Lorne on the significance of the PSX
Fifteen years ago today the original PlayStation launched in Europe, ushering in a new era of videogames and changing perceptions of the business forever - from niche nerd past-time to credible and cool home entertainment.
To celebrate the history and achievements of Sony's first home console, leading developers have shared with GamesIndustry.biz their own personal favourite games, those titles that set new standards and helped define the hardware, and the lasting legacy the system had on the videogame industry. :
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Hey, Lorne likes Crash. OANST should be happy about that.
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What about Spyro the Dragon? In fact, Crash Bandicoot, Spyro the Dragon, and Abe the Mudokon himself were all considered the PSX's unofficial mascots, and they're still around today. I think they deserve a mention somewhere :D
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The Playstation certainly did change everything and it has some games on it that I'd play on my death bed but I really don't like the kind of people it was marketed towards, douchebags.
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I bet you were waiting for this answer... |
Crash Bandicoot has the stupidest story, the stupidest characters and the most mediocre gameplay of anything I've ever played.
Spyro the Dragon (at least the first few) had the worst graphics of any 3D game I've ever played, along with the worst creature designs. Oddworld had the best graphics I've ever seen for its time, the simplest yet most addictive gameplay (though I've only ever played the PC versions), the most beautiful and original creature designs, the most likeable characters, the greatest plot... it's a hundred times better than Crash Bandicoot and Spyro the Dragon put together. As far as the PSX itself goes, I'd have to say that I've never used any earlier game console except the Gameboy (and that was after I'd played a PSX anyway) so I don't know how great and innovative it was. |
Fun Fact 1: Lorne didn't say there that he liked Crash Bandicoot. He said that, without the hindsight he has now, he would have thought the Crash Bandicoot games would have been the most influential on gaming.
Fun Fact 2: Lorne was influenced by Crash Bandicoot and Mario in that their generally cartoony art styles made him realize they were proven visually successful with that generation of hardware, which is why Oddworld characters are as cartoony as they are. |
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and Crash Bandicoot had the best graphics of its time. Naughty Dog were so proud of that they were bragging to Nintendo in there Adverts. |
I like legemd of the gobbos, I think it was similar to Crash if I remember correctly.
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Also the only game that is similar to Crash is Mario. Even though Crash was a obvious rip-off of Mario (Try telling me that at aged 6 :D) |
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I thought the Spyro graphics were pretty damn good, and I played it last a few months ago. |
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I think Crash and Spyro had equally good graphics.
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The scenes in Spyro's gameplay were more open. Crash's scenes were more compact and one-dimensional. It's a lot easier to design an attractive environment when you only have to worry about how things look from one perspective. Spyro had a [free-camera?] system, so the designers had to think about how things looked from every perspective.
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That really was informative. who knew Spyro was such a massive, complex game?
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