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-   -   Backgrounds from Exoddus (http://www.oddworldforums.net/showthread.php?t=18782)

OddjobAbe 12-06-2009 08:34 AM

Backgrounds from Exoddus
 
My nephew's really been into Oddworld recently, and has expressed interest in painting the backgrounds and other things. I do remember a .zip or a .rar archive that contained all of the background scenery from Exoddus, but I can't for the life of me find it. If someone would be so kind as to link me to it, we would both be ever so grateful.

MeechMunchie 12-06-2009 08:43 AM

Someone get Paul.

Crashpunk 12-06-2009 09:44 AM

i sware paul only did Oddysee Backgrounds.

Sorry i can't find them too.

OddjobAbe 12-06-2009 10:03 AM

:

()
i sware paul only did Oddysee Backgrounds.

I vividly remember looking at a clear, sprite-free scenery from Bonewerks.

Wil 12-06-2009 10:15 AM

Nope, Paul only managed to provide us with the AO backgrounds. If there was a ripped collection of AE backgrounds, I never knew about them. Sorry mate.

OddjobAbe 12-06-2009 10:21 AM

Thank you regardless, anyway.

Xavier 12-06-2009 11:21 AM

For those interested the AO backgrounds can be found here:
http://oddworldlibrary.net/archives/togg/SS2/AO/

Crashpunk 12-07-2009 01:11 PM

I'm interested! They're great :p

Gretin 12-07-2009 01:16 PM

I was trying to get a lot of them, but manually removing stuff by using cheats etc. But my progress was halted by the fact that I have no idea what happened to the Abe's Exoddus CD :( It's a pity Paul wasn't able to decode the AE CAM files, that would've made it easy to get those. But for the time being it looks like the only way to do it is manually.

Crashpunk 12-07-2009 01:30 PM

Is Paul on the Forums still, I saw him last month but never seen him since.

Dose anyone have his Email?

Wil 12-07-2009 03:12 PM

He came back last month to announce he was abandoning his efforts, because he found the A.L.I.V.E. engine ridiculously convoluted and effortsome to decypher.

Like all members, his email is in our databases, and I have emailed him before asking if he was ever likely to contribute anything further. We since got the above answer.

STM 12-13-2009 12:45 AM

why was he working on alive? for a game

Wil 12-13-2009 01:15 AM

Because that's the game engine AO and AE use.

Phylum 12-13-2009 01:49 AM

He was trying to make a level editor for AO/AE, or what Max said.

I didn't completely understand the question, but managed to cover another possible answer.