Cut scenes ? :D
Anyone else agree the Cut scenes have better graphics in AO than AE
personaly i think the whole games graphics look better than AE .. but its the same game engine aint it ? |
I personally have always felt amazed at the quality of the cutscenes in both games, considering how it was so many years ago on a console as early as the PS1. It wasn't a surprise to discover that OWI originally intended to make movies.
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No...the cut scenes are much better in AE. Much more detailed.
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They both use the same codec and resolution, so they should be exactly the same.
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Yup, looks the same to me...
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i thought they were the same too.
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I thought they were the same at first!
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They were good enough to be used for the Music Video of Get Freaky. If you haven't seen it yet, then you should, it's great :D
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I'm not sure that the makers of Get Freaky should be held up as the standards of good taste and judgement.
This topic confuses me; are we talking about video quality in terms of compression and resolution, or in terms of quality of the CG models, animation, etc? |
The frame rate, picture quality, and rendering were all much better in MO and SW - so I'm assuming they mean the overall design?...
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Except that the OP was only asking about the Abe games.
Of course all that stuff was going to be better on the Xbox games; they were released on DVDs instead of CD-ROMs. |
Oh.
I thought the graphics quality in AO and AE was about the same. AE was perhaps a bit better since they diversified the designs a bit more and used more interesting lighting dynamics. *shrug* |
Personaly i thought the cut secens were a little sharper in AO
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Does anyone else agree that the graphics of MO and SW, particularly in the cutsecenes, are equal to or even better than a lot of next- gen games? I've always though so, anyway...
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MO and SW use pre-rendered FMVs (although some realtime models and textures are used in SW's), whereas most current-gun games I've played (few) can generate pretty decent cutscenes in realtime. Obviously the quality is lower because there are still jaggies and everything has to go through the memory instead of just being played.
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I wasn't a fan of SW recycling real-time models for the FMV's, at least not alongside fully rendered ones. The contrast lent a bit of difficulty to the imagery. Especially the high-polygon D. Caste Raider standing among his lower resolution, copy/pasted posse.
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but for their time, ao and e had fantastic graphics, even for this time they do. |
So, because one game has slightly shaper graphics Max must be wrong?
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i didnt say that, but look at a few next gen games on the xbox, some of their graphics look real.
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Depends on if it is played on ps or pc =p
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I've worked with the AO and AE Cutscenes for ages. There both got the same graphics
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and yes, they are exactly the same. |
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I think AO was more demanding than AE. When i first played them, i had an 133MHz pentium computer. Especially in the explosions, there was a huge difference between the two games. A friend of mine had said back then that the two games were programmed in different languages, one was java and the other was C (or something like that) so that's what caused the improvement. Either way, i doubt it matters nowadays
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Your friend was wrong.
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