What Things Do You Want In AO and AE?
There was a thread like this, but it is very old. I decided not to include MO and SW, since there are threads anout what you want in them.
AO: More sneaking in shadows, Paramite Stockyards, Meeches (Meechonia, Meechonian Temple, Meechonian Nests, and Meech Stockyards), Elumia (or whatever it would have been called), Elumian Temple, Elumian Nests, and Elum Stockyards, Scrab Packaging, Meech Packaging, Elum Packaging, more screens in the beginning of Rupture Farms 2 (like in the AO Demo for PS), more Monsaic Lines, Fleeches, more Zulags, and Fleech, Scrab, Paramite and Meech kennels. Also, a longer end. AE: More Fleeches, more Zulags, Mudoncho (with Meech posessing and Meech GameSpeak), Paramite, Meech, and Slog SoulStorm Kennels, a return to Rupture Farms (there''s a door in FeeCo Depot), Vykkers' Labs (where you can posess Vykkers and Interns, and they would have GameSpeak), a longer end. |
I like AO and AE the way they are...
Plus, most of the things you say in your post don't make any sense... we already discussed "Paramite Stockyards" and the "Meechonian Temple" don't we? |
Yes, but AO would probably be much better if they were included, with lots of other things.
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It would be terribly crowded and lose some of its charm.
And I believe you want the past tense 'did' darling, they're out already and there's no remake prospect in the TBA horizon. |
When I read about the vaults containing ceatures long thought to be extinct, I was really hoping to see Meeches or some other creatures like the Guardians or whatever creature that face on the AO startup screen belongs to. I also would have liked to have seen a little bit more from the Glukkon trio. I only played AE for the first time a few years ago, so I already knew most of the characters before hand. The way the Glukkon trio had been described from the site, I thought they would be playing a much more cinematic role. However, AE is big enough and any other additions may have made it just drag on and become boring.
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Meech, you pretty much just ripped those games to pieces. Meechonia, Mudoncho? Not this crap again. And an area just for Elums? That would be retarded. I hate how you want every creature to have it's own section. That's nothing like it is in real life. All creatures are spread over the world, and not one area inhabits one certain animal.
I'd have loved more advanced gamespeak in AO, but it is the first game after all. Other than that, I like AO and AE as they are, and nothing could really make them better for me. |
Yeah I like AO and AE the way they are too. Though AE could have had that 'mumble talk' for the character's like in AO and Abe's rhyming put back in just for the heck of it.
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If they put all that crap in them, do you have any idea how long it'd get? I mean, 95% of people would just lose interest. And Jordan's right, about the fact that in an actual ecosystem, the wildlife is at least somewhat diverse and not just reserved for one species. That would just be bland and pointless. What the hell would you do in an Elumia...? Gameplay wise, that would be suicidal, having the player walk through screens and screens of grazing elums. I mean, come on.
In AO, I don't think anything could make it better. Better Gamespeak would be nice, but I imagine at some point it would get a little confusing. AE, however...I don't know how exactly it would have to be done, but it didn't have the atmosphere that AO had. I guess the game designers could've made it a little darker and less crowded, and please, if only they'd have come up with something at least a little creative for SoulStorm Brewery. |
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It was a tower. But it sprawled outwards so much that it lost the tower-esque essence of being tall.
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It's not a matter of quantity, but quality. More isn't always better. What purpose would "Elumia" serve in Abe's quest? Just because something is a cool idea doesn't mean it will improve on a larger work. Keep in mind that AO was the first chapter that OWI laid out in the series. It was the introduction to the bizarre and unique world of Oddworld. The game's quota for novelty and creativity was filled with the unusual lands and creatures that had never been seen before. AE had its quota as well. The story changed, but it was still based around freeing other beings and the whole anti-consumerism message, so they had to build on something else too. If it had been smaller and didn't expand as much on the universe, some may have seen it as just a retelling of AO and it would have lost its novelty.
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Thing is MS1029, AE wasn't THAT big, and Skillya is 100% correct, if those were all added it would grow extremely boring. |
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Maybe Elums also could've been sacred. And in AE, another thing you have to do is free the spirits, not just destroy SoulStorm Brewery. Maybe Abe would have to go to Meechonia and Elumia as well as Scrabania and Paramonia to get the Shrykull power.
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Elums were good enough since they provided transport for Mudokons, but otherwise, they're just lazy and self-important. Scrabs and Paramites are fierce beasts that will defend their homes at all costs. The Mudokons built temples for them to admire the noble traits these creatures epitomized.
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There is evidence that Elums are sacred: Elum's head in Monsaic Lines. We have already discussed this in the Q&A thread, but I think that they decided that Elums shouldn't be sacred, so they didn't include that screen.
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The rescuing of Mudokon spirits is more of a side-quest put to Abe by the Weirdos to earn their cooperation. It’s just something to do to explore more of Oddworld on the way to SoulStorm Brewery. All Abe really learns from it is that addiction is a powerful tool of the Glukkons in subduing the Mudokons. It’s a historical and political discovery, and an important one, but it doesn’t compare with Abe’s discovery of his self, his strength, and his heritage in the middle section of Abe’s Oddysee.
It’s this vital second act of AO that needs to be kept of a length and breadth that would heighten its emotional punch and maximize its gameplay without overshadowing the other acts. Adding Meecharnia and Elum Ranches to it would dilute its intrigue and dominate the plot. |
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Regardless of the spiritual status of elums in mudokon culture or the existance of temples and idols in their honour, journeying to them brings nothing to Abe's quest, does not aid in gaining the Skrykull power, will teach him little of importance while his people need saving and would not develop his character at all. And as the resident creatures, elums do not present much of a threat besides falling off and ending your Supermud career.
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In Elumia or whatever, you have to sneak everywhere, or you’ll disturb the Elum herds and get stampeded to death.
And then your PlayStation crashes because it barely has the memory to cope with a single Elum. |
Maybe you can use the Elum to run away from more dangerous creatures in Elumia.
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The fierce Elumi?
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More dangerous creatures like bees?
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No! I mean Fleeches. Lots and lots of Fleeches.
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Although I'll give you that the introduction of a genetically modified creature into a stable environment would make a good issue to expand on |
What about Slurgia? I'd love to see what mystical land the Slurgs come from. Surely they were among the greatest idols of the Mudokon tribes.
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The only thing I want is quicksave in AO
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No way. I loved that there was no QuickSaveTM in AO. Sure, it was incredibly frustrating, but once you finished the game, it made it feel like you achieved something.
Alcar... |
Depends if you play a game to have fun, or if you play it to achieve something...
I tend more and more to play for fun and not to achieve anything anymore. |
I get annoyed in AO really easily, because when you die, you have to repeat everything. So Quiksave would be great for me, then I could finally finish it properly.
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Quicksave would take some of the difficulty away, as well as give you less of a sense that you were actually there and your actions have consequences. But yeah, I agree. Repeating everything gets annoying sometimes.
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I'd like Quicksave in AO as well.
In AE I think they could have taken away the SoulStorm Brew bottles that marked secret areas. AO was great because the secret areas were hard to find and it gave you a reason to go back and play the game again. Showing you where everything was just ruined things for me. |
Secret areas are harder to find in AE. You even have to jump into the rocks in the Mines to find secret areas.
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Yes, but you know where to look. In AO, all you have to rely on are your wits.
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There are no brew bottles in those rocks.
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