"Seven day crunch for two months"
(First if all, this is here because I think it's not really about games and more about an industry.)
http://www.develop-online.net/news/3...-at-THQ-studio ...and this is why I think the gaming industry is carried on by teenagers or people with too much money. As someone said in the comments, "it needs to grow up". |
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Pretty much. I'm just more into games.
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It's life.
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When I first heard about Crunch Periods, I assumed that everyone in the games industry were shit at task-scheduling and project planning. Now I presume it's more to do with developers promising too much and publishers demanding the impossible.
It's one of the several reasons why I changed my mind about wanting to work in the games industry. |