Starship Engine
It is finally finished! The piece of work I have been toiling over for days is done...
http://img.photobucket.com/albums/v6...smagengine.jpg Meet the Westfeld pm-3050 plasmag engine, utilising the latest in Ion Drive technology! Nine individually controllable thrusters give full directional control (up, down, port and starbord), allowing for a 1000 meter turning circle at low speeds. Four seperate, reduced profile fuel tanks, interconnect on the central fuel control deck, allowing manual pressure rectifying or fuel redistribution in the event of an emergency. Full fuel tank pressure diagnostic systems relay fuel data to the command bridge and engineering in realtime, displaying the exact amount of fuel left in each tank, the fuel pressure in each tank, pneumatic compressor piston control, and a schematic diagram of the entire system. Fuel injector systems, pumps, and electromagnet systems are all interlinked by a central control computer, located on the fuel control deck, to save having to manipulate each system individually. |
Cool diagram. And that's a pretty hardcore description.
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The cool thing about it, is that if this were assembled in space, in real life, it would actually work! It's a large starship component for a computer game that I'm gradually adding bits to. This section is basically the engines, containing fuel tanks, battery/capacitor, ioniser reaction chambers, magnet lined plasma ducts, and electromagnet thrusters. The diagram shows all of these parts with the exception of the internal ones. The pipes you can see are power conduits and fuel lines. When this part is applied to a ship, it can be given various forms of armor plating, or it can be covered completely. So by the time it reaches the game, this particular component will've been given several different looks. This starship section can't function without a powerplant section, and cannot be used on prolonged voyages without the addition of a gas intake and sorting plant. The fuel is any ioniseable gas, but preferably one which generates a strong positive charge when ionised (such as Xenon). In the game, adding gas clouds and nebulae to your waypoint list will reduce the number of fuel stops that you need to take when journeying through space. If your fuel runs out, your ship will simply drift through space until your crew starve to death, or until the ship gets hit by something, or crashes into something, or runs out of air. One of the most lucrative careers in my game, is using a deep space survey scanner to locate these ghost ships, identify and remove the bodies to be buried, and tow the ship off for resale or reuse. I intend to design many more of these components. So I've got my work cut out for me. :) |
You are creating a game? Cool. Nice diagram. Nice explanations too. :)
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There will be more of these in the future. |
Excellent work with the diagram and the description. You sound like you have a lot of knowledge in this field.
Good luck with the game, building a game is no easy task. But you look like you've got this in the bag :D |
That's awesome. Creating a game? Pretty. By the looks of your diagram I'd say that it's probably gonna be a starship fighter game or a sci-fi shoot 'em up. Good luck.
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