Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Fan Corner (http://www.oddworldforums.net/forumdisplay.php?f=7)
-   -   Tim's Oddworld Fan Game Resources (http://www.oddworldforums.net/showthread.php?t=19387)

Software Bug 07-18-2010 07:15 AM

Tim's Oddworld Fan Game Resources
 
Hey Everyone!
I came across some interesting Oddworld related images found on The Oddworld Graphics Gallery (TOGG) that are kinda low quality and not usable as textures for all the ongoing fan projects on the forums so I decided to remake them for you to use.

Use & Credits
You are allowed to use everything posted in this thread by me as long as you:
  • Always credit Oddworld Inhabitants with anything you make that contains images, sounds, models etc. from or inspired by the Oddworld Universe. They are the copyright holder to anything related to the Oddworld universe so follow their guidelines on fan art and/or projects to respect their creativity and property.
  • If you use anything from this thread that I made please credit me on your fan art and/or project.

http://www.timcottenham.nl/Oddworld/...MudokonMap.png
Mudokon Retail Cuts Map. Direct Link to Image
Resolution: 512x512, ready to use as a game texture. (Is a Power of 2) Note: May not apply to variations!
Sources: The Art of Oddworld Inhabitants The First Ten Years. (Page 53) & The Oddworld Graphics Gallery
Variations: (Click Thumbnail to Open Full Resolution)
http://www.timcottenham.nl/Oddworld/...pVar1Thumb.png http://www.timcottenham.nl/Oddworld/...pVar2Thumb.png http://www.timcottenham.nl/Oddworld/...pVar3Thumb.png http://www.timcottenham.nl/Oddworld/...pVar4Thumb.png http://www.timcottenham.nl/Oddworld/...pVar5Thumb.png

http://timcottenham.nl/Oddworld/LogoRuptureFarms.png
RutureFarms Logo. Direct Link to Image
Resolution: 512x388, needs editing to use as a game texture. (Not a Power of 2)
Sources: The Oddworld Graphics Gallery

http://www.timcottenham.nl/Oddworld/...esMeanBrew.png
Mudokon Retail Cuts Map. Direct Link to Image
Resolution: 354x512, needs editing to use as a game texture. (Not a Power of 2)
Sources: The Oddworld Graphics Gallery
Variations: (Click Thumbnail to Open Full Resolution)
http://www.timcottenham.nl/Oddworld/...wVar1Thumb.png http://www.timcottenham.nl/Oddworld/...wVar2Thumb.png http://www.timcottenham.nl/Oddworld/...wVar3Thumb.png http://www.timcottenham.nl/Oddworld/...wVar4Thumb.png

http://www.timcottenham.nl/Oddworld/...ScrabCakes.png
Scrab Cakes Poster. Direct Link to Image
Resolution: 512x512, ready to use as a game texture. (Is a Power of 2) Note: May not apply to variations!
Sources: The Art of Oddworld Inhabitants The First Ten Years. (Page 57) & The Oddworld Graphics Gallery
Variations: (Click Thumbnail to Open Full Resolution)
http://www.timcottenham.nl/Oddworld/...sVar1Thumb.png http://www.timcottenham.nl/Oddworld/...sVar2Thumb.png http://www.timcottenham.nl/Oddworld/...sVar3Thumb.png http://www.timcottenham.nl/Oddworld/...sVar4Thumb.png http://www.timcottenham.nl/Oddworld/...sVar5Thumb.png

Enjoy!

NovaMan 07-18-2010 09:14 AM

Do you plan making a scrab 3d model without skin? only bones with in-buildt meat parts!

MeechMunchie 07-18-2010 10:18 AM

I really hope you get to a Mudokon one at some point. I've never been able to read all the labels, but one says that the ponytail is their brain.

Software Bug 07-18-2010 10:54 AM

:

()
Do you plan making a scrab 3d model without skin? only bones with in-buildt meat parts!

Haha that is actually a great idea for a very weird horror-style Oddworld game haha!

:

()
I really hope you get to a Mudokon one at some point. I've never been able to read all the labels, but one says that the ponytail is their brain.

Might do the Mudokon one sometime soon :)

Fartuess 07-18-2010 11:45 AM

really nice... I'm going to use it.

STM 07-18-2010 12:07 PM

This is cool!

nowtun 07-18-2010 12:42 PM

This is good man!!

Nowtun

Software Bug 07-18-2010 01:02 PM

:

()
really nice... I'm going to use it.

Ok cool! If you have any requests please ask, I am also planning on posting the source (Illustrator) file when its fully done. :)

:

()
This is good man!!Nowtun

:

()
This is cool!

Thank you!

Splat 07-18-2010 01:12 PM

That looks yummy yet disgusting.

Software Bug 07-18-2010 01:37 PM

New one :) Mudokon this time

Edit: Uploaded the .psd and .ai files. Enjoy!
Edit2: Replaced the .psd and .ai with a .eps for compatebility.

Crashpunk 07-18-2010 03:48 PM

Very nice work.

OFFTOPIC: you really need to change your avatar Tim

Splat 07-18-2010 03:49 PM

Black test against dark blue industrial skin = ineffective.

Software Bug 07-19-2010 02:06 PM

:

()
OFFTOPIC: you really need to change your avatar Tim

I guess you are right :) Done!

:

()
Black test against dark blue industrial skin = ineffective.

Ah yeah just changed skins to see what you mean and yeah, not good, will fix it haha.

New one's up!

Alf Shall Rise 07-19-2010 02:37 PM

These are pretty cool, although I can't see the Scrab chart, it's coming up as a broken image.

Software Bug 07-19-2010 02:48 PM

Was just replacing some stuff :) Turning it in a central thread for all my artwork I release for use by everyone. :) You should be able to see the Mudokon chart and the RuptureFarms logo for now.

Alf Shall Rise 07-19-2010 03:00 PM

Oh I see now. The logo looks nice, you're good as making vectors. ;)

Wil 07-19-2010 03:36 PM

Absolutely stunning, super work Tim, and more with every edit! These will be a much admired set of resources. :)

Software Bug 07-19-2010 04:05 PM

:

()
Oh I see now. The logo looks nice, you're good as making vectors. ;)

Thank you :) I do what I can :)

:

()
Absolutely stunning, super work Tim, and more with every edit! These will be a much admired set of resources. :)

Thank you Max! I hope so!

I'm off to bed now, more coming soon :)

Wil 07-19-2010 04:41 PM

I added this thread to the Useful Resources compilation. Out of curiosity, what is the significance of the images' dimensions being powers of two?

Software Bug 07-20-2010 12:51 AM

Eam yeah difficult story, Let me just totally rip it of an article I found:

:

In short, it's an uncomplicated set of criteria appropriate to the entire game related images that create certain they conform to a series of customary dimensions. Characteristically this means doubling up or dividing down by two. So texture sizes that encompass or are limited to "8", "16", "32", "64", "128", "256", "512", "1024", "2048" (or higher for additional modern games) in one or supplementary width/height direction are regarded as being applicable and appropriately optimized for quick loading into a game and processing into memory.

And that's pretty much how most of today's game engines work. :)

STM 07-20-2010 01:33 AM

Huh, interesting, so is that why all game screens are only ever even like 480x640

Software Bug 07-20-2010 01:49 AM

:

()
Huh, interesting, so is that why all game screens are only ever even like 480x640

You probably mean the background screens from Abe's Oddysee that Paul ripped from the game, thats just bechause the Playstation One's resolution ranges from 256x224 to 640x480. So the largest possible resolution on a Playstation One would be 640x480 ;) As you have probably figured out that are not the default "8", "16", "32", "64", "128", "256", "512", "1024", "2048" sizes but that is caused either bechause they were ripped from the game or it was just a way the A.L.I.V.E. engine (1997) worked.

Not all game engines work the same way and some might not use the default "8", "16", "32", "64", "128", "256", "512", "1024", "2048" sizes but as it is a set standard for most of them I decided to follow the guidelines on them for my textures.

Splat 07-20-2010 02:41 AM

I will also put this in the 'useful fancorner links' sticky.

brechtos 07-20-2010 09:02 AM

Good stuff :)
Would like to be able to make stuff like this myself but haven't had time yet to learn how to do decent vector based images:)

The value of 2 thing with the size and so forth has to do with they way Logic works (binary, either 1 or 0).
Using sizes that can be divided by 2 basicly means that you can use faster and easier algoritms to use the images in your game... or something like that:)

Crashpunk 08-31-2010 04:40 AM

sorry to bump/re-open this thread.

Is it okay if I use your pictures in my TF2 Map?

Software Bug 08-31-2010 09:06 AM

Sure go ahead :) Anything I post in this thread is free to use for everything. (With the exception of commercial items. DONT MAKE MONEY OF OF IT! hehe (a))

Wil 09-21-2011 07:33 AM

I am sad that these are no more.

Software Bug 09-21-2011 12:25 PM

I hope I can make you happy again. :)

Please note that I did a really quick search of my many hdd's and may not have found all. I also only found png files not the actual vector files, will post them when I find them. Promise.

Click the thumbnails for 2048x2048 awesomeness.

http://timcottenham.nl/oddworldForum...ionMudokon.png

http://timcottenham.nl/oddworldForum...onParamite.png

http://timcottenham.nl/oddworldForum...ctionScrab.png

http://timcottenham.nl/oddworldForum...miningSign.png

http://timcottenham.nl/oddworldForum...dokonBones.png

http://timcottenham.nl/oddworldForum...dokonSmile.png

http://timcottenham.nl/oddworldForum...esMeanBrew.png

http://timcottenham.nl/oddworldForums/THUMBlift.png

http://timcottenham.nl/oddworldForums/THUMBslog.png

Seeing this stuff makes me want to get active again. Hope I have some time in the future. :) Unfortunately I am extremely busy due to new study (Game Design and Development at the Utrecht School of the Arts.)

Thanks to Havoc for the heads up that the files were gone. (via Facebook)

Wil 09-22-2011 12:19 AM

Yay! You are a legend among members.

Crashpunk 09-22-2011 01:27 AM

TIM! Your back!

I'm loving the images :D *Right-click, Save image as.*