Hand of Odd compilation site
I'm thinking of getting together an RTS based on the aborted Hand of Odd project.
A: Is this legal? B: Pls post suggestions for units, buildings, powers etc. and I'll try to assemble them into a game. |
No, It probably won't be legal, it is a project that has been worked on and may be still being worked on slightly by OWI, unless you ask them, you can't create a HOO game.
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He can make an RTS game and share it with us as long as he deoesn't sell it.
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magic9mushroom, of course it's legal)))like your fanfics or fanart...it'll be fansoft!!!I'll provide any necessary help;)
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Meetles Meetles Meetles!!!!!!!!!
yep you defintly need meetles. |
Scrabs, you need Scrabs. Although you might put them in anyway, i'm making sure you don't forget :)
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The main landscape should be the first priority. Then what you can play as and how that'll work, then worker units and available buildings for the player.
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new weapons!!!!!!! and yes scrabs and paramites.
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Whoa there, you can't start planning everything you are going to have in the game. If we were to make fansoft, there would have to be the desicion of what kind of game it would be. Would it be slidescreen or a completely 3 demsional game. You would also have to supply the enginneers. Someone would do the character programming, the other audio, a few landscrape builders, and one who would be in charge of it all.
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Landscape:Graveyards, Hunting Grounds, trees, spooceshrubs, ore deposit Resources: Native-Food, Wood, Spooce Industrial-Food, Ore(iron ore), Bone Industrial Buildings Breeding Facility-makes muds, execs RuptureFarms-food harvester Feeco Depot-must build near them to connect with train lines Necrum Mines-bone harvester Barracks-makes most sligs and other stuff Magog Motors-allowes Flying Sligs at the Barracks, speed upgrades Splinterz-makes tanks, snoozers etc. Bonewerkz-makes explosives Vykkers Labs- building upgrades, allows Interns, Vykker Sawbones Mug Farm-oh duh Kennels-Slogs Security Center- spawns Security Orbs that attack nearby units Industrial units Employed muds-workers Execs-needed to increase population Sligs-Bouncer, Popper,BigBro Flying Sligs-bombers Intern Shooters-snipers Vykker Sawbones-pure melee Slogs-cheap units that do lots of damage Vykker Pods-scouts Snoozers-siege Tanks-accurate, and hard to destroy Vykker Scientists-specialists, medics Blimp-Air transport Native buildings Tribal Council(better name anyone)-makes workers, warriors Transformation Shrine-makes Warriors into more specialised units Windmill-population Vault-allows Mudarchers, tribal upgrades Temple-allows Shamans Fuzzle Den-Fuzzles Elum Nest-Elum riders Meetle Farm-Meetles Portal-transports units Watch tower-attacks enemies Native units Worker Warrior Tomahawker-melee Mudanchee Tomahawker-upg of Tomahawker Mudarcher-archer Mudomo Archer-upg of Mudarcher Shaman-special, posession etc. Mob of Fuzzles-equivalent of slogs, does huge damage but easy to kill Elum rider-cavalry Meetle Rider-air transport, battle I'm thinking outlaws/grubbs/other SW stuff but haven't done anything yet I'm not sure how to do wildlife suggestions are welcome In fact, suggestions are welcome on anything. I haven't played MO or SW so this will have to be a team effort. I'll edit this post with the units/buildings Finally, no I'm not making money from it so I think it might be legal from what oddveteran said And yes, help with programming would be welcome, although I am pretty computer-literate and have friends and relatives who are more so POST YOUR IDEAS!!! FIRST EDIT:an extra industrial building, native building, landscape SECOND EDIT: a name request fulfilled |
you forget stock yards for industrial buildings...
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oh, right, i forgot 'bout that, carry on.
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The mine shouldnt be called Necrum because its not in necrum.
and the hall of larvae might be called breeding facility. |
The mines are called Necrum Mines, because they are deep in the underground of Necrum, so they SHOULD call it Necrum Mines!
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This is a fan project. *moves*
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But who said that every mine was at necrum that would mean every map would have to be in the same plzce as necrum.
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Sorry for double posting but has anyone plzyed age of empires 3? if so you would know about the native indian settlements and how you could recruit indian warriors, I think on hand of odd grubb vilages should be the same.
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Instead of double posting, edit your last post please.
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This is a nice idea! Cool if you can get it off the ground! Few questions though.
1. What current RTS engine are you planning on doing this on? Surely you don't mean to build one yourself? 2. When you have an engine, who is going to do recoding, and making graphics ect? 3. Did you even think beyond the point of 'damn this would be cool' or is this all just creative thinking without meaning to actual do it? |
ok ill edit.
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If i help, you, maybe with a event that happens (you know, earthquakes, lighting, disaster stuff)or something, can i be in the credits (if there's gunna be) i like my name to be up there in the warm glow of coloured pixels of the credits :)
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Me too me too me too.
here are some ideas, storm circle-regroes forests fills up dams ect. mudokon hut-population. windmill-stores food and spooce. industrial tower-guards areas. vyker pod mine upgrade-allows pods to spread land/water mines. landscape- rivers and wells. |
I can see that you have got all these great ideas, but two things bother me.
First of all, what is the plot exactly? Is it what OWI intended the lpot to be, or something completely different? Like I always imagined that it would depended on which kind of side you were on. If you were a Tree Hugger, the purpose would be to save the land you were on, like Spooce Forest, from being destoried by Industerials. Also, to save the animals in the forest from getting hurt. Plus, there could be places where you have to make sure Meetle Larve, stay Meetles. It would be useful to do that, so when battle comes, Mugs won't have a killing spree. If you were a Land Mugger, the things would be the opposite. You would have to cut down land, and plan what kind of factory it would be like. If your factory has made it to it's completion, you would have to be sure that your factory is functioning well. Also, you would have to enslave most of Mudokons you come across. And be sure you have a great defense, like several watch towers and Mugs. Another thing that bugs me is that you never said what the game is going to formatted like. Is it going to be a game where it's almost seen in Diablo, where you click and you use the arrow keys? Or the somewhat? And here's a suggestion on the events of the in the factoties. What I was thinking is that places like Slig Barracks and Slog Huts or Kennels, would have spawning areas. You would go into the place, and spawn your Slogs or Sligs. Plus, there would have to be moolah involved. And if you were a Tree Hugger, your job is shut down the spawning areas. That would make the game more interesting. But places like the Necrum Mines, would depend on what kind factory you have. The Moolah system is also what I had in mind. All factories would have, like 5 excutives. All of them start off with a reasonble sum of moolah, like maybe 60,000. That should be enough money to use your money to make the factory, pay for Mudokon worker units, and for the employees. That woudl make it so that not every factory has thousands of people on security. That's what I was thinking. |
Indeed that is true. But still, can i be in teh credits by helping out? *begs* :D
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I think he want the games to be like warcraft or age of empires.
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I'd like to help in anyway I can, dunno if you'll need me though.
Maybe in the game you could have different styles of gameplay, one where you are a created character (made by yourself) and you walk around controlling other NPCs and telling them what to do. Another could be where you click an NPC then click on something, thus making them do an action or something. |
more stuff
outlaws-hired by industrials to fight. wildlife-srab,paramite,slegs(slegs are wild versions of slogs) and ratz. |
If you are a Wildlife character you'd be running most of the time, when not being hunted you would be scavenging for food and places to live, sometimes helping and sometimes destroying the land.
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