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-   -   Paramonian Temple 2 (http://www.oddworldforums.net/showthread.php?t=20722)

lloyd 02-11-2012 01:16 PM

Paramonian Temple 2
 
so here we go, you can see it on my site at www.wireframebox.com/odd



:/

enchilado 02-11-2012 01:28 PM

Wow. This looks really nice.

AvengingGibbons 02-11-2012 02:01 PM

O.M.G!.. It's totally beautiful!

Hey, can you render a 1366x768 when you finish, I'll use it as my wallpaper :D

Crashpunk 02-11-2012 02:07 PM

Holy... These look beautiful. Absolutely beautiful.

I want to see more!!!

Scraby 02-11-2012 02:09 PM

This is awesome.
Plus rep+

DarkHoodness 02-11-2012 02:21 PM

Wow, this is amazing.

+Rep for you!

MeechMunchie 02-11-2012 02:30 PM

It think they're hiring... Well they should be, with dedicated young souls like you about.

Jordan 02-11-2012 02:33 PM

This is awesome!

lloyd 02-11-2012 03:01 PM

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Wow, this is kind of what I imagine Abe HD to be like... Say, why aren't you working for JAW? They're an hour 20 minutes down the road from you (in Leeds) according to Google Maps (Provided you live in Yarm).

+Rep for you!

lol yeah i am just down the road but i think i've annoyed them to much recently to get a job with them :/

Thanks for the nice words guys :)

@AvengingGibbons

here you go:
http://www.wireframebox.com/odd/imag...e_1366x768.jpg

This is a realtime screenshot from 3ds max,
so the biggest i have it is 1546 x 869, so here is that too:
http://www.wireframebox.com/odd/imag...e_1546x869.jpg

nowtun 02-11-2012 03:15 PM

this looks pretty awesome man
+rep

LauricGK 02-11-2012 04:47 PM

Like I said in PM, nice work ;)

STM 02-11-2012 04:57 PM

Good God! Amazing!!

moxco 02-11-2012 05:01 PM

Spectacular; I look forward to seeing more!

DAZDOUG 02-11-2012 05:21 PM

This is amazing I would love to see more. Could you do a screen of Rupture Farms? that would also be legendary.

Varrok 02-11-2012 10:57 PM

Trully awesome. JAW should be ashamed to not have you with 'em.

If you want some constructive criticizm though, If I was you, I would de-blur/de-DOF that "web" hanging on the scene's left side (a bit or comepletely). Also, in the original screenshot there are much more... string thingies... coming out of the holes in the rocks....

Software Bug 02-12-2012 01:32 AM

Great work! :) Would love to see more Oddworld related stuff! :)

lloyd 02-12-2012 03:18 AM

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Trully awesome. JAW should be ashamed to not have you with 'em.

If you want some constructive criticizm though, If I was you, I would de-blur/de-DOF that "web" hanging on the scene's left side (a bit or comepletely). Also, in the original screenshot there are much more... string thingies... coming out of the holes in the rocks....

Thats good criticism Varrok, You did notice something I'd work on with more time, ...more string!

as for the DoF with the Web and BG, it seems like the web in the original was slightly blur'd so this was to follow that but also cut down on background clutter to the scene to keep the focal point on the foreground. but it was defiantly something i played around with till i got what I felt was a good fit.

also you should see the whole thing when I pan the camera up to the next screens. Its so much nicer in motion :O

Varrok 02-12-2012 03:49 AM

I still think you should lessen the blur at least a bit - I mean: player already knows the web doesn't count to playable area (it's not connected to the ground like it does) and it looks like it has less details than it's actually got. But, as you've said, i've not seen it in motion.

What about increasing ground texture to 1024x1024? It's nice, but it has less details than e.g. entrance/ledge (whose textures have the same size while models being much smaller)

Also, I'd like to train making 3D graphics more, what good tutorials have you used? (and app) I still can't do crap with textures : o

Fartuess 02-13-2012 09:03 AM

Wejust had to collect all 3D assets we'd(i mean all 3D graphics who made any kind of oddworld stuff) created and put it into one place. We'd created almost half of the game together.

lloyd 02-14-2012 12:39 PM

@Varrok

Well the blur is a matter of opinion but I have done a less blur'd one, and changed it on my site too, so here you go:

before:
http://www.wireframebox.com/odd/imag...temple_old.jpg

after:
http://www.wireframebox.com/odd/imag...ite_temple.jpg

as for the 1024 x 1024 base texture, the way the texture works is its tiled, so the 'stone' objects actually have a texture denser than 512 x 512, so bumping it up to 1024 x 1024 wouldn't change much really, you can't tell its tiling so its been successful.

The 'hive' object has a 512 texture on it but because this is NOT tiling the pixel density on screen is lower than the rocks, if you look you can see its more pixelated than the other objects around it, but sush! I didn't tell you that :p


as for apps, this was made using
3ds max for 3d modeling, normal map and AO map creation
Photoshop for textures,
Zbrush for 3d sculpting,
nDo2 for some normals stuff such as the base texture.

but their are other good option such as Maya for 3d and Mudbox for sculpting, don't over look these!


@Fartuess I think with JAW having the original assets and textures. they'll do a far better job than any of us.





I might post some work in progress pictures of this,
I tend to print screen and save out my progress as something to look back on.

JennyGenesis 02-14-2012 02:18 PM

I can only hope that Abe HD looks like this.

Varrok 02-14-2012 09:30 PM

If you ask me, I think the web looks better now

:

as for apps, this was made using
3ds max for 3d modeling, normal map and AO map creation
Photoshop for textures,
Zbrush for 3d sculpting,
nDo2 for some normals stuff such as the base texture.

but their are other good option such as Maya for 3d and Mudbox for sculpting, don't over look these!
I'm starting to doubt I can make effects close to these with free/opensource software. I have a basic experience in modeling in Blender, but I've never touched 3DSmax

AvengingGibbons 02-15-2012 12:18 AM

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If you ask me, I think the web looks better now

^Seconded. i'm not sure how to describe this.. you know when you set your camera to take a close-up shot of something like an ant or whatever, you have a very small margin in which the image is focussed. That's how your scene looked when the web was blurred. It sort of made the scene look like a miniature model, and it made the foreground objects look very flat.

enchilado 02-15-2012 02:09 AM

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you know when you set your camera to take a close-up shot of something like an ant or whatever, you have a very small margin in which the image is focussed. That's how your scene looked when the web was blurred. It sort of made the scene look like a miniature model, and it made the foreground objects look very flat.

That sort of blurring does indeed make things look like small models; that's what tilt-shift photography is usually used to do.



http://en.wikipedia.org/wiki/Tilt-shift_photography

lloyd 02-16-2012 07:22 AM

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If you ask me, I think the web looks better now


I'm starting to doubt I can make effects close to these with free/opensource software. I have a basic experience in modeling in Blender, but I've never touched 3DSmax

You don't need these expensive programs to make art, the reason i know them is these are the tools you'll be expected to know when you get a job.

Yeah they might be better at SOME things but its the user that does the work.

try:

Photoshop = GIMP
3ds Max / Maya = Blender
Zbrush = Sculptris


All of the above free programs have LOTS of online tutorials, and this is where a program shines!
if you know how to use it and see others use it. you'll want to use it more.

look for online forums for these programs and become part of their community, I'm sure they'll help you out.

this was made with blender, and its up there with pixar in terms of visual quality!
http://youtu.be/YE7VzlLtp-4?hd=1

@AvengingGibbons @enchilado

Yeah tilt-shift makes large objects small and macro photography makes small ones look large-ish. its really cool and something you don't need an expensive lens for.

You can use photoshop and gradient masks to add gradual blur to a picture giving the impression of a tilt-shit photo.

http://www.tiltshiftphotography.net/...p-tutorial.php

http://www.tiltshiftphotography.net/examples.php


You can also do this in GIMP ;)

http://www.scottphotographics.com/ho...graph-in-gimp/

http://www.bartbusschots.ie/blog/?p=774

tilt-shifts' other uses are to take photos of large objects from low down and keep them looking straight onto the camera, without the use of an image editing program later

Varrok 02-16-2012 07:47 AM

:

this was made with blender, and its up there with pixar in terms of visual quality!
http://youtu.be/YE7VzlLtp-4?hd=1
Tbh I wouldn't compare that to pixar - graphics look really limited in some scenes (I liked http://www.responsibilityproject.com/films/lighthouse/ more [can't find higher res video sorry])

lloyd 02-22-2012 09:35 AM

@Varrok it might not be Pixar but it was a smaller studio who made that short. i was trying to show the free programs can still do the work.

Nepsotic 02-22-2012 10:17 AM

Bloody hell... Guys got skill

Crashpunk 02-22-2012 10:58 AM

Holy shit :O

STM 02-22-2012 11:41 AM

Dude! That's pretty amazing! The textures do look pixar like, so even if you're not going for realism you've got it down to a pretty good level!!

DarkHoodness 02-22-2012 12:51 PM

Those images were pretty impressive but apart from the RF scene, they aren't that much similar to Abe's Oddysee. I feel for JAW, they'll have to be really picky when it comes to that.

Nepsotic 02-22-2012 12:54 PM

I think the RF one is the best. Even the slog huts have been redone.

lloyd 02-22-2012 01:46 PM

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Those images were pretty impressive but apart from the RF scene, they aren't that much similar to Abe's Oddysee. I feel for JAW, they'll have to be really picky when it comes to that.

I think the way people reacted to this:
http://www.oddworldforums.net/showthread.php?t=20204

its going to be interesting to see how it all pans out.

Varrok 02-22-2012 01:47 PM

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Those images were pretty impressive but apart from the RF scene, they aren't that much similar to Abe's Oddysee. I feel for JAW, they'll have to be really picky when it comes to that.

I share the same opinion

tda 02-23-2012 02:17 AM

Interesting how people are posting up the art tests to their personal websites when the things are supposed to be NDA'd. I'll have to make sure this gets outlined more thoroughly.

Regardless of that, yeah, Myles decided to go work for Blitz in the end. His test is the benchmark now really as far as new applicants go, definitely the best we've had so far. As for John i think i was the guy that got the job instead of him in feb '11 although i can't be certain.

Funny thing about that thread you just linked lloyd, that was actually my first art test. While it'd probably seem normal for me to be butthurt about the comments i actually thought it's was pretty terrible before you lot :) But.. saying that.. it's less than a weeks worth of work, so i can't be too hard on myself.
As far as "pre-prod" goes I guess it is pre-prod in the sense that it's the first time i acquainted myself with the oddworld style, but not in the true sense of "this will actually be in the game". I'm almost completely sure all the files for that scene have since been deleted to make room for vidyagames.

lloyd 02-23-2012 05:14 AM

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Regardless of that, yeah, Myles decided to go work for Blitz in the end. His test is the benchmark now really as far as new applicants go, definitely the best we've had so far.

Yeah Myles has done some really good stuff, his work on Depth is impressive.


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As for John i think i was the guy that got the job instead of him in feb '11 although i can't be certain.

Yep, thats right.


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Funny thing about that thread you just linked lloyd, that was actually my first art test. While it'd probably seem normal for me to be butthurt about the comments i actually thought it's was pretty terrible before you lot :) But.. saying that.. it's less than a weeks worth of work, so i can't be too hard on myself.
As far as "pre-prod" goes I guess it is pre-prod in the sense that it's the first time i acquainted myself with the oddworld style, but not in the true sense of "this will actually be in the game". I'm almost completely sure all the files for that scene have since been deleted to make room for vidyagames.

apart from a few shots having the bottom of the rocks cut off, yours was good. I liked the colour it seemed to fit well with the concept.
as for how these forums are, I know the eaten alive feeling.
it be harsh round here.

Also criticism all depends on if you know how to make the art yourself, so you can come at it from the perspective of knowing what work goes into it and what limitations you have. This is why polycounts so good for that.

Paul 04-15-2013 11:44 AM

I've only just seen this, as a newb to blender trying to make stuff like this all I can say is that I'm stunned.

Edit: Did you create all this from scratch just by looking at the original screen shot?

WolfensteinOdess 04-16-2013 01:17 AM

Very nice

joshkrz 04-28-2013 02:51 PM

Fantastic work on these models. Puts my work to shame :P

lloyd 04-29-2013 01:55 AM

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I've only just seen this, as a newb to blender trying to make stuff like this all I can say is that I'm stunned.

Edit: Did you create all this from scratch just by looking at the original screen shot?

Hello, Thanks for the Kind words! and Yes everything was made from scratch using my mad 3d skillz by just looking at the game screenshot. It would have been loads better by using old textures/models as a base to start from.

Thats why the new HD abe game thats coming out looks AMAZING. talented people working on a work of art!

I can't wait!


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Fantastic work on these models. Puts my work to shame :P

Thanks! keep trying thats how i got to where i am! I've made A LOT of bad work


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Very nice

Spanks!