Munch's Oddysee Eggs
This is the place to post any eggs (Hidden Things) you find in MO.
Like for example, the Glukkon's desk in Splinterz Manufacturing has an Oddworld logo on it. :fuzsmile: |
theres some elum meat in vykkers labs. Thats all I remember off the top of my head.
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Theres an unexploded bomb that looks like one from that vending machine bomb movie a long time ago. Its in the mudokon fortress. It would have been cool to see that happen and the bomb open up like originally planned though.
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On the Meep Herd level in the Pud's office,there is a computer on a desk and on the bottom right corner of a chalk board it says,"Munch Sux".
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Mudokon Pens I believe, if you look through the trees at the beginning of the level, has hint flies buzzing around. Max was the one who told me this, so as far as I know he was the one who discovered it.
-oddguy :fuzcool: |
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EDIT:Is it me, or in some of the MO levels Abe's chest scar is different.Has anyone noticed this?It's like a butterfly simble and on the next level,it's the one that was shown on AE. |
No, his chest scar is the same. You have to be at an ackward angle in order to see Abe's chest that close, like you have to be halfway up a wall or something....those positions can sometimes screw up the characters mapping leading you to beleive that it changes all the time.
I did however notice that his hand scars are different from the other games and I don't mean in size, I mean totally different symbols. In AO/AE Abe had rock-art symbols on his hands, in MO they changed into the Mudomo/Mudanchee vault insignias. |
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No prob :fuzwink:
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At the begining of MO,right after the Raisin's Cave level,there is something cool.At the start of the level,the Raisin's cave is right behind you.(You can't enter it)If you move back and look at it,it looks like a giant fish head.There are eyes on each site and some gills on it,and the rock shards make it look like it has teeth.I thought this was cool.Has anyone noticed this before?
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Of course I've noticed that, it resembles the raisin! I can't believe you didn't see that it's the raisin.
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hey dont go so hard on the guy! i still cant make out Sams head in that picture of her.
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In the splinterz manufacturing level, at the part with the B.B. slig you can possess and try to kill the sligs with. If you possess a normal slig and get it to use the blitzpacker vendo, it will actualy get a blitzpacker! It was a whole lot easier with the normal slig than with a B.B. slig, like when the're really up close.
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In the Flub Fuels Scrub Pens, the first Slig you come across supposedly is armed with a Magnum. The Slig Marching video parody of Pink Floyd's The Wall is in Splinterz Manufacturing Boiler Room 01. There are SoulStorm Brew bottles with Munch in the Poop Chute, and there are the huge skeletons in the Brewery to Be and Paramite Run levels, subject to their own controversy, as we all know.
In the Mudokon Fortress level, you can see Sloghut 2813, and it is like a much smaller Sloghut X-20 069 including the stained glass window, plus two canons taken from the Tower design. There are also flowers in the Mudokon Pens that form the OWI symbol and a dead Sea Rex in the Reservoir Row level, but no body has ever been able to verify these, so don't spend hours looking for them. |
i've never come across this Magnum armed slig, does this mean i have to play the game all the way up to Flub Fuels scrub pens?
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It's times like this when you wished you had saved the game eh, Ferril?
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1. F E R I L L
2. i save it, but theres zero replay value in MO :D |
There's tonnes of replay value if you're willing to look for it. I myself managed to get through the game killing only 11 out of all 269 Sligs. Now where's my parade?
Besides, if you've saved at the start of every level, all you have to do is jump in a well and you're there. It also involves one of the most innovative parts of MO's gameplay, so think twice. |
eh? what do you mean about jumping a well? oh, and your right about saving at the start of each level. I should really do that.
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I mean from the start of the level you just get Abe to jump through a well, and you're more or less where the first Slig is.
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The vendo cans have Soul Storm labels on them.
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Just like Bounce is a drink when it's supposed to be chewing gum.
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Is it just me?
I've gone to Flub Fuels Scrub Pens, and I compared the "Magnum Slig" 's gun with other sligs' guns, and they look exactly alike. The gun only shoots better. I'm confused...
EDIT: Has anyone else noticed that in AO, Abe's hand scars are the Scrabania and Paramonia symbols, and in MO (And AE?), they're the symbols for the Mudanchee and Mudomo tribe? Once again, I'm confused. :fuzconf: |
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oops. Didn't see that...sorry.
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this isnt really a secret, but it is more OW gameplay. On the Original Halo discs (im not sure about the new ones) you can play a MO demo level and on that level you can use a vendo called Klimb that lets you walk up walls. Also i think the spooce is named something else (mudshurbs?) and a different color. fun for those who didnt know about it.
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I heard Klimb was also used in the original demo at E3. I wonder why it was canned? It was supposed to be on the PS2 then, right? Anyway, I've never played MO with Klimb, but I think some others here at OWF have. What's it like?
-oddguy :fuzcool: |
maybe because it was just plenty stupid, you could actually walk on walls with it, not klimb on it, walk on it
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-oddguy :fuzcool: |
Maybe it was so that humshrubs gave you spooce energy, so the bow could still be called a spooce bow ;)
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The world may never know the truth. :fuzemb:
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Humshrubs is certainly a more mystic-sounding name. What's more, the colour was more odd, and provided an explanation as to why Meetle Grubs have the same markings. I'd always loved that detail.
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shame OWI went and ruined it for ya, eh?
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Yeah, it's all their fault. :fuzwink:
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In mudokon fortress, before you use the storm circle to rise the water level, if you look where the spooce is supposed to be, the spooce shrubs look like miniature storm circles!
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Yeah in the original gameplay instead of walking over the Humshrub soon to be spooce you actually had to pick them up and take them to a group of Muds chanting in a Storm circle. Without the humshrubs the Storm circle wouldn't work. If you notice in the rain maker video you will see Mudokons carrying Humshrubs and setting them down next to chanting Mudokons at the storm circle. And that was gameplay. That is what we're going to see in stranger, that styal of game play. Where the gameplay involves controling a mini story of what happens in the area.
With my guess I think we were going to have the ability to actually command other Muds to pick things up just like Abe. Like ordering them to carry Humshrubs to different locations. Thats my guess. In Magog Moters once you posses one of the normal sligs walk him over to the Big Bro but don't say anything to it but watch what the Big Bro does. He starts talking to you but it sounds like the Big Bro is talking in some kind of strange different language. It probabally isnt anything but it really sounds like the Big Bro is talking in some kind of wierd Slig dialect. Which is odd. |
Do you mean look at the circles where the spooce would have been placed? If so, I guess it is logical that they have a symbol that looks like the storm circle, though I've never thought to look at it
Maybe I'm misunderstanding you paramiteabe but I really don't think Stranger is going to be able to order mudokons around, only abe can do that. and thirdly, the gibberish/foreign language talk that the Big Bro says is just what the sligs say to each other normally (ie when you aren't possessing one and using gamespeech). You can hear it any other time that there are a few sligs near each other. It is similar to the native mudokon conversations. I suppose OWI just put in some dialog that sounds like speech rather than write a whole speech engine for the few times that they need it. |