J.A.W is looking for good artists
"Hey chumps, my buddies @jawltd are looking for an experienced environment artist, Maya capable, in-house position (Leeds, UK.)" - AbeMudokon twitter
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I don't even understand what they are searching for..."Maya capable"??:fuzconf:
Hope this isen't the news they promised to relase soon:fuzblink: |
What news they promised to release soon?
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Yeah. Don't hold your breath or expect each day might bring that news.
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What about now?
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Hmm, I wonder if they'll take any of my MS Paint art? I can draw a meannnnn troll face!
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I told you to stop drawing pictures of me.
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Heh yeh.
The OANST's, do you think it's good enough? |
That thing in the middle doesn't look like OANST, you son of a biddy.
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OANST is the Sun.
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Slag?, you ain't funny.
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are experiences in maya a must have or are they looking for 2d artists too? I might be interested, but I cannot estimate if I am good enough.
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Environment? Shoot! I never did any environments at all.. Maybe a should practice on modeling some :)
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Would you guys try to spam a bit less... thanks...
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An environment artist is responsible for the following:
- Modelling buildings, terrain, dumpsters, pretty much anything and everything you would find in a real-world environment using 3D software such as Maya. - Maintaining a cohesive design style in terms of layout, art direction, scale, etc. - Keeping poly-counts as low as possible (much more difficult than high-poly modeling) - Creating realistic textures and normal maps for the models to simulate photo-real, high-poly objects. This portion requires understanding UV Layouts, Photoshop, and all forms of texture maps such as Normal, Specular, Ambient Occlusion, etc. Arguably, texturing is the most important skill for an environment artist. - High creativity and attention to detail, so that environments seem natural and lived in, and not static and boring. - an understanding of lighting, matte painting, and anything else that can help an environment look better is incredibly useful. Becoming an environment artist for games is A LOT of work. One must not only learn how to use all of the necessary (and expensive) software on a professional level, but be able to implement a high level of artistry and design that can take years to develop. Not to mention, a professional quality portfolio with a respectable amount of pieces can, alone, take years to develop, and without it you are unlikely to even get an interview. Being an Environment artist is a great path in the game design industry, and offers a lot of entry level positions for small prop modelling and things like that. But if you haven't already started down this path, then you might want to stop sleeping, start studying, and work NON-STOP for the next couple of years before applying to major game studios. |
I'm sure they'll be begging us to work for them after a couple weeks practicing with Maya.
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I hope they find some kickass artists who love the franchise and not just oddworld fanboys who think they are kickass artists:fuzblink:
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That Grieva guy who doesn't seem to post much anymore had some amazing 3-D art.
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I applied a while ago but got no response :-(
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You did? please re-send in to jobs AT jawltd.com
thank you. |
OK cool :-D will get on it now
Thanks nOWtun |