Totally found Oddworld samples mate
So this is interesting.
I don't download many sample packs, but this one I downloaded because it apparently had some samples used in SH4 and I'm kind of making a collection of sample packs used in the SH tracks (don't ask why). Check this shit out. So yeah. Nothing spectacular, and I presume it won't spark a HOT DEBATE but I'll update this thread as I find more samples and hopefully it'll be useful to someone, just as this one was to me. For those interested (nobody is), the pack in question is X-Static Goldmine 4. If any of you guys find any samples (you have to be pretty sad) let me know. I am, indeed, a sad bastard and I get excited about this sort of shit. |
Those aren't Oddworld samples. Sorry mate.
The drums at the start sound pretty different. If you listen carefully to the AO track you can hear the drums in that 8/8 groove have 3 different pitches rather than the 2 in the sample you found. |
These loops were used in the track, it's pretty easy to tell. Sure they've been chopped and pitch-shifted but you can tell that those are the source loops.
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I'll pay that the drum sample in AO that I'm talking about is pitch shifted, but these sound fundamentally different to me.
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You can edit audio, you know. IIRC there's definitely some delay and reverb on the track in AO but all the fundemental sounds are still there. The drum loops come separately too so there's every possibility that they could've been messed with. Either way, I'm 100% certain that these loops were used.
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Interesting.
Sorry for the stupid question, but did Ellen Meijers-Gabriel make the music for this too, (Abe's Moon version I mean), and it just get passed around to different games ever since? I think there was another sample of AO music used in some ocean documentary posted here a long time ago. |
No, it was Bross.
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No, it was Josh Gabriel. Bross had nothing to do with the game.
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My bad. It would have been more fun if it was Bros though.
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I definitly hear it in that first track strongy
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I'm still not really feeling those drums, though.
At the end of the day these are fairly generic sounds. They would be easy to replicate, and easy to disguise. I've listened through some AO tracks, and I don't really see any places where they fit. |
The first one sounds like the good ending in AO when Bigface appears and frees Abe
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These don't sound remotely similar to Oddworld to me.
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I thought it was pretty obvious. They are the source loops used. I can't exactly prove it but it's pretty clear when you listen to them.
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These are clearly the source loops, I'd say it's fairly obvious. I'm quite baffled that anyone could be under the impression they're not, actually.
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The first sample is without a doubt Oddworld. Or it's at least extremely similar.
At around 5:53 |
They both have the same samples, the first is just made into a loop, that's all.
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totally mate.
totally. |
Ok, those shakuhachi sounds in Abe's Moon are definitely the same. I never really remember the music from that track.That probably means the rest of them are used too.
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I'm sure if you were to upload the tracks to a community of (retro) gamers, they would instantly identify it as an 'Oddworld' sound. Same situation when ever i hear the creatures that make the same sounds in the startup of AO.
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Yeah I hear Oddworld sounds all the time, they used so many stock sounds it's unreal.
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I remember in one of the X-Men movies (can't remember which) in a scene I could hear the same noises in the background that you hear on the main menu of AO.
Another example is Carmageddon TDR 2000, in the background of one of the levels I could hear Slig noises. |
I can't remember whether it was crash bandicoot or not, but one of the enemies used the Scrab stock sound too
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I think it was the second Crash game, but I can't completely remember.
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Yeah, the rats in the night temple levels.
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Crash 2, ruins theme rats.
e: I don't know why this makes me giggle so much. |
For me it's the GET HERE WITHOUT LOSING AN LIVE that pops up before he gets on the bonus platform.
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This gives me a huge urge to dust off my PSX and play Crash Bandicoot again.
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Haha, yup. I noticed those rats too every time I played that level. Even my sister, who didn't play AO but watched me, would mention that the rats sounded like Scrabs.
I recently heard Abe's 'fart noise' in some sort of tv/movie, and laughed to myself. That one is every where. Elum's sounds, minus his howling when you chant/tell him to wait, are just camel noises, so you'll hear those around a lot. As for Sligs, I don't hear them much anywhere. |
woah. Those rats.
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If I remember correctly. Somebody here told me that the slig noises are stock sounds of frogs.
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Yeah, they are.
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Which sligs sounds are frogs?
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The ones that sound like frogs.
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That's not really helpful Nep. Plus they don't sound like frogs to me.
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BS or Smo' BS, can'r remeber which. Not the "Brrrawn" sound, but the "ricket" sound
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Thank you for the helpful replies - that's really interesting ; I thought those were from Carmageddon though?
I wonder if they'll keep the two Slig gamespeak "noises" for the reboot or if they will make those two buttons into insults (Munchs oddysee style, which I hope not). |