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-   -   MMOSG Demo Video (http://www.oddworldforums.net/showthread.php?t=15580)

Ajiellyn 06-05-2007 06:40 PM

MMOSG Demo Video
 
I have a demo video here as well as a sort of question for those who are at all interested in the project.

A good friend of mine Skree put together a video to show how the MMOSG runs (so far.) It shows how avatars walk around and stuff, and I made a way for certain species to use GameSpeak (and other sounds). The map it takes place in is only a small room for preview purposes; the actual map hasn't been started yet. Not all avatars are complete yet (only the Mudokons are) but I'm working on it.

http://www.youtube.com/watch?v=bUvCD0YX1CM

(Yes, those are chicks peeping in the background, she has pet chickens :D)

It's kind of dark sometimes because of the camera, but sometimes you can see a little better.

Here's a screenshot of the window to show it a bit more clearly:


Here's the question:
Not everything about Oddworld is known for sure. Some things have multiple, equally-possible explanations, others are fan speculations. In the MMOSG, would many people mind if certain 'inaccuracies' appeared in the dream for the sake of convenience or just because there is no official information given? For example, there is a female Mudokon avatar even though, officially, there is no such thing as a female Mudokon (with the exception of the queen, of course.) Would many be bothered if I put in a nursery, cafeteria, Mudokon sleeping quarters, etc-- without knowing what they really really looked like?

Is it OK to be inaccurate if it means more content in the dream?



(Actual progress reports will continue to be in the other topic.)

Abeguy 06-05-2007 08:44 PM

...looks, amazing. If you're using Game Maker, that's pretty good, I myself did a bit of dabbling with it and got quite good...but now I'm just into making movie films.

Ajiellyn 06-05-2007 09:07 PM

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...looks, amazing. If you're using Game Maker, that's pretty good, I myself did a bit of dabbling with it and got quite good...but now I'm just into making movie films.



Thanks ^^ It's not Game Maker though, (I've never used it ? ), it's just this graphical chatroom called Furcadia; you can create your own maps and edit the interface/programming/walkabouts/fonts and stuff.

LadySlig 06-05-2007 10:09 PM

Well, thats fantastic, Ajiellyn! Very nice. :) Love it!

Jordan 06-05-2007 10:14 PM

Wow! That's great! I can't wait for this. :)

Abeguy 06-06-2007 03:59 AM

hmm...sounds interesting...can't wait till you release it...Oddworld needs a new chatroom

Venks 06-06-2007 12:02 PM

This is looking very nice, but who is this Skree person? Is she on the forums?

Ajiellyn 06-06-2007 12:41 PM

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This is looking very nice, but who is this Skree person? Is she on the forums?

Nope, she's a friend from Furcadia usually known as Neener, but she made a Slig character named Skree.

Bullet Magnet 06-06-2007 12:50 PM

I see on the original Furcadia there are various colours you can choose to customise your avatar (I think). Can we do that here? Most creatures can have a few colours or patters, sligs can have different masks (we've seen six so far) and be given armour and mudokons can have different skin tone, body paint and feather colours/styles.

Ajiellyn 06-06-2007 03:01 PM

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I see on the original Furcadia there are various colours you can choose to customise your avatar (I think). Can we do that here? Most creatures can have a few colours or patters, sligs can have different masks (we've seen six so far) and be given armour and mudokons can have different skin tone, body paint and feather colours/styles.

The answer to 'can colors be customized' is yes. The pictures I have been showing in the other thread are actually screenshots of the avatars remapped to 'official' colors. If you really wanted to, you could be a red Slig with purple pants, a green mask, and a yellow gun. This means Mudokons can have different skin tone and feather colors; color of the avatars can be changed at any time.

However, giving the Sligs armor and the Mudokons different feather styles means an actually editted image, meaning I have to draw armor and different feather styles and they can only exist as a different avatar. The amount of non-digomarket-item avatars is currently limited to 8 (which is usually enough for most dreams, but Oddworld is a big place.) The only way I can fit these in is by putting them on avatars which you need digos to use. I don't want to recommend this at all because I don't want to look like I'm trying to get people to buy Furcadia stuff, but I likely will add a new set of avatars for the set of 'wings' you can buy for $2.75 a month (the cheapest deal available.)