Slogs - a Slig's best fiend?
I notice that in AO and AE, Sligs can order slogs to do their bidding. However, in MO, the first slig has several slogs with him that do not harm him, but in the sloghuts, put a slig wth a slog or a slog with a slg, and the slog kills the slig. I've been through a trial and improvement method about this, and still can't come to a good conclusion or explanation. I'll try harder, but the closest i've got to a solution is:
the slogs are 'held captive' in pens. We know that the slogs are'nt really in captivity, they're just being 'looked after', but a slog will feel angry being confined to a pen. Also, some slogs are let loose on the floor of the hut on the interior. This means, they are exposed to any hazards, and may realise this. Therefore, the slogs are angry with the way they are treat and feel the need to attack the industrialists doing this to them to take out their anger. I have come to no better explanations than that. Anyone got any better ideas? If not, what do you think of my explanation? Could it be possible? Or do you think that you have a better idea? I would be grateful for any useful posts, as this problem has been bugging me for a while. It is not just the Oddworld games that are puzzle games. There are puzzles beyond the solution to finishing the game properly. Puzzles like this, or could they just be mistakes? Let's see what you think. |
Good question, OJA! ;) Hm... By the looks of it, Sligs did shut them in the pens, because if they didn't, they probably wouldn't be patrolling them.
The Slogs are angry at the Sligs for doing this, and when Munch drops the Sligs in, the Slogs attack. Or perhaps the Slogs live on little food, and when the Sligs are dropped in, they get so hungry that they eat them. |
I've taking that the 'slogs are hungry, so they eat the sligs' into consideration now. I'm going to run that one through my trial and improvement method and see what the results are. That is a very plausable answer, Jordan. I'll definately give it a try.
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Perhaps these slogs have not yet been trained to follow sligs' orders.
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Yep that was the theory the last time we discussed it, the SlogHuts are the place where Slogs are raised and trained, wich explains the name of the place. Those Slogs are obviously not trained yet and don't understand that Sligs are their boss and that a gentle Slog doesn't eat his boss.
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Ah, I never thought of that. It's been discussed before? I really must use the 'search' alot more. I'll take all these into consideration, but I think that the most likely one is the one nate_dog_woof and Xavier have suggested. I always thought that a sloghut was where slogs were kept when not needed. I really must use my brain alot more.
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Actually, I believe something entirely. When Slogs are 'trained', they realize that these specific Sligs are their boss. Like, Slig #1 and #2 start to beat their Slogs, causing them to follow orders. However, the Slogs may become familiar with Sligs #1 and #2, causing to follow orders of those specific Sligs. When Slig #3 comes along, they immediantly attack Slig #3 because they believe it is some one else, like a Mudokon. That could explain quite a few things. Yet you guys can disagree.
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Actually, that's a good idea, because I now remember that slogs are blind! I'll take that into consideration also. For all the slogs know, the sligs could be mudokons! How could I forget that slogs are blind?
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they have ears, right? And they must be damn sensitive to remplace vision. I think a walking slig makes much more noise then a mud walking.
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Actually, I believe Slogs like to attack Mudokons because the smell of Mudokons are very tasty to them and they are probably fed Mudokon bones. So I wouldn't wonder why Slogs attack Abe.
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Or perhaps they can sense the fear, and they don't like it?
Obviously Abe and the Muds would be scared of Slogs, I know I would be, they're very viscious creatures! :lol: |
Oh, I never took into consideration that the sligs' legs scrape and wheeze when they're active. Why must I continue to think like a fool? If I make another mistake about the mudokond, slogs or sligs, I swear, I'm going to completely forget everything I know about Oddworld, then relearn it! (Perhaps not everything, just the basics.)
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Tis belongs in Q&A.
I always thought some slogs were tamed, unlike others. |
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I always thought that it was because you were posessing them. Usually, in AO, a slog will do a sligs bidding, but if Abe is posessing the slig, the slog tries to kill the slig. Here's an example:Posessed slig getting attacked by slogs(click here). Is it because they can sense that Abe is posessing the slig or something?
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Slogs that come out of huts attack everything and everything, they're not responsive to commands.
Also: What the hey? That's Rupture Farms, yet I could have sworn that those are little sloggies. |
But Slogs from Slog Kennels instantly go toward Abe's body when there are others as well. Such as, I got Abe to possess a Slig on the same platform and screen as Abe's. When Slogs came out, they attacked the Slig, even though Abe was closer. But when they kill the Slig, the Slogs went for Abe. Another example is in Bonewerks, where Phleg's Slig wasn't killed, but himself when the Slogs got too close. So, do Slogs from Slog kennels have the ability to smell a Mudokon, even when he is possessing another?
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Slogs seem always to be aggressive when they emerge from their kennels. I can’t think of a convincing explanation, right now (maybe they are extremely grouchy when they’ve just been woken up :p), but in itself that explains why they attack Sligs at that time.
Slogs emerging from kennels will attack Phleg and not the Slig by his side. In programming terms, I expect this is because they attack whatever individual Abe is possessing, but maybe they simply prefer Glukkon meat to Slig. After all they’re trained by Sligs, not Gluks. p.s. That Slog glitch is really cute. :D It reminds me of the Mulletokons, who kept Slogs. |
There are Some in mo that dont atk sligs tough.
Max is wright I could not have said it half as good. |
whats with that screenshot? there are no sloggies in AO... o.O;
slogs seem to naturally attack anything that moves unless they are trained, in which case they respond to any slig. in AO, a number of sligs can talk to and control the same slog. however, i think the slogs in the kennels are just trained to kill anything, seeing as theyr guarding very important areas(most of the time..) i also think the kennel slogs are simply programmed to attack whatever the player is controlling.. |
I agree with that. Plus it's probably cheaper to have a bunch of untrained slogs then have on slog that's actually listening to a slig.
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They do get smaller, but in my experience not until they hit the deck.
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I'm going to have to agree with the idea of Slogs from Slog Kennels are untrained. In fact, I have gotten in a sitution where a Slog that is from a kennel and is not attacking, will never listen to a Slig. So there is a little proof there.
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The only explanation I can come up with is that the screenshot is photoshopped. 1: There are no Sloggies in AO, and that's about the third area before the very end of AO. 2: There's running Sloggies, so even if dead Slogs looked like that, they would'nt be running. They'd be on the ground. 3: There's sleeping Sloggies on the ground below the Slig. That's an impossibility, because in order to even get up there, you need to run past that area with Abe, then possess the slig from the same level as the Slogs one screen to the right. And before you can do any of that, you need to kill all the Slogs on the lower level of the entire area, otherwise your dinner. 4: The Z's coming off the sleeping Sloggies look.. weird... 5: There's no lever by the Slog Kennel. There should be. You have to pull it in order to open the door to the second to last area of the game, and it just is'nt there. |
Actually that screenshot is on the Oddworld site. So I'm guessing it's an old screenshot, like the paramite in Stockyards one. And besides, I think sloggies in AE are even smaller than that. But that makes for an interesting thought... were slogs originally going to be much smaller than they were made in the final version?
Anyway, I think the untrained explanation is probably the best one. Of course, what it really comes down to is the programming, but we're trying to figure out a logical explanation for it if this wasn't just a game, aren't we? ;) |
don't worry about the OW.com screenshots, there are plenty of them that are just impossible :p
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