Dirty Lens effect removed
A guy on the Steam Forums, fincer89, removed the lens filter from the game and released a video and a comparison shots.
He also explains the process here. I have to say, and no offense to those at JAW who chose to include it, I think it's clear that the game's aesthetics can really stand on it's on two feet without the use of these Unity features. |
I'm glad someone already has done this.
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It looks much better without it.
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Looks better, but I can't say it really bothers me either when its turned on.
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It's coming to the point where I think JAW should add some more graphic options like disable lens and bloom. And I don't see any downsides doing it either.
Personally I don't mind it since I think the game looks amazing anyway. I might give this a try since Modding NnT is interesting me at the moment. |
It would be nice since I'm gonna play it on Xbox One. But, at the end of the day, I'm fine if they want to stick to their guns for New 'n' Tasty. I hope it doesn't carry over to the next game (but they might for visual continuity) and I really hope it doesn't become a staple of the franchise. Oddworld's never needed it before to produce a great looking game and I don't think they need it moving forward.
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Never even noticed it. But im not a visuals guy. Im more focused on the next obstacle.
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So you, listen out for it?
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That’s why he’s never noticed it.
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Makes sense.
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Your into Speedruns. |
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Now Ill never be able to descibe how I play games without people assuming all I do is speedrun... Before yesterday, I hadnt spedrun anything in a week. Guys. My favourite hobbies are in this order: Games. Music. Speedruns. Its not everything I do, Sheesh... |
Speedruns aren't games?
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Speedrunning feels more like a job than playing a game with friends or playing casually. It may as well be seperate to games in the way you treat it. When you play a game, more often than not your goal is to have fun, relieve stress or improve. You can speedrun for fun, and many people do, I even do it. But many people speedrun to be the best, and when something like that is your focus, it bcomes a job. Inb4 Havoc comes in telling me to sop derailing threads to talk about speedruns when I didnt start it. |
Sorry but "focusing on the next obstacle" sounds like a speedrunning tactic. :)
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Hush my sweets. Shade likes playing games normally - more than he likes speedrunning games. Let's all move on.
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You can't tell me what to do, you're not even my real Nate.
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I like the bit where this made no discernible difference to me.
Also wasn't there a guy who completed AO completely blind? |
NnT seems friendly to deaf and blind people, all important things have sounds and even the whistles have visualization. That's pretty cool. But deaf and blind people will still be pissed because of the pretty-bad-at-times controls. I miss the grid. It was perfect.
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You're perfect. <3
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I don't overly freak out every time I have to walk down from the edge of something. Yolo
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It was mathematically perfect. The steps between obstacles were always constant, so if you made a certain strategy, it would work every time. That's certainly not the case in NnT, it's so random and glitchy at times you often die for no reason.
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Should have saved your money amigo.
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What a douche!
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No it doesn't.
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Itd be a very inconsistent speed game if it didnt.
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I think one has to side with the speedrunner in this instant. Despite how much I know it pains you all.
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The game's consistency is better than the original, but it's still not great. I can't think of any examples off the top of my head right now but I'll be sure to play through it again and let you know.
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We're talking about a situation where slogs are already running, and I do nothing. It's so random. Don't let me start about the mines. DON'T. |
If u start the level and do the exact same thing itll be the same. quisaving of course messes with that. Since A.I. isnt alwys the same. Ive also had outcomes that kept changing after quikloading. But from the loading screen going on, everything you do will be consistent with the exception of some A.I. patterns.
Since movement was the primary thing we were discussing. Ill agree 100% that A.I. in this game is so inconsistent its infuriating. Youll jump past a slig, hell shoot, miss, and then instantly turn and shoot u. But quikload and hell turn and go "Wat?". Movement, with very few exceptions is consistent. |
There were no exceptions in the original. It always worked the same.
Also, the chance Slig hits something standing/running in his direction while shooting was 100% in the original. In NnT I'd say it's around 60%, often misses the first shot for no reason. |
There's definitely an intentional probability element introduced. Sometimes on quickloading I've found that AI characters can end up in slightly different positions, or just generally freak out if they're in mid-air.
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No, the original didnt have quiksaves.
@Phylum the mid-air freaking out probably has something to do with the lagg caused by quiksaving and quikloading. |
I think it's more likely that the AI states seem to get reset - I've seen slogs jump in midair (and kill me through the bottom of a platform) after a quickload which suggests that it defaulted to thinking that it was on the ground.
Wil pls confirm. |