Personal Oddworld Models
I decided to make a new forum to keep my models as the previous forum was not aptly titled. Today I have my low poly version of Stranger to be used in an RTS game. There wasn't as much source material as I'd like but I forged ahead nonetheless.
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He looks a bit derpish :P howd you do the texturing?
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Derpish? I'm sorry, I'm not sure I understand what derpish is? For the texture I just used photoshop, the model will be available to the public if they wish to texture it. I used dodge and burn tools to make the face and overlayed it with a stained suede texture. It's probably not the most accurate low poly Strangers Wrath model out there but it's a step in the right direction.
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I'm sorry I couldn't resist. Nice model maybe a few adjustments might help though. |
Ya, well I think there's a couple of things I need to change, I used a fan pic in order to get the unit scale and measurements as unlike Abe and Munch there's no orthographic views and images all over the internet. Everything on that model was done from scratch, I'll be opening it up to allow people to skin it themselves later... it's the best way to insure quality I think as texturing isn't something I love doing.
Changes I will be making to the model, scaling down the butt of the steef, narrowing the legs, making new boots...I hate how those ones turned out, I'm happy with the face and upper torso, the lower regions need a bit of an overhaul to get things to a place where I'm happy with them. I will be remapping/retexturing my elum model also as I've found some good source material. Also, does anyone know of a good site that explains the different fauna and what they do, I don't have Strangers Wrath but I'd love to include some of the stuff from it... |
I think its not a bad model at all. i do agree the textures need improving but thats alright.
well done anyway :D |
I like it, but it's pretty blocky for todays standards.
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yeah, but its not an official, pro model is it so its not gonna be great, but, very good for dodge!
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It's just passive criticism. |
it has the same blockyness as MO models, if its kept a certain distance away from the screen, (like MO), it will be fine.
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It's meant to be used for an RTS, that's why the detail is not as good as a regular game model. I've started this model again using the original concept drawings to map it out, there'll be an update in a few days.
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Here's an update, I scratched my original model because I sourced the proportions off of deviant arts website. This new model has the correct proportions in accordance with the Oddworld concept drawings. I've just started to texture it... took me a few hours just to position the alpha planes for the hair.
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cool
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Nice improvement ;).. I'm working on a meech, lacking the motivation and arsedness to finish it, but I'll try to..
What's the model for? (You said it was for something, but I don't know what that is...) |
Pretty good! :D
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Oh the model is going to be used for a BFME2 RTS mod I'm constructing which is going to try and marry the two Oddworld Universes we've come across, Stranger is set to appear as a hireable mercenary on the player map from either side Glukkon or Mudokon via a capture the flag scenario, he will be the fastest unit and have both ranged and melee attacks, with particular skills for capturing heroes.
A Meech eh? Sounds great, what do Meeches do? Have Oddworld ever said? Are you working on a mod yourself? |
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PS: tip for your stranger model: The nostrils should reach the height of the eyes http://www.mrarmageddon.com/municipa...s/oddworld.jpg |
That model is defiantly an improvement. well done!
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Oh yeah, definitely not derpish now, nice improvement!
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i still need to find out what a derpa is :D
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So I've been busy for the past few days working on a few things... and decided I'd begin my personal mod for Oddworld. Here's some stuff I've ported from Munch's Oddysee and slightly adjusted to become Mudokon Spears. Next I aim to work on Elum riders.
http://i277.photobucket.com/albums/k...shot0004-2.jpg |
What engine are you making the mod in? Generals?
Never mind, I re-read. |
is there anyway you could make a mudokon look citrus yellow? i now im off topic, but ive always wanted to see one.
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-SIKBUR-
The Engine is the SAGE Engine, the game I am modding is Battle For Middle Earth 2, it's the only game I have experience coding with. Although if there are more modern moddable games out there that you would suggest I am open. I have a lot of experience in animating and modelling so customs wouldn't be a huge problem for me. I used to do modelling as Edofthe3rdKind for S.E.E. and RJ-ROTWK in the Battle For Middle Earth Series. -Buddy418- You never know. Mudokons are said to have a range of skin tones depending on their moods. Although it'd be interesting to see why a mudokon might be yellow. I do have plans for Gabbits though, I have made an albino gabbit skin for non-canon creatures named Labbits. The idea being that they have been altered so much they are no longer considered Gabbits, they are feral enraged Labbits. On a side note - I hope to expand the range of Fauna by taking logical steps in the Oddworld Universe toward what exists or might exist. I'm not too fond of Meeps or the cute and cuddly stuff Munch's Oddysee brought us, they never fit into the crustacean, mollusc and reptilian Oddworld that was originally in Abe's Oddysee and Exoddus. |
oh hey edward thanks for reminding me, i heard that word before "non-canon" what does that mean?
btw: ive heard of blue, purple, grey and green mudokons, i dont think they go orange....ever |
Well it'd be interesting if the earthy tone ones were a desert people perhaps, used to dry landscapes etc, similar to the ones you see crossing the desert in the Hand Of Odd test videos.
As for non-canon, it's a term used to describe things that are outside/expanded of a film/game/books universe. |
Very nice Edward, keep up the awesome work :D
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Thanks, I will continue, right now I'm working on the Archers. Stay tuned for an update
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Can't wait, looked like a real game for a second there.
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I decided I'd work on the skins and make some mixes. My mod will be based around several Mudokon tribes coming together to bring down the amassing Glukkon forces which seek to bring them into enslavement
The warpaint is based on several pictures of Tribal body paintings I have seen pictures of in which the whole body is painted as a display to intimidate the opponent, this explains the variations of colour, while native green Mudokons are present too. http://i277.photobucket.com/albums/k...shot0022-1.png http://i277.photobucket.com/albums/k...shot0017-1.png |
So are you ripping the models from Munch's Oddysee? Do you need to edit the mesh much? Do you rig and skin them?
I haven't done anything with mods, but I'm interested in them. |
The models are ripped from Munchs Oddysee, I figure if gmod are doing it then I can too ;-)
The models are all altered slightly in 3ds max, there's a nice tool in the oblivion toolkit that let's you import them directly retaining the rigging structure. I then use the original bones and place them in a new T pose in accordance with the new skeleton. Then convert to poly, weld the broken seams and rig. When done correctly it works out really well, the edge flow on these models isn't the best, the model looks a it rushed and edges aren't distributed evenly which can make animations look dodgy but with a bit of weighting this is easily fixed. For the moment I'm just ripping the models and replacing units. I will be innneed of a coder soon enough to cover the special powers etc. I've purposely steered away from the heroes until I get the basic units done first, cos I always lose interest after I plug the heroes in but so far I aim to have one new unit per day. |