Oddline, new thread.
Currently OWI is busy with Citizen siege.... so.... were kinda bored all together. Buuut, whats gonna happen when they finish Citizen Siege? Well I'll tell you what happens, were gonna be seeing *trumpets, drums and the whole shebang get ready* ODDLINE!!!! That's right Oddline, an MMORPG (Massive Multiplayer Online Role Playing Game, i know it sounds Odd, wasn't my idea). Basicly players can play a race on Oddworld and do all manner of cool stuff like learning how to shoot throw rocks et cetera. But what do you see?-- Introduction of the original thread.
You start by making a character, thats either a Native or an Industrial. You then choose a race, an affiliation: Magog Cartel, Marching Mudokons Gabbits for gabbits freedom fighters, whatever ^^. You then add details like height, skin colour, possible clothes or decorations like tatoos. Think suits for Glukkons or tatoos for Mudokons. Think letting your hair grow as a Mudokon or just keeping a ponytail. I'm thinking weapons like Mudahawks and Mudabows. But also new weapons like a slingshot, or oddshot/longshot ^^. Think weapons for Sligs, like big Whammy's or pants stickers like: Wide load, Squashed it again. Basicly you then start the game with one of Oddworlds FMV's. You see yourself growing up to your age and your affiliation aswell as a location. You then start playing and earn skill points rather then levels, for stuff like using a weapon or building or bossing people around et cetera. I'm also thinking traitors, think Mudokons on the side of the Glukkons or vice versa. Now you might think, but what are Native's paying stuff with. Well here's that thought. Trade, the ancient Native Americans mostly traded and Mudokons are based on Native America's. Basicly players can either pay with Spooce which kind of acts like a currency. Or they can trade items that are worth a certain amount of Spooce. Industrialists are basicly using Moolah. What I'm also seeing is making your items. Think food, traps, tools, contraptions of all sorts and even weapons and there ammo. Ofcourse there is a limit. You can't see a Slig going to the other side, and industrialising the Mudokons.-- First couple of ideas. Another idea I got was Munch's Exoddus. Anyone ever heard of The Lost Vikings? If you have think of that game and you have Munch's Exoddus. Basicly you take Munch and Abe, AE gameplay and AO's story and surroundings. Munch and Abe work together as a team, solving puzzels together and freeing both Fuzzels and Mudokons. You can switch between both Abe and Munch, although theo hter character stands still. He will follow orders like follow me, wait, et cetera Each has there abillities and weaknesses. Here's a of there capabillities: Abe: Everything we've seen in previous games. One funny feature I had in mind was that Abe has orange rings which allow him to make enemies laugh so much they die after a while. Munch: Can zap enemies, similair effects to Abe's slap except long ranged over an entire screen. This knocks an enemy back. Can swim, hold his breath unlimited periods of time, and operate underwater equipment. Can operate and survive some Vykker technology, but not all. Can free and command Fuzzels, mostly leading to a big bloody mess. Can hoist on any ledge visible in the screen, but cannot reach any higher then that. He's slower then Abe, making him an easy target. Can carry stuff and trade it with Abe but not use it in most cases. Is immune to Soulstorm brew but cannot use the explosive farts. Weighs more then Abe. Can leap out of water with superior speed and height, making him both deadly and able to reach higher ledges and rings.-- Second idea, Munch's Exoddus. So have fun posting in official allowed Oddline thread! |
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He means Official Allowed, because He started a thread and was talking about it (off-topicly (If there is such a word)) in General Oddworld Discussion.
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Lol was I too eager?
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Alright, here's a list of races for each side.
Native: Grubs (doubting) Steefs Mudokons Gabbits (doubting, was considering putting only a 151 NPC gabbits in play.) Industrials: Glukkons Sligs Oktigi (doubting) Gloktigi (doubting) Vykkers Interns (doubting) Wildlife: Scrabs Paramites Fleeches Meeches (doubting) Fuzzels Slurgs Slogs (unsure wheter there industrial or wildlife though believe the latter) Stickers (yes thats where my name comes from. There three legged dogs with the abillity to spit sticky green stuff that tends to stick to anything except gasses.) Ratz Meep (I love meep!!) Meetle Sea Rex (if they excist) Elum ("rideable but not adviseable" that's gonna be the quote at an Elum selling shop. Elum tend to be noisy, disobeying, slow, do the opposite of what there told aka forward=backward.) |
People will want to play as Gabbits. But I don't think you should be able to play as Wildlife. They should just be NPC's. But it's your game so it's your call.
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Gabbits are sentient.
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This certainly sounds interesting but I don't really get it.
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Well basicly your a person in Oddworld and you do.. stuff. Man I hate direct questions.
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I'm with Oddey I don't get it either.
Is it gonna be something like Hand of Odd? |
It's World of Warcraft but on Oddworld with Oddworld characters.
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As opposed to World of Warcraft on Azeroth with Oddworld characters?
*Nefarion deals Munch 100,000,000,000 damage with Fire Breath* I would play that :D. |
lol your being witty tonight wing man. Or am I just the one laughing?
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Lol, I was just going to put World of Warcraft on Oddworld but I thought if theres a newb they'd be like "Whats the point in that? What about the characters?"
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Well as much as I hate World Of Warcraft this would be awesome.
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Oh bosh...I didn't think of Oddworld to be EXACTLY like WoW...i.e - Magics and stat stuff...Mebe for the mains like Mudokons and...I dunno...Sligs? Mudokons = Magic/ Sligs = Weapons-armor?
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Not Magic. I don't like magic things anyway, so I hope that's not what the OP had in mind. I thought it was just an Oddworld RPG.
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