Tim's Oddworld Fan Game Resources
Hey Everyone!
I came across some interesting Oddworld related images found on The Oddworld Graphics Gallery (TOGG) that are kinda low quality and not usable as textures for all the ongoing fan projects on the forums so I decided to remake them for you to use. Use & Credits You are allowed to use everything posted in this thread by me as long as you:
http://www.timcottenham.nl/Oddworld/...MudokonMap.png Mudokon Retail Cuts Map. Direct Link to Image Resolution: 512x512, ready to use as a game texture. (Is a Power of 2) Note: May not apply to variations! Sources: The Art of Oddworld Inhabitants The First Ten Years. (Page 53) & The Oddworld Graphics Gallery Variations: (Click Thumbnail to Open Full Resolution) http://www.timcottenham.nl/Oddworld/...pVar1Thumb.png http://www.timcottenham.nl/Oddworld/...pVar2Thumb.png http://www.timcottenham.nl/Oddworld/...pVar3Thumb.png http://www.timcottenham.nl/Oddworld/...pVar4Thumb.png http://www.timcottenham.nl/Oddworld/...pVar5Thumb.png http://timcottenham.nl/Oddworld/LogoRuptureFarms.png RutureFarms Logo. Direct Link to Image Resolution: 512x388, needs editing to use as a game texture. (Not a Power of 2) Sources: The Oddworld Graphics Gallery http://www.timcottenham.nl/Oddworld/...esMeanBrew.png Mudokon Retail Cuts Map. Direct Link to Image Resolution: 354x512, needs editing to use as a game texture. (Not a Power of 2) Sources: The Oddworld Graphics Gallery Variations: (Click Thumbnail to Open Full Resolution) http://www.timcottenham.nl/Oddworld/...wVar1Thumb.png http://www.timcottenham.nl/Oddworld/...wVar2Thumb.png http://www.timcottenham.nl/Oddworld/...wVar3Thumb.png http://www.timcottenham.nl/Oddworld/...wVar4Thumb.png http://www.timcottenham.nl/Oddworld/...ScrabCakes.png Scrab Cakes Poster. Direct Link to Image Resolution: 512x512, ready to use as a game texture. (Is a Power of 2) Note: May not apply to variations! Sources: The Art of Oddworld Inhabitants The First Ten Years. (Page 57) & The Oddworld Graphics Gallery Variations: (Click Thumbnail to Open Full Resolution) http://www.timcottenham.nl/Oddworld/...sVar1Thumb.png http://www.timcottenham.nl/Oddworld/...sVar2Thumb.png http://www.timcottenham.nl/Oddworld/...sVar3Thumb.png http://www.timcottenham.nl/Oddworld/...sVar4Thumb.png http://www.timcottenham.nl/Oddworld/...sVar5Thumb.png Enjoy! |
Do you plan making a scrab 3d model without skin? only bones with in-buildt meat parts!
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I really hope you get to a Mudokon one at some point. I've never been able to read all the labels, but one says that the ponytail is their brain.
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really nice... I'm going to use it.
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This is cool!
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This is good man!!
Nowtun |
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That looks yummy yet disgusting.
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New one :) Mudokon this time
Edit: Uploaded the .psd and .ai files. Enjoy! Edit2: Replaced the .psd and .ai with a .eps for compatebility. |
Very nice work.
OFFTOPIC: you really need to change your avatar Tim |
Black test against dark blue industrial skin = ineffective.
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New one's up! |
These are pretty cool, although I can't see the Scrab chart, it's coming up as a broken image.
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Was just replacing some stuff :) Turning it in a central thread for all my artwork I release for use by everyone. :) You should be able to see the Mudokon chart and the RuptureFarms logo for now.
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Oh I see now. The logo looks nice, you're good as making vectors. ;)
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Absolutely stunning, super work Tim, and more with every edit! These will be a much admired set of resources. :)
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I'm off to bed now, more coming soon :) |
I added this thread to the Useful Resources compilation. Out of curiosity, what is the significance of the images' dimensions being powers of two?
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Eam yeah difficult story, Let me just totally rip it of an article I found:
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Huh, interesting, so is that why all game screens are only ever even like 480x640
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Not all game engines work the same way and some might not use the default "8", "16", "32", "64", "128", "256", "512", "1024", "2048" sizes but as it is a set standard for most of them I decided to follow the guidelines on them for my textures. |
I will also put this in the 'useful fancorner links' sticky.
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Good stuff :)
Would like to be able to make stuff like this myself but haven't had time yet to learn how to do decent vector based images:) The value of 2 thing with the size and so forth has to do with they way Logic works (binary, either 1 or 0). Using sizes that can be divided by 2 basicly means that you can use faster and easier algoritms to use the images in your game... or something like that:) |
sorry to bump/re-open this thread.
Is it okay if I use your pictures in my TF2 Map? |
Sure go ahead :) Anything I post in this thread is free to use for everything. (With the exception of commercial items. DONT MAKE MONEY OF OF IT! hehe (a))
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I am sad that these are no more.
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I hope I can make you happy again. :)
Please note that I did a really quick search of my many hdd's and may not have found all. I also only found png files not the actual vector files, will post them when I find them. Promise. Click the thumbnails for 2048x2048 awesomeness. http://timcottenham.nl/oddworldForum...ionMudokon.png http://timcottenham.nl/oddworldForum...onParamite.png http://timcottenham.nl/oddworldForum...ctionScrab.png http://timcottenham.nl/oddworldForum...miningSign.png http://timcottenham.nl/oddworldForum...dokonBones.png http://timcottenham.nl/oddworldForum...dokonSmile.png http://timcottenham.nl/oddworldForum...esMeanBrew.png http://timcottenham.nl/oddworldForums/THUMBlift.png http://timcottenham.nl/oddworldForums/THUMBslog.png Seeing this stuff makes me want to get active again. Hope I have some time in the future. :) Unfortunately I am extremely busy due to new study (Game Design and Development at the Utrecht School of the Arts.) Thanks to Havoc for the heads up that the files were gone. (via Facebook) |
Yay! You are a legend among members.
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TIM! Your back!
I'm loving the images :D *Right-click, Save image as.* |