Oddworld on Garry's Mod help.
I Bought Garry's mod about 3 weeks ago and started to download Addons for it.
http://www.garrysmod.org Long story short It didn't shock me not finding any Oddworld Stuff. :fuzsad: So is there any programers that know how to make Ragdolls and modals On Gmod and could make Oddworld Addons? I could really use your help :fuzconf: |
I thought Gart's mod was only Source games.
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If only I had a PC which was capable of playing Half Life 2 :(
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That's true, but you can create custom models, MoxCo.
I bet some of our 3D moddelers might be able to help you out with that. |
I really would love to get into modding, but I havn't had much free time. I'll definitely pick it up once I finish my first game project. However I know a good site you should check out.
http://www.moddb.com/ |
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It would be easier if Oddworld was a Source Engine game but saddly it isn't. |
Oops sorry for Double Post :S
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EDIT: Wait a second. I thought he was just talking about the Abe games. Ah well, screw that then. |
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2. I know its a 2D platformer and i know the Compatibility is impossible but i didn't say anything about getting the modals from AO or AE? Also its possible getting ripped modals from any 3D game, MO would work. |
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There is also Munch's Oddysee, which is a 3D platformer, with Abe and Munch it is, so it can be possible. So basically, the guy is right. I just don't know how to get that into Garry's Mod. o_O |
http://glitchhunters.com/images/medi...objection_.gif
Read the edit. |
3ds max could help with this, but i dont have the patience to model, as much as i am a huge fan of oddworld... infact ive been thinking of making a source mod [i can create maps for gmod] and i might make it.. might not, we might see in the future :P
-------- The Oddbox could help us out with this, a lot |
Im ok at modelling in 3ds max and maya, what sort of poly count can it handle?
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