I made a game
I've been working for the last couple of weeks(and when not working playing kirby and the amazing mirror for inspiration) on a game. It is a fairly simple game to play, but that's not to say it's easy :D
The game is called The Mask of Rankhi. It is just a test demo at the moment, and has no story, so here's a quick rundown. Man steals mask, man gets awesome power, man kicks monsters ass. play the tutorial first, it helps alot(it tells you the controls) http://www.mediafire.com/?sharekey=e...104cefea62cd12 You are my official testers, so tell me what you think, or if you find any glitches |
Not bad. Not bad at all. Rather than using the numerical keys to select block types, a menu of sorts would be great. If there's one thing most gamers are used to, it's an inventory screen.
The jumping mechanics are a little wonky, but that doesn't really detract from the game. It reminds me of Luigi's jumps from Mario 2. Anyway, nice effort. Polish this bitch. |
Not bad. I was expecting game maker but wat is that? the walking animations are a bit well, err [/big word]unsophisticated[/big word]
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That was done in game maker. Learning python tho..
Yeah, if you wanna see wired walking animations, check out the original. It combines shit gameplay and worse(yes, worse) graphics. It shows in a google search for Rankhi, or follow the link below http://www.yoyogames.com/games/show/50342 |
I thought you had to open gamemaker games with gamemaker.
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gamemaker can compile it into an exe file, apparently.
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Yeah. It's surprising how many people that have used it for years don't know that.
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Really? I've known that since I got the thing.
Also, about the game: Just fine tune it a little, add some sounds, a couple better graphics and it's ready.:D |
Oh, there will be sounds. I could post a few if you wanna hear what i have in mind.
I'm considering completely redoing the walking anim for the main character. And for the two bland, red-brown looking enemies. |