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-   -   3D Oddworld Models (WIP) (http://www.oddworldforums.net/showthread.php?t=19773)

AvengingGibbons 10-29-2010 08:54 AM

3D Oddworld Models (WIP)
 
Hey, just like Ryuufox, I'm gonna start my own thread and keep all my 3d models in this one thread so I don't end up cluttering the forums with multiple threads for each model I do.

I'm quite amateur-ish at this, so it would be great if any of you liked what you see even the tiniest amount :). Since Daft.Eng showed his amazing models he'd made in Sculptris, I've been determined to improve my own modelling skills and knock out some Oddworld characters the best I can. I tried doing a slog before, but I think I was going about it the wrong way. That, and the fact that there aren't many reference images about for slogs meant that it was quite tricky to recreate a slog close to how they actually look in game.

My old laptop's gfx card died :( which is why I haven't attempted making anything since the slog.

But I bought a new laptop 2 weeks ago, and it's goooooood, and mighty powerful :D and it handles sculptris really well.

I need to learn the process sculpting parts of a model in sculptris, exporting them into 3dsmax, texturing them nicely, making them bend if they're a character with joints and arms and legs and eyes and mouths and willies etc etc... and finally, getting them to work in a games engine.

Here's the slig so far.. I'll probably use most of it as a reference model so I will end up doing it again entirely, particularly the mask so it looks less.. 'organic'.


Crashpunk 10-29-2010 09:39 AM

Very impressive Slig. Can't wait for texture because I always liked the AO Sligs more then the AE ones

AvengingGibbons 10-29-2010 09:53 AM

It'll be a long time from now, i work very slowly unfortunately :/

RyuuFox 10-29-2010 01:05 PM

Cool! i like the detail :) Are you gonna make the pants too?

AvengingGibbons 10-29-2010 01:36 PM

i hope so ryuu :P.. i was thinking about asking you if i could use yours, coz i'd hate having to fit all the different geometrical shapes together, and get all the sizes right and such.. but i think i will give it a go myself. Maybe if the upper body turns out nice it'll spur me on to complete it :)

RyuuFox 10-29-2010 10:03 PM

:

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i hope so ryuu :P.. i was thinking about asking you if i could use yours, coz i'd hate having to fit all the different geometrical shapes together, and get all the sizes right and such.. but i think i will give it a go myself. Maybe if the upper body turns out nice it'll spur me on to complete it :)

Well good luck :)

Fartuess 10-30-2010 12:05 AM

Really nice, but i think that slig and his mask should be made from two different solids.

AvengingGibbons 10-30-2010 12:56 AM

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Really nice, but i think that slig and his mask should be made from two different solids.

It is, luv.

I've just rushed to get a slig-ish form complete for forum-posting's sake. Each tentacle is a separate model, but the mask and the large lump behind it are one.

Fartuess, but WHY do you think they should be made from 2 separate solids?

How's your stuff going?? I really want you to make your scenes into a game! What you've created (or 'recreated') so far is PERFECT! :)

Fartuess 10-31-2010 02:36 AM

Well... i simply don't have time. I just started studying computer science and except of just normal classes i'm in 3 academic circles. Now i'm trying to finish UT3 level and few models of building for Witcher mod, because i'm near of finishing it. Abe remake is currently frozen, but when at last i have time for it i will continue work (I'm learning programming, so maybe i will create gameplay part :) )

( i'm sorry if i written something strange, but i don't know english vocabulary in the topic of universities. Google translate helped me, but it is very unreliable when it comes to translation between polish and english)

jahn 10-31-2010 03:42 AM

thats the best slig head i've ever seen, keep up the good work

Varrok 11-02-2010 06:54 AM

I think the same :) Good luck

lismati 11-02-2010 07:00 AM

I think that slig is amazing, better than model with 2 separate visors.

I jest już nas trzech.

Hulaabeo 11-02-2010 02:55 PM

I can't wait to see this completed, and hopefully uploaded to Garry's Mod.

P.S: Ja jestem Polakem tez.

dripik 11-02-2010 11:44 PM

Decent job there, pretty impressive so far. Is the model in your sig a more recent version?

AvengingGibbons 12-25-2010 01:35 PM

Heya, hope you've all had a nice Xmas. I'm more confident working in 3dsmax now. Spent the last 4 or 5 days working on this:

http://i51.tinypic.com/2gxlclk.png

It's so damn difficult to get it just right! It could be better, but I think once I've painted it, it should look a lot better :). I should mention, I borrowed the ponytail from nowtun.

Hulaabeo 12-26-2010 02:10 AM

Wow. :O

Fartuess 12-26-2010 09:48 AM

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Wow. :O

Agreed.

Foxtrot Wolfwhistle 12-26-2010 11:30 AM

Loving those eyes! Is there any chance you can add a slight glassy texture rather than tack on those white specks? It might make it look more realistic...

edward982 01-09-2011 04:14 PM

nice work! really nice work.

AvengingGibbons 01-13-2011 04:16 PM

http://www.youtube.com/watch?v=F73jL9QJHFI

This is one model I intend to finish.

...it's a Meech, incase you were wondering ;P

RyuuFox 01-13-2011 04:53 PM

Very nice :D

nowtun 01-14-2011 12:40 AM

exelent work dude

ziggy 01-15-2011 08:02 AM

That looks gooooood. You should add colors and texture to that Meech.

edward982 01-15-2011 11:27 AM

Oh wow! how many polys?

AvengingGibbons 01-15-2011 01:50 PM

Thanks for the nice comments ppl ! It's about 1500 tris, without the legs. Once I make the legs I'd expect it to be about ... 2000? 2500? depending on how much detail and shape i want to convey.

JayDee 01-17-2011 04:21 AM

These are really great i especially love the mudokon head :D keep up the good work

AvengingGibbons 01-17-2011 04:33 AM

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These are really great i especially love the mudokon head :D keep up the good work

Thanks :) I shall keep on going

Crashpunk 01-23-2011 01:54 PM

Nice Model, Meeches look similar to Scrabs in my opinion.

Crescent 02-11-2011 03:41 PM

Abe model is looking very good ^^
3D max is a nightmare some times.

Luskan 02-18-2011 03:57 PM

That Slig head isn't bad. Have you tried using Mudbox? We're using it at Uni at the minute and it is very easy to use, but very effective. Simply, it's like working with Clay. You can create some really interesting things from the program. I was thinking the other day how well you could recreate Oddworld characters in it, so i think trying that would be good - you can make some serious high poly models in it.