forum, how to replace exodus screens with oddysee ones? Or even better, who can make an ENTIRE remake with them? Leave your creative and helpful replies below \/ :) |
It's impossible to add or replace/remove screens/cams from abe's exoddus
with the current version of Pauls Level Editor. It would then be cool to see a abe's oddysee/abe's exoddus hybrid. |
I made a hook dll that allows this and posted in some thread a few weeks ago, only works on the english none steam version etc
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I thought editing Exoddus .CAMs was impossible...
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USE THE BLOODY SEARCH BUTTON BEFORE YOU POST SLIGLOVER.
It saves everyone the trouble of having to rage and scream at you. |
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Only Exoddus.exe knows the Exoddus CAM format.
If Paul could take that part and implement it to his editor. Then the impossible is possible. |
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You cannot change .CAMs in Exoddus; you can only edit them in Oddysee. So. Get over it!/Sit down and Shaddap! ;) |
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A=1 B=2 C=3 D=4 And all the CURRENT cams are made of ABCD combo's then trying to add E=5 is NOT possible because there is no "E" in the Huffman tables. The only way this works is using my DLL which REPLACES the decompression function with my own code which loads the uncompressed/never compressed AO cam directly into the emulated PSX VRAM. And don't think about saying something uttterly stupid like "why not add E to Exoddus.exe"? Reasons for that are: 1. Like the hook DLL it would only work with ONE version of the game 2. Its too much effort 3. This example is simple, the real problem is orders of magnitude more complex 4. Editing the game binary would be a pain, the DLL patches functions addresses in memory |
CAM + EXODDUS
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