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magic9mushroom 06-13-2006 08:23 PM

Hand of Odd compilation site
 
I'm thinking of getting together an RTS based on the aborted Hand of Odd project.

A: Is this legal?
B: Pls post suggestions for units, buildings, powers etc. and I'll try to assemble them into a game.

Jordan 06-13-2006 10:45 PM

No, It probably won't be legal, it is a project that has been worked on and may be still being worked on slightly by OWI, unless you ask them, you can't create a HOO game.

oddveteran93 06-13-2006 11:55 PM

He can make an RTS game and share it with us as long as he deoesn't sell it.

ODDREN 06-14-2006 12:01 AM

magic9mushroom, of course it's legal)))like your fanfics or fanart...it'll be fansoft!!!I'll provide any necessary help;)

Mudoko_Jedi 06-14-2006 01:01 AM

Meetles Meetles Meetles!!!!!!!!!

yep you defintly need meetles.

E'l Scrabino 06-14-2006 01:10 AM

Scrabs, you need Scrabs. Although you might put them in anyway, i'm making sure you don't forget :)

Zerox 06-14-2006 02:10 AM

The main landscape should be the first priority. Then what you can play as and how that'll work, then worker units and available buildings for the player.

Mudoko_Jedi 06-14-2006 03:00 AM

new weapons!!!!!!! and yes scrabs and paramites.

Slaveless 06-14-2006 04:01 PM

Whoa there, you can't start planning everything you are going to have in the game. If we were to make fansoft, there would have to be the desicion of what kind of game it would be. Would it be slidescreen or a completely 3 demsional game. You would also have to supply the enginneers. Someone would do the character programming, the other audio, a few landscrape builders, and one who would be in charge of it all.

magic9mushroom 06-14-2006 08:06 PM

:

Whoa there, you can't start planning everything you are going to have in the game. If we were to make fansoft, there would have to be the desicion of what kind of game it would be. Would it be slidescreen or a completely 3 demsional game. You would also have to supply the enginneers. Someone would do the character programming, the other audio, a few landscrape builders, and one who would be in charge of it all.

I said RTS (=Real Time Strategy) as HOO was intended to be. Okay, lets get started. Add stuff I've forgotten.

Landscape:Graveyards, Hunting Grounds, trees, spooceshrubs, ore deposit

Resources: Native-Food, Wood, Spooce
Industrial-Food, Ore(iron ore), Bone

Industrial Buildings
Breeding Facility-makes muds, execs
RuptureFarms-food harvester
Feeco Depot-must build near them to connect with train lines
Necrum Mines-bone harvester
Barracks-makes most sligs and other stuff
Magog Motors-allowes Flying Sligs at the Barracks, speed upgrades
Splinterz-makes tanks, snoozers etc.
Bonewerkz-makes explosives
Vykkers Labs- building upgrades, allows Interns, Vykker Sawbones
Mug Farm-oh duh
Kennels-Slogs
Security Center- spawns Security Orbs that attack nearby units

Industrial units
Employed muds-workers
Execs-needed to increase population
Sligs-Bouncer, Popper,BigBro
Flying Sligs-bombers
Intern Shooters-snipers
Vykker Sawbones-pure melee
Slogs-cheap units that do lots of damage
Vykker Pods-scouts
Snoozers-siege
Tanks-accurate, and hard to destroy
Vykker Scientists-specialists, medics
Blimp-Air transport

Native buildings
Tribal Council(better name anyone)-makes workers, warriors
Transformation Shrine-makes Warriors into more specialised units
Windmill-population
Vault-allows Mudarchers, tribal upgrades
Temple-allows Shamans
Fuzzle Den-Fuzzles
Elum Nest-Elum riders
Meetle Farm-Meetles
Portal-transports units
Watch tower-attacks enemies

Native units
Worker
Warrior
Tomahawker-melee
Mudanchee Tomahawker-upg of Tomahawker
Mudarcher-archer
Mudomo Archer-upg of Mudarcher
Shaman-special, posession etc.
Mob of Fuzzles-equivalent of slogs, does huge damage but easy to kill
Elum rider-cavalry
Meetle Rider-air transport, battle

I'm thinking outlaws/grubbs/other SW stuff but haven't done anything yet
I'm not sure how to do wildlife suggestions are welcome

In fact, suggestions are welcome on anything. I haven't played MO or SW so this will have to be a team effort.

I'll edit this post with the units/buildings
Finally, no I'm not making money from it so I think it might be legal from what oddveteran said
And yes, help with programming would be welcome, although I am pretty computer-literate and have friends and relatives who are more so
POST YOUR IDEAS!!!

FIRST EDIT:an extra industrial building, native building, landscape
SECOND EDIT: a name request fulfilled

E'l Scrabino 06-14-2006 09:43 PM

you forget stock yards for industrial buildings...

magic9mushroom 06-14-2006 09:50 PM

:

you forget stock yards for industrial buildings...

Only for RuptureFarms and the graphics would show it anyway

E'l Scrabino 06-14-2006 09:51 PM

oh, right, i forgot 'bout that, carry on.

Mudoko_Jedi 06-15-2006 03:09 AM

The mine shouldnt be called Necrum because its not in necrum.
and the hall of larvae might be called breeding facility.

Jordan 06-15-2006 04:33 AM

The mines are called Necrum Mines, because they are deep in the underground of Necrum, so they SHOULD call it Necrum Mines!

Wil 06-15-2006 12:27 PM

This is a fan project. *moves*

magic9mushroom 06-15-2006 06:39 PM

:

The mine shouldnt be called Necrum because its not in necrum.
and the hall of larvae might be called breeding facility.

Good Idea I added it

Mudoko_Jedi 06-16-2006 12:04 AM

But who said that every mine was at necrum that would mean every map would have to be in the same plzce as necrum.

Mudoko_Jedi 06-16-2006 12:17 AM

Sorry for double posting but has anyone plzyed age of empires 3? if so you would know about the native indian settlements and how you could recruit indian warriors, I think on hand of odd grubb vilages should be the same.

Jordan 06-16-2006 12:56 AM

Instead of double posting, edit your last post please.

Havoc 06-16-2006 12:12 PM

This is a nice idea! Cool if you can get it off the ground! Few questions though.

1. What current RTS engine are you planning on doing this on? Surely you don't mean to build one yourself?

2. When you have an engine, who is going to do recoding, and making graphics ect?

3. Did you even think beyond the point of 'damn this would be cool' or is this all just creative thinking without meaning to actual do it?

Mudoko_Jedi 06-17-2006 12:07 AM

ok ill edit.

E'l Scrabino 06-17-2006 01:23 AM

If i help, you, maybe with a event that happens (you know, earthquakes, lighting, disaster stuff)or something, can i be in the credits (if there's gunna be) i like my name to be up there in the warm glow of coloured pixels of the credits :)

Mudoko_Jedi 06-17-2006 02:31 AM

Me too me too me too.

here are some ideas,

storm circle-regroes forests fills up dams ect.
mudokon hut-population.
windmill-stores food and spooce.


industrial tower-guards areas.
vyker pod mine upgrade-allows pods to spread land/water mines.

landscape- rivers and wells.

Slaveless 06-17-2006 03:40 AM

I can see that you have got all these great ideas, but two things bother me.

First of all, what is the plot exactly? Is it what OWI intended the lpot to be, or something completely different? Like I always imagined that it would depended on which kind of side you were on. If you were a Tree Hugger, the purpose would be to save the land you were on, like Spooce Forest, from being destoried by Industerials. Also, to save the animals in the forest from getting hurt. Plus, there could be places where you have to make sure Meetle Larve, stay Meetles. It would be useful to do that, so when battle comes, Mugs won't have a killing spree. If you were a Land Mugger, the things would be the opposite. You would have to cut down land, and plan what kind of factory it would be like. If your factory has made it to it's completion, you would have to be sure that your factory is functioning well. Also, you would have to enslave most of Mudokons you come across. And be sure you have a great defense, like several watch towers and Mugs.

Another thing that bugs me is that you never said what the game is going to formatted like. Is it going to be a game where it's almost seen in Diablo, where you click and you use the arrow keys? Or the somewhat?

And here's a suggestion on the events of the in the factoties. What I was thinking is that places like Slig Barracks and Slog Huts or Kennels, would have spawning areas. You would go into the place, and spawn your Slogs or Sligs. Plus, there would have to be moolah involved. And if you were a Tree Hugger, your job is shut down the spawning areas. That would make the game more interesting. But places like the Necrum Mines, would depend on what kind factory you have.

The Moolah system is also what I had in mind. All factories would have, like 5 excutives. All of them start off with a reasonble sum of moolah, like maybe 60,000. That should be enough money to use your money to make the factory, pay for Mudokon worker units, and for the employees. That woudl make it so that not every factory has thousands of people on security. That's what I was thinking.

E'l Scrabino 06-17-2006 04:48 AM

Indeed that is true. But still, can i be in teh credits by helping out? *begs* :D

Mudoko_Jedi 06-17-2006 10:02 PM

I think he want the games to be like warcraft or age of empires.

Jordan 06-18-2006 02:48 AM

I'd like to help in anyway I can, dunno if you'll need me though.
Maybe in the game you could have different styles of gameplay, one where you are a created character (made by yourself) and you walk around controlling other NPCs and telling them what to do. Another could be where you click an NPC then click on something, thus making them do an action or something.

Mudoko_Jedi 06-18-2006 04:23 AM

more stuff

outlaws-hired by industrials to fight.

wildlife-srab,paramite,slegs(slegs are wild versions of slogs) and ratz.

Jordan 06-18-2006 06:15 AM

If you are a Wildlife character you'd be running most of the time, when not being hunted you would be scavenging for food and places to live, sometimes helping and sometimes destroying the land.