slig assassin fan game
Okay so I've finally got gamemaker for my PC. And have decided to make an oddworld fan game that is about a slig who is an assasin, and goes on missions to assasinate glukkons. There will be five different missions in this game, and they will have atleast 20 stages inside each of them. Also this slig may have the power to posses stuff. He will also team up with a mudokun terrorist in 1 one of the missions. anyone think this fan game is a good idea?
also so far on game maker I only know how to make a character walk in different directions, also I kinda know how to make characters stop at walls but they sometimes glitch. |
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collision - wall object
Bounce - self, precisely, solid objects Move fixed - self, middle (square, not arrow), speed=0, not relative In theory that should work. Bounce stops you getting stuck to or in the wall, Move 0 stops you bouncing away from the wall. |
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It's drag-and-drop programming, piss easy.
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thanks carnix :D I hope it works
- it didn't work :( - okaokay now it works everywhere except for in the corners, by the way right now there is no gravity, so is that the problem? |
What went wrong?
Send me the file I'll get round to fixing it when I can. |
okay actually it does work now, I figured out that on one of my events I messed up.
thanks for the help :D also do you know how to add in a way for the character to jump? |
...Sligs can't jump.
From what I can remember good jumping is one of the hardest things to achieve. I suppose it depends what kind of jumping you want. Just jumping up is easy but making it so that your character can move in mid-jump is very difficult. I'll try and give you a quick way to achieve fixed jumping upward. -Select your character ObjectI think that's it. Does it work? |
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if you need any help bobtheguy just ask i was thinking of making a game like this but to see how many albino sligs you can shoot but sure if you need help just ask. edit-- here's a basic engine i use for my platform games |
thanks :D
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This sounds like a brilliant idea!
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thanks alex filli, also does anyone think I should make the slig be able to posses?
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The slig that's in the game is different then all the normal sligs, and can do much more, So I probably will include possesion, but maybe not because I don't know how to do that with gamemaker.
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yeah I got the basic engine that I'm using from J_Dude320, and right now I sent a PM to him about making enemys that fight the player, so I will ask about possesion after I find out how to make enemys that fight the player.
---- Also Carnix can you put pants on these slig sprites plz. , I'll give you credit in my game |
Hey, I just wanted to post here I am also making a game and currently have bob the guy working with me as a mod team, I do need people for technics and publicity memo me if you think your up for the challenge PS thx bobtheguy uve bee nreal so far
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Okay these are the stats for the slig assasin
-he is either albino or black -he moves with the wasd keys -he can use a knife to quickly kill his enemy's when he's right next to them by pressing e -he shoots with the spacebar -he can crawl by pressing s -he can double jump -he can pull levers with the q button -he may be able to use gamespeek with the jkl: keys j= hey k= stop l=work := kill e'm! -and maybe possesion with the f key these may change and yes, I know the controls look complicated but they're not :D anyone think I should delete any or change any commands? |
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I'll consider finishing the pants but I'm busy with Josh's sprites and it really isn't too hard why don't you give it a go? |
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I've been working on an experimental robotic Slig voice modulator. If you give me a script, I can try and record some phrases for your game if you like.
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So basically it'll be AO and AE with a few added features and a Slig sprite instead of Abe? :(
The thing that made Sligs unique in those games was not being able to jump or possess other things. That's what changed the gameplay from just being Abe all the time. |
@alexfilli, okay I'll send you my game, by the way right now instead of a slig there is a kid, the reason he is there is because J_dude320 sent me the basic engine for my game, and I haven't replaced the kid sprite that it came with with a slig yet, but before I send you it I need your e-mail adrress, because I don't know how to send it over the private message system.
- @jordan, no it's not a remake, the only reason the slig can jump is 1. because he is supperior to the other sligs, and 2. because the gameplay would suck if the player couldn't jump, and by the way I said he may posses, not he will posses - also everyone which color slig would be better, black or albino, also does anyone have a good name for the main character slig? |
Clive
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okay I have decided that the slig will be albino, because I like albino sligs better.
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