So I arrived at Fee Co. Depot...
...and I've saved 104/300 mudokons. How much am I missing at this point? I got all 75 from the Necrum Mines but I guess bunch was left behind in the Necrum and vaults.
|
http://www.gamechronicles.com/guides...t.htm#rollcall
Assuming this is your first trip to FeeCo, I'd say you've got them all. |
Oh I see, thanks.
|
You did check the Secret areas in the valuts right?
|
You have to rescue 150 mudokons at least , and kill , maximium 149 mudokons.
If you kill 150 and rescue the same quantity I don't know what happen , don't ask please. If this thread is for other thing please say the word and i will edit it. |
I'm pretty sure that saving 150 spot on will probably give you the good ending.
<150 - bad ending >=150 - good ending |
The second time I played AE, my sister found three extra secret passages in the Mudanchee and Mudomo Vaults that I had missed previously.
Also, on a slightly different topic, I discovered that if you use the path skip cheat in AE, you have to save every Mudokon to get the regular good ending, but if you use the invinicibility cheat and run through all of the land mines to get to the final wheel, you can get the bad ending. |
To help, if there's soulstorm bottles on the floor - it means theres a secret area, if a mudokon smiley face is imprinted on the scenery, its a secret area!
|
Yah. I was about to mention that and forgot. XP
The only exception is the first secret passage in the first screen of the game, but I think that the barrel concealing it is filled with empty brew bottles... maybe? Oh and just in relation to my previous post, I was wrong. If you use path skip to get to Zulag 15, you can't get the good ending AT ALL! |