Oddworld: Along the Border:
Oddworld: Along the Border
Time Setting: 3 Months before the events of Abe's Exoddus INTRODUCTION It is a class B situation in Porline Forest. This once tranquil island region is now being eyed by the sinister General Dripik, who wishes to set up a Magog outpost to organize a crushing campaign against the forest and beyond, in order to bring 1000 new slaves to his master Molluck. Dripik has assigned his trusted right hand Slig, the keeper of the security keys to his personal chambers, Colonel Vernel, a ruthless, bale hearted monster with a work ethic of Shrykull-like proportions. Dripik himself paid $50,000 for the ownership of the site and the construction of Camp #7002. Vernel now looks for new employees to come to work under his wing for the best accomodations on the RULES: Important Links; READ THESE BEFORE POSTING!; Info and Advice for RPG newbies; (http://www.oddworldforums.net/showthread.php?t=14026) RPG Rules; (http://www.oddworldforums.net/showthread.php?t=15073) Special Rules; “Under the Radar” Rule: Unlike RPGs like the much more high quality (and top quality leadership) W@RF, which is run by the benevolent, soft hearted Arnie, this is an RPG run under a more traditional (i.e. fascist) leader. However, do not despair. This does not mean you cannot screw around like a bunch of college students with your characters. It just means that you have to keep it below the radar. That means that when figures of authority (the Colonel, Chief Doctor, generally any head or chief of anything) is around, your characters have got to keep some appearance of actually working. Otherwise, it becomes unrealistic and the overall feel is lost. So screw around, but keep it in break time or out of notice. “No Bigwigs” Rule: As Camp #7002 is headed by a Slig, Magog social taboos prohibit any sort of Glukkons on the facility, beyond visiting non employee characters. If you want a “business” character, I would advise creating a Vykker or Chronicler, as both can work equally well (or better) as accountants and financial whizzes. Similarily, any Sligs above the rank of colonel would simply disrupt the flow of the RPG, so try and keep them below that level. That means no Glukkons, Slig generals, Vykker lords, or general high profile Luluesque celebrities. “Hogaaaaaaaaaaaaan!” Rule: No more than one idealist Mudokon with the charisma of John the Baptist allowed. Otherwise, I SEE PLOT OVERLOAD! PLOT OVERLOAD! “Dress Code” Rule/ “Don’t Ask Don’t Tell II” Rule As this is a military facility, please try and keep the levels of dress for non business characters plausible and realistic. That means no snipers dressed as pimps (as much as that would totally kick, slap, and sell 10 kinds of ass), medics that look like they were born in San Francisco, or ridiculous Terminator like armament. Dog tags are fine. Leather or metal jackets are fine. Camo is fine. Painted guns are fine. Painted pants are fine. Eyewear is fine. Bumper stickers are fine. Plausible cybernetics are fine. I hope this gives you a decent idea of what’s allowable and what’s not. “Guideline” Rule: Create as many characters as you want, but do so at your peril, as they can swamp and overwhelm you. Otherwise, as a libertarian, I say you can go nuts with a level head! “The Zozo’s Hindsight (Credits to Splat)” Rule: ONLY 2 POSTS A DAY ALLOWED! NO EXCEPTIONS! “The Golden Rule (Hedonist Edition)” Rule: HAVE FUN! CHARACTER SHEET: Name (Duh): Gender (Duh): Species (Anything except Glukkons, non Oddworldians, and Gabbits): Age (Terra or Oddworld years): Physical Description (include both body and clothing): Equipment (what the character carries, other than his/her/its clothing): Personality (the characters general disposition.): Biography (the characters past): D&D Alignment (optional) (See: http://en.wikipedia.org/wiki/Alignme...ns_&_Dragons): LOCATION INFO Camp #7002 is a large camp, consisting of a fenced 800 square metre area centred around the 50 metre tall tower dubbed by Vernel as the "Tower of Power". This structure is built out of the finest materials, and the rest of Camp #7002 consists of two large buildings known as the Snoozehouses, which house dozens of Slig lockers and beds inside their walls, an armour containing two Slig tanks, dozens of heavy weapons, and hundreds of standard firearms. Some of the other structures include the sinister Medical Hut, where injured employees are either treated or, if they do not show a good record are left to die and used as organ donors for their fellow employees and to sell for cash to eat in the nearby Mess Hall, which is a large structure with over 3 ovens and 5 microwaves, in addition to a massive refrigepantry, and west of the mess hall, the amalgam building, which contains a restroom, recroom, and a brig in the basement, which is used to contain moderately unruly employees for rehabiliation and punishment. Treating em is cheaper than hiring new ones! The tower itself is arrayed into 4 floors, the 1st being a lobby floor with communications access to all of the camps buildings, the 2nd a financial planning room where matters of budget, salaries, and purchase are handled, the 3rd an executive office for bigwigs to hang and sleep, and the 4th the roof, containing a large array of security devices. The camp is connected by a 3 kilometer long road to the nearby Port Longside, where new employees and visitors to the island arrive and can take a bus to #7002 if willing to sign a contract of application for employment. MY CHARACTERS: Name: Vernel Gender: Male Species: Slig (Regular) Age: 14 (Oddworld years) Physical Description: A normally built, discoloured and slightly grey skinned around the neck Slig with no mask (he has received cybernetic eyes and a series of immunisations as a reward from his master) who wears clothes bearing a general resemblance to those worn by Colonel Klink (image available at; http://en.wikipedia.org/wiki/Image:Klink.jpg), albeit coloured goldish black. Equipment: Vernel carries his credit card, a modified Slig sniper rifle capable of firing at twice the normal rate, a 10,000 volt tazer, his Fonebook, and a large folder containing an employee roster and various documents. Personality: Vernel is ruthless, cold hearted, and efficient, but he is prone to overreaction and can be distracted by insults. He is not as bumbling as Colonel Klink, but holds enough grudges to not make him a master of fascism. Biography: Vernel was once a regular Slig sergeant who organized daily drills for his unit in the Slig barracks. But one day, at the age of 4, a Vykker modified Greeter went on a homicidal rampage promising to exterminate all non Greeters. It was seemingly unstoppable, until Vernel abandoned his duties and managed to lure the Greeter into an electrified gate, saving General Dripik’s life. For his unorthodox bravery, Vernel was promoted to the rank of captain, and oversaw half of the Workers Campus. He continued in this duty for 6 years, sometimes venturing out to train new recruits for Dripik’s coworker Vice President Aslik. Then, he accidentally ended up saving all of Vykkers Labs #13 when he ordered a critical gasleak he thought was a loose widget repaired, which alerted the Cartel to the lax safety protocol of Aslik’s rival Roldin, who had donated the pipeline in an act of industrial sabotage. Vernel was then promoted to the rank of Colonel, and spent 2 years commanding Dripik’s various facilities. Then, he was transferred back to guard Dripik’s quarters, as he found management of whole facilities difficult. But over the year he spent with Dripik, he observed the Glukkons powerful work ethic and management style, and took to heart some of his techniques for management. Dripik then decided to gift Vernel with the blessing of maskless existence and then granted him the greatest assignment yet. A major border project that Dripik hopes will ensure dominance over all of the Mudosian border islands and finally earn him that promotion to Marshal and a seat in Nolybab. D&D Alignment: Lawful Evil Name: Banner Gender: Male Species: Slig (Big Bro) Age: 7 Physical Description: A hulking giant, towering above even his fellow Big Bros due to his natural physique. Is dark green and covered completely by his thick armour. Equipment: Possesses normal Big Bro equipment, armouring, and a bazooka gun. Personality: Banner is dumb, but he follows Vernel’s commands to the letter, and has no moral compunction about what he does. He is essentially brainwashed and stupid, a large hulking beast unable to solve puzzles. Biography: Banner was brought in two years 1 and ½ years ago to help assist in securing Dripik from the machinations of his enemies. He was a naturally bulky Slig who was given a double dose of steroids and quickly became Dripik’s bodyguard. As Dripik has decided Big Bro’s are more suited to smaller facilities and that a healthy dose of regular Sligs is better for the War Room, he has granted the ownership of Banner to Vernel. D&D Alignment: Chaotic Neutral Name: Domino Gender: Male Species: Intern Age: In Intern terms, Domino is roughly equivalent to a 19 year old human. Physical Description: Domino wears a top hat and a purple tuxedo complete with white gloves and Pee Wee Herman-esque bow tie. He looks quite like a regular Intern except for having slightly lighter eyes and wider nostrils. Equipment: In addition to his normal clothes, as Domino still cannot speak, he carries a Post-It note dispener and paper shredder around his waist in a belt, which he uses to "speak". Personality: Domino is a flamboyant, helpful, quick witted and respectful Intern capable of quickly and efficiently calculating sums in his head and having a snappy comeback to any remark. He is as cool as a cucumber, not being fazed even by a raging Glukkon or creepy Vykker. In essence, he is much like Alfred Pennyworth from Batman in his personality. Biography: Domino is the servant of the benevolent Vykker Bernie, who has raised him since a week after his birth along with his beloved wife and has now offered him a vacation. Domino has opted to try his hand at some military work for the sake of the nation, and his inner patriot found a boss in Colonel Kernel. Domino has overseen the construction of Camp #7002, and serves as Kernel’s kind, helpful, flamboyant secretary with much greater niceness than his boss. D&D Alignment: Lawful Good THE QUOTA FOR STARTING: We need: VYKKER QUOTA FULFILLED (Dek on hold) MINIMUM MUDOKON QUOTA FULFILLED! MINUMUM SLIG QUOTA FULFILLED Before we begin. THE MAP: http://www.oddworldforums.net/attach...0&d=1182335723 |
Name: Jim
Gender: Male Species: Mudokon(Industrialist) Age: Teen Appearance: Dark-green skin from working long and hard in the sun. Equipment: His dirty brown cloth that passes as shorts. Personality: Charismatic, hard working, and imaginative. Biography: Jim was born in a hatchery at Dripik's Slig Barracks, there he learned how to: Scrub, wax, sweep, cook, and summon an aura of leadership. Jim quickly learned to fear Sligs as a kid. If he accidentally broke something, missed a spot while cleaning, burned food, or sneezed he would get beaten. Jim looked long and hard for a way to avoid Slig wrath and he found a way to do it. Employee of the month. By continually winning this award Jim received notice from Dripik, the Glukkon gave Jim special responsibilities. As long as Jim did certain things for Dripik, the Glukkon ensured his safety. Needing a hard worker he could trust, Dripik sent Jim to Camp #7002 on a border Island. D&D Alignment: Lawful Good/Evil |
OK, I will give this a go. I will just have two characters for now.
Name: Kole Gender: Male Species: Mudokon, Worker class Age: In Oddworld years, around 7. In human years, that is like 21. Appearance: Kole has the same posture and same color of skin as any ordinary Mudokon. He does look a little bigger than most and has a little muscles on his body. However, his eyes look blood-shot and have a coat of red on them. He also appears to be have bags under his eyes, from lack of sleep. As for now, he has no specific uniform. He simply wears Scrub clothing. Equipment: He wears a Scrub uniform and has a cloth tucked into his pocket. Personality: Kole acts normally, but he often is disturbed by some sort of trauma he has. He can quickly snap if he is ticked off by another Mudokon, since he is never gets enough sleep. He freaks out easily, and espiscally hates to be beaten. Kole will get very frustrated and might even hurt someone if he sees beating about. Backstory: Kole was born in slavery in a factory called SoulStorm Brewery 672. The factory held a small number of employees, but still bred Mudokons by simply buying eggs. It was small, but Mudokons and Sligs found decent work there at SoulStorm Brewery. He was raised at SoulStorm Brewy 672 and found an elder friend named Cora. She basically raised him as a Mudokon while being trained by a strict Slig. The Slig was quick to learn that Kole could handle immense amounts of weight and labor, so he was assigned to a different job than pushing levers. Kole got the job as picking up barrels of SoulStorm Brew and moving them manually out onto the boarding area. He developed a very close bond with his friend Cora, despite the age difference, and is not afraid to be affectionate with her. (Not like girlfriend and boyfriend, more like mother and son) They kept their relationship a secret, for they did not want anyone to know that they were real close. They only saw each other during the lunch breaks, while they were working, and after their shifts were over. But they apperiated the moments. Yet, two years ago Kole got into an accident. He was carrying a barrel to placed onto his cart, so he could carry more than one barrel to the docking area. Then, the newly waxed floor made him slip and he fell over while dropping the barrel as well. The impact with the barrel made the cap fall off and throw about 23 bottles of SoulStorm off the platform. All the bottles landed on the platforms below the one Kole was on. Some of them hit two Sligs and caused them to go unconscious. Others simply made a mess on the floor, making Kole responsible for the accident. The Glukkon boss was not pleased at all with the mess, and demanded that he was to go under one of the TearExtracters for 47 hours straight with no breaks in between. That was one of the worse moments in Kole's life. Not also did he suffer from lack of sleep, a non-stop pain went through his body. Kole's tear glands eventually were starting to shut down after the incident, making him having to blink a lot to get his eyes wet. Although he was given two days off to work off the pain (and it provided them with an immense amount of tears, which pays off two days of work), it never got better. The pain wouldn't go away. His mind started to illusionate, and it felt like he never got off the TearExtracter. Kole can know never have a dream where he isn't hung from his legs and having his tears extracted from his body. Even worse, the Sligs who were scarred from the glass shattering on their bodies, wanted to kill Kole. He was shot at many time, (not the metal bullet kinds) and was beaten after unloading his cart many times a day. The pain from the TearExtracter was always around, and it was even more painful each day he was beaten. He was traumatized for life, even when the Sligs beating him were sent to a different facility and when Cora tried to nurse him to health. He became weak, and was only able to do much less physical work. The Glukkon boss simply told him to cook, after Kole made a great Paramite Pie for the Glukkon boss. He was able to do that, since it wasn't as hard. Eventually, the Glukkon boss placed Kole into Camp #7002 on a border island, because he thought that he should support Dripik's operation on getting more Mudokons for Molluck. So now Kole and Cora are off to the border island, to work as a cook and a floor scrubber. Name: Cora Gender: Female Species: Mudokon Age: Around 30 in Oddworld years, but that is around 50 in human years. Appearance: An older looking female Mudokon. She has Scrub clothes on and looks like a Scrub too. Cora also takes on the appearance of having a well build body. Equipment: A bucket, clothing, and a cloth. Personality: She has a very caring personality, even more so with Kole. She doesn't want too much happening with her that is uncomfortable, and tries her best to politely address the problem. However, Cora can get lost at looking outside, as she sees something out there. She is also very tolerant, even more so with Kole's new behavior. Backstory: Cora was a Mudokon egg found in a village, and was taken away by Sligs before she could hatch. Although Cora never saw the village, she somehow feels like that she could remember something about it. She feels drawn to the very sight of outside, but never get's to see it very often. Aside from that, Cora was bought at a slave auction by the Glukkon excutive of SoulStorm Brewery 672 at the time. When she first worked there, she was asked to make SoulStorm by hand for a job. She was among seven others who did that, and was frustrated at a young age at the ten hour shifts made for them. She only had three hours in between shifts to catch a drink or bite and take a small rest in a designated sleeping cage. It was not easy, being that most of the day was spent working with bottles on an assembly line. She was just glad she wasn't the few selected to be on TearExtracters. Things changed as she was nearing middle age. The Glukkon excutives were surprised how well she was able to continue her status as alive and healthy, but knew she was slowing down. Her productivity fell little by little, making it hard to keep up with the quota. Luckily, she was able to live by convincing the Glukkons that she could still work by being a floor scrubber. It wasn't as hard as the assembly line and only costed her a ten minute shift on the Tear Extracter every other day. By the time she was 24, Kole was born. She instantly started to care for him when it seemed like no one would hang around him. Cora gave Kole lessons on how to work, walk, and speak. He quickly grew into a less lazy person because of an influence of a hard working Mudokon. Yet, they got even closer when Kole grew older, and eventually she became a very caring mother to Kole. When Kole had his accident, Cora did her best to try and heal him. She was try to comfort his sores on his skull when no one was looking, and tried to tell him that he had nothing to worry about any more. But this only helped him a little, and he almost started to avoid listening to her lectures. Cora grew increasingly upset about his position as a tramautized Mudokon. She was afraid that her loved one was going to commit suicide from his pain. She was more than thankful to hear that she was being moved to an island. Not only will she just able to see the outside more often, but maybe Kole will revive from his pain there. |
:DLolz, Zozo's hindsight rule, why'd it get called that? Me join!
Name: Sagittarius Gender: Male Species: Steef Age: Twenty-something in steef years Appearence: Curly horns, light blue eyes, light brown fur and short blonde hair. Wears regular clothes and has a muscular figure. Has a bunch of scars from fuzzles. Equipment: His horns and clothes. Personality: Happy, friendly, playful, not easily embarrassed. Bio: Sagittarius wound up in the uhhh...Place, by wandering into an industrialist crate meant to be collecting fuzzles from western Mudos for vykker experiments, since Munch freed them all. By trying to stay out of their way whilst locked in the big wooden box, he lived with just bad scars. He jumped out of the crate after breaking off the top of it whilst it was being carried by a vykker pod when it passed by the... Place. Bleeding, he wandered into the place and....Screw it, I'm clueless, he chooses to work there, blablabla, someone help me. Help me Patrick! :
(I'll add more later, need to think) |
Yay! More RP's!
I'd think a bit more of a reason ought to be needed, Zozo. Was he native or industrial originally? Did he become industrial forcefully to survive, captured, or willingly as he was interested? Name: Stan "the Schwarzesligger", Slig #01337 Gender: Male Species: Big Bro Slig Age: Slig years: 34 Appearence: A ridiculously huge Big Bro, slightly over half the size again as the usual variety, with ripping muscles all over his body, and probably a few new ones that have grown there. Some old bullet wound scars in his chest, about 7. His skin is mostly red, not quite as deep as the red of a healthy Scrab, but similar. Equipment: Big Bro pants, with an extra leg added at the front to take his extra weight. Usual masks were too tight a fit, so Elum leather has been used to create a custom one, with belt straps at both ends to adjust fit, and an extra large visor piece adapted to fit (easier to adapt to the leather due to its simple shape, and only one part). The usual red lighting, since it is over a larger area than usual, appears more orange coloured. Carries a heavy, metal ball on a chain, the chain about 3 foot long, carried in a side pocket in his pants, the handle inside and the ball dangling. Also has a dog tag round his neck bearing his number. Personality: By default, tends to be rather distrustful of other Sligs, often watching them if they merely pass. More friendly with Mudokons in secret, and is unwilling to do them harm without good cause. Highly obediant and respectful of Glukkons. Enjoys the mere presence of any friends he has, happy to just have them near them. Extremely protective of Glukkons, Mudokons and those he cares about, so that he may become rash in his actions, though he is still an intelligent Slig. He his deadly serious about doing his job, though does talk and mess about a little. Stan can become nervous in certain situations. he is not afraid to threaten others using his bulk. Backstory: As an ordinary Slig, Stan had not yet acquired his nickname. An ordinary guard Slig, he stood, usually alone with his baton (he preferred physical work), assigned to keeping watch of 3 Mudokons, making sure they didn't make an error pulling levers or whatever they were doing. he was rather slack, and allowed these Mudokons to talk quietly, as long as they continued work. Eventually, a trust built up between him and them, and often he would join their conversations, and warn them when Glukkons or other Sligs approached to be quiet. Through this, he gained respect for Mudokons as a race, as he didn't feel that the Sligs he sometimes talked to at lunch could ever see Mudokons in such a light, so he kept it secret from them. One day, an order came through his workplace (a smaller meatfarm than Rupturefarms called SPEcialty Meats [SPE stood for 'ScrabsParamitesElum']) to all Sligs, to safeguard an important Glukkon who was visiting the factory. He told the three to keep quiet as the Glukkon approached with his Valet Slig, who had a gun, and was assigned to protecting him also. The Valet Slig hated his employer for various reasons, though, and was rather insane. The Valet had stopped, inspecting a barrel with interest, when the Glukkon ordered him to hurry up. The Valet snapped after years of abuse, and opened fire on the Glukkon. Stan saw, and quickly leapt infront of the Glukkon to try to protect him. Bullets dug into him, and he collapsed, but he was too late. The Glukkon was dead. The Valet slid his gun across the floor towards Stan, as security ran round the corner. He told them that Stan had done it, then shot himself in attempted suicide. The friendly Mudokons stood up, and tried to explain the turth about their Slig friend, but where beaten to the ground severely to almost death. Stan lay, bleeding, powerless as he watched his friends taken away, their bruised, broken bodes limp. He was then taken too as he blacked out. Later, he awoke in chains. He was hanging, pantless, maskless, above some metal things with rounded ends, some to his sides. His bleeding had stopped, the bullets gone, but wounds still remained. An insane Vykker mumbled in a high pitched, maniacal way about 'testing' and 'pain'. He saw the bullets in a bag, his blood, and messy surgical equipment. The Vykker had healed him, but to do what to him now? It laughed insanely as it yanked a lever, and electricity shot from the metal things around him. His body was covered in lightening as it shook violently, his skin burning. This went on for hours as he screamed, and eventually it came off. The pain barely subsided as his skin burned. The Vykker held up a mirror, and he saw his body. Red. His green and yellows had...gone. He was dumbstruck, and the shock of this with the pain caused him to pass out again. He once more awoke, restrained. His boss stood in front of him, with two guard Big Bros. He had his pants and mask back, at least. The two Sligs next to the Glukkon looked at him in a mocking way. The boss was clearly enraged, almost choking an his cigar. He spat it out, ordered a Slig to give him another, then started yelling. Most of it was incomprehensible, so loud, but he vaguely understood as he shook there. He had committed such a great crime, that he was going to the detention centre for 15 years, Class A cautioning, for his fellany. He then shook as he was lifted, then realised the bonds he was being carried in were held be two Big Bros either side of hime. They emotionessly took him to the train, and away from the factory. In the Detention centre, various crazy and brutal Sligs were there, a few Mudokons, and one Glukkon, who was also insane, Vykkers, the works. This detention centre was part of a larger facility, that also trained some Sligs. He was jailed in a cell with a Mudokon shaman. Over a few months, he befriended this guy, who turned out often possessed the single Slig that always wandered back and forth along his corridor where Stan was. The Mudokon used this Slig to go off and do things in the training camp often, as this Slig was being trained there as well, but was often punished to guard the jail area. Stan was already strong by this point, rather well toned, as all he had done was use the weight lifting equipment in their free time (1 hour a day), repeating to himself almost all the time "Must be stronger, must be stronger, must be stronger, must be stronger, must be stronger, must be stronger, must be stronger..." and so on, as had become his obession, feeling he hadn't been strong enough to stop the murderous Valet. Eventually, he got his shaman friend to use the trainee Slig that he usually possessed to steal Big Bro steroids for him in his obsession. So, through almost constant use of these and constant weight lifting (as he had been well behaved, he had slowly been given 2, and then 3 and later on 4 hours free time a day, all this spent lifting, as well as using chairs or whatever in his cell), he became absolutely massive. During this period, his supervisors noted his increasing size, and finding no means other than the weight training for it, but gave him Big Bro pants anyway, not really caring much, then having another attached later. The day of his release came, but he wanted to take the shaman with him, who was in for life otherwise. He was not allowed to do so. He then asked again, but when the Slig started saying to the shaman "You done stuff to 'im. You're in for it now..." as he wielded a club, about to swign it down. Stan just snapped and swung an arm at the Slig, sending it flying down the corridor, as it unconciously hit the wall. Amazed at what he had done, he wondered where else his strength would go. He then thought "Well, the shaman's with me now, but the other Mudokons..." since the security had been distinguished for now, he started bending bars for the Mudokons to escape, and they all snuck out the back way at the end of the corridor, out inoto the streets of the undertown. The shaman said that he had somewhere he importantly needed to go. Stan was sad, but respected the shaman's decisison, and let him go, as he took the other Mudokons away. He then realised he needed to go work somewhere, as Sligs on the streets where often trageted and brought to courts to justice, and he'd be found out from the detention centre anyway. He quickly left, and found his way to the Feeco. Depot, picking up a decent weapon along the way, and noticed the adverts. he found one from General Dripik. He'd heard of him, and respected his supreme leadership skills. Hearing of the new set up by him, he was interested in working there. He got on the train departed for there, using the little money he had managed to find (and steal some from Sligs) and some 'persuasion' to get there... Alignement: Lawful good That link in the top post doesn't work properly, here's a working one: http://en.wikipedia.org/wiki/Alignme...and_Dragons%29 ...holy s*it, that is one helluva backstory I've done thar. |
Name: James (#55,431)
Gender: Male Species: Slig(Worker) Age: Young Adult Appearance: He looks the same as every other Slig to other races. James has stiff hard-jointed feelers, darker skin complexion, and charming smile. Equipment: Pants, Slig Mask, his gambling bag, and blunderbuss. Personality: Lazy, risky, and to a degree supercilious. History: James has led a pretty uneventful life. He sleeps whenever he can get away with it, gambles at the first chance, and beats on Muds for fun. Unfortunately for James he was caught sleeping and as punishment was sent to Camp #7002. D&D Alignment: Lawful Evil |
Awesome story Pat, you can bet I'm joining. I'm going to use 3-4 characters here, that way I hopefully can avoid overly quiet periods. Plus it gives me the chance to thicken out Dek's backstory (Although that'd mean it'd create connections between him and Domino, so I'll hold off using Dek until I know what you think.)
Anyway, the definite characters are: Name: Gorrck Gender: Male Species: Slig Age: 45 (Human years) Physical Description: Darker green skin than most Sligs, with a few scars, notably one that runs across 3 of his face tentacles. He wears the AO-style Slig mask, sometimes swapping it for his customized camo-spray version in jungle situations, same with his pants. He typically wears a black Bomber Slig jacket, outfitted to withstand most projectiles other than bullets. Equipment: Generally he is armed with a standard issue rifle and a grenade or 2, but occasionally carries a baton with him. he has a custom-made, triple-barreled, gatling Big Whammy as well, but rarely uses it. (For info on Big Whammies I suggest you ask Maa the Mug, I remmeber mention of them as though they are heavier-duty weapons) Personality: Gorrck is a bitter, spiteful individual, but this is tempered by his equally strong nature of servitude. He is strict on rules, and not one to double-cross. Biography: Gorrck is a veteran of much conflict. He first worked at the Barracks, but was later tranferred around- Mudokon Capture, the stations in Monsaic, Paramonia and Scrabania, and most recently he was a higher ranking officer in Mudanchee. However, a poorly executed mission which led to several Sligs being lost caused him to be demoted in disgrace, leaving him a regular, bottom-ranking Slig. He now intends to work his way back up, and follow Cartel Law exactly from now on. D&D Alignment:Lawful Evil Name: Mik Gender: Male Species: Slig Age: 22 (Human years) Physical Description: a Slig outfitted with one of the new double-eyehole masks. It has the Barracks sniper badge emblazoned upon it. He is wiry and short, with a keen eye. Equipment: He carries a Slig Sniper Gun, with regular rounds and Trank darts. He also carries a harmonica. Personality: A rather uncaring individual. he has no loyalty to the Cartel, and simply acts because he is told to, because it his job. He doesn't care about what he does, yet sees no reason, way or wish of leaving. The only time he enjoys his sniper duties are when he's gunning down Paramites in the forests. Biography: Born and raised at Dripik's barracks, Mik has known nothing other than working as a soldier. His lack of effort has never enabled him to rise above the rank of soldier, however, but his prowess on the target range earned him the designation of sentry and sniper. He has been assigned to #7002 as an outpost lookout and sniper. D&D Alignment: Neutral / Neutral Evil Name: Matias Gender: Male Species: Chronicler Age: 63 (Human years) Physical Description: A regular build Chronicler, he wears spectacles, a bowler hat, a bottle green waistcoat and leggings, and polished black shoes. He wears a watch upon one wrist, a miniature bead counter upon another. Equipment: Watch, notebook, pen, record books, Bead counter and a portable Fone. Personality: He is a desk jockey. Anything that has stastics, facts and figures, or records is his greatest interest. He has less then zero sense of humour, and a rather emotionless disposition. Biography: Matias has always worked on accounts, not simply through requirement, but though choice. He is a 110% by-the-book individual, and has mostly worked at Vykkers Labs, but kept under the watchful eye of the Cartel. They have drafted him to #7002 in the hope he can keep the operation organised, and, more importantly, profitable. D&D Alignment: Lawful Neutral And that's it, unless Pat decides Dek would be OK for use. |
Sounds interesting I'll join
Name: Jak Gender:Male Species:Slig Age:22 in slig years Physical Description:Has a darker skin tone to normal sligs weres a black leather face mask and his pants are camo painted and he has bandolier slung over his chest. Equipment: A sniper rifle night/heat vison gogles and grenades bandolier for extra ammo Personality:He is serious and allways focused on his target and is a very skilled sniper. Biography:Used to work in slig barracks but found not enough action went on when he heard about Camp #7002 he actualy asked to go so he was sent there buy his supervisor. |
Yeah, I want to ask a question, if I may.
How exactly would we go about getting jobs? Do we just walk around looking for Dripik or some other personell to issue us with a job? I assume we can't just start with jobs, as that would be fairly meh, and newcomers would have more didficulty getting into this situation. I assume Feeco. trains would be linked up somewhere to such an important facility, perhaps they go to Sligs Barracks which has buses going there or something. A little explanation here would be nice. I forgot to post this earlier, but my bio is actually longer than most of Slaveless' posts 8O Slaveless is actually viewing this thread now, let's see what he comes up with... I'm fairly sure the Slig quota is filled now, and surely the Vykker character isn't 100% necassary? Sure, a medic, but it doesn't necassarily have to be a Vykker, there are a few Interns in W@RF. |
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OOC: Oh, I see, Venks...
That was rather alot to take in in one go, sorry...D: |
Name: Chris
Gender: Hermaphrodite Species:Vykker Age: Adult Appearance: Has light pink skin and wears a yellow dress with white frills on the bottom. Wears a light blue surgical outfit when 'assisting' patients, the surgical outfit is covered in white roses. Equipment: A small case containing medical tools and make-up and various luggage. Personality: Care free, happy, and out going. Biography: Chris is one of the top Surgeons in all of Mudos. Chris is much sought for when a Surgeon is needed for a tough job. Chris, however, wanted to get out in the world and see new places. This is what brings the happy-go-lucky Vykker to camp #7002 as it is one of the exotic border islands. Chris hopes to get a job here and search for exotic flowers which is a hobby of his. |
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No, but really, your biography was rather long. It actually is longer than some of my profiles for my W@RF characters. But I have counted the words of your profile, and all of the words of my profiles in W@RF, and my profiles are 2 and a half times larger. It also is about half of my longest post ever delivered in W@RF. I think PV is looking for a Vykker medic, because they seem more likely to become a head chief doctor of a camp than an Intern. Interns don't seem likely to become a doctor. An Intern also probably isn't as smart a Vykker to know all this medical information. (In case you're wondering, Slap is one out of a 5 billion Interns that are as smart as a Vykker and are interested the medical field) Besides, I don't seem to get your fact there being a lot of Interns in W@RF. Sure, the Intern population has increased this year in that RPG, but only one of them as be employed as a doctor. If MM doesn't post a Vykker doctor, I could. I have quite a few in mind. EDIT: Dang, Venks beat me to it. There goes my hopes and dreams in posting a Vykker. |
IC:
The sunlight broke on Colonel Vernel's face, his enhanced eyes picking it up in perfect clarity. He had stood for the last half an hour waiting for the bus to return, for the first shipment of workers to arrive. He then saw the gate open like a FeeCo trains door, a large bus riding through and running towards him, stopping just short. It then turned, it's Intern driver (Domino) turning its side towards Vernel. The driver then turned off the bus, walking down the bus line and opening the door like he had in his previous career 1000 times. 5 Sligs, 1 Big Bro Slig, 1 Steef, 3 Mudokons, 1 Chronicler, and 1 Vykker all stepped out, then Domino walked back near Vernel and his bodyguard Banner. _________________________________________________________________ Banner stood playing the Magog National Anthem on the drums, dumbly looking at his boss with cheerful eyes. _____________________________________________________________ Vernel looked approvingly at his slave Banner, and produced several documents, all of them contracts, all of them colour coded. He spoke, his Slig tones harsh, fast, firm, and quick. "Greetings to all new employees or slaves of Camp #7002. I greet you as your new boss Colonel Vernel Sligwell, or #1000, if you want to anger me and treat me like an inferior being, and incur the wrath of my weapon. Camp #7002 is a camp that has been established for the purposes of security for the island of Porline and its surrounding areas. My great and noble master, the honourable and beneficient General Dripik, wishes to use this facility as a building block for future operations in the Southwest of Mudos. His mysterious purposes are not mine to speculate, but I think that he is aiming to become even higher and get a promotion to Marshal from his master, the even more great, noble, honourable, and beneficient Molluck. Anyway, that is not your or mine's business or even suitable for discussion in a disciplined security facility. I hold in my hand three contracts, two of them short nutshell versions coloured black and blue for security and labour respectively, and the third a full contract coloured gold for financial and medical labour. All Sligs, and that Steef come over and use my pen to sign your contract. All Mudokons, sign your contract. Everyone else here, sign your contract. Any attempts to blaspheme the natural order and sign a contract not yours will be met with severe force from my sla.. bodyguard Banner." ______________________________________________ Banner threatingly flexed his muscles at the other Big Bro, eager to keep him down. |
Jim sat on the bus heading to Camp #7002 happily. This would be a great chance to show his abilities to his employer. Whistling a western tune Jim waited for the bus to arrive at its destination. A Vykker(Chris) unexpectedly began whistling along with the tune. The bus slowly came to a stop as they passed through the gate into Camp #7002, Jim and Chris slowly stopped whistling.
Jim got off the bus and stopped before a Slig who looked as if he was into some rather kinky stuff or was in charge. The Slig, Vernel, introduced himself and explained the situation. Jim stepped forward and signed his contract and saluted Vernel, "The names Jim. I'm ready to work right now sir." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- James was trying his best to sleep on the bus, but the infernal thing was just bouncing around too much. To make matters worse a stupid Mud and Vykker started whistling some annoying country song. "Some of us is tryin ta sleep!" James yelled, but the duo just kept at it. Just as James nearly reached dream land people loudly started to get off the bus. Making loud sounds of complaint James grabbed his blunderbuss and headed off the bus. A Slig in odd-garb named Vernel stood outside the bus awaiting everyone. He made some sort of speech that James completely ignored. The Mudokon and Vykker apparently named Jim and Chris respectively signed their contracts first and awaited orders. Realizing he needed to sign something James walked in front of Vernel and grabbed his pen and signed the contract, not really caring to read it first. James handed back the pen and said, "Da names James. Sooo... where do I go?" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chris sat near the back of the bus looking out the windows trying to get a good look of the place. Suddenly one of the Mudokons started whistling 'Those rivers down yonder', Chris loving country music couldn't resist joining in. He kept whistling the tune thinking back to the times he had vacationed at western Mudos. All too soon the bus came to a stop at Camp #7002, Chris grabbed his luggage and started to sing the country song only in his head. When Chris got off the bus he stood besides the once-whistling Mudokon(Jim) and another inhabitant. Standing in front of them was a Slig in just the most adorable outfit who introduced himself as Vernel. Upon being told to sign his contract Chris grabbed Vernel's pen from Jim and signed it after carefully looking over it. Then Chris said to Vernel, "Oh Vernie darling isn't this place just magnificent? Do you mind if I call you Vernie? Well anyways I'm happy to be the head doctor here, if you need anything just let me know ok? Oh wait silly me! I don't even know where my quarters are! Can you help me Vernie darling?" |
OOC: Domino has had plastic surgery, so Dek wouldn't recognise him. In any case, Inhabitants forget faces. For any future arrivals today, we could say that only the first lot of workers has left the bus.
IC: Vernel watched the Slig and Mudokon sign their contracts and smiled evilly; "Good thing to see you are enthusiastic. I like that in my property and my workers. Mudokon, I own you, so unless you want me to have to sent my property to be fixed, you'd best go over to the building marked as the medical hut and start your first assignment. A builder died yesterday when he tripped and was impaled on surgical tools. His body is gone, but there's a nasty stain in the room I'd like you to clean up. Just grab a towel and scrub, then wait for your other master to arrive. James my boy, go over and guard the northeast tower. Shoot any Native Mudokons you see and then bring their corpses to the medical hut so we can make money from their organs. Don't worry, you'll get a nice 20% of the profits." Vernel turned to the freakish looking Vykker; "You are a sick, twisted, creepy, disgusting, perverted individual. Thus, you are hired as Head Medic. But don't call me Vernie again, or I shall apply this gun to.. no, actually, that'd be reward for you. But regardless, no one can call me Vernie unless you are a hot Slig woman and are willing to sleep with me. And if you want to call someone creepy names, go after my secretary, Dice or whatever he's called. He'll return your love. Go to the medical hut." |
IC:
Cora and Kole listened to the instructions of their new Slig master with respect toward him. They were faced with the usual demands by this Slig master, yet the Slig seemed almost a little cruel toward his brothers. Did the power go over the Slig's head, the Mudokons weren't sure. All they were hoping to do was simply follow instructions and just try to live around the place. As the two Mudokons approached the black and blue contracts that held their information, Kole blinked violentily in his eyes to get it not so red. He was hoping he wouldn't give the Vykker any ideas or have the Slig master know that he is injuried. He realized that he was not great at printing words and whispered to Cora saying, "Cora, do you know how to write?" Cora looked at him a little scared like and responded, "Yes, I watched a Mudokon use grafitti on the walls in the old place. Why?" Kole replied a little frustrated, "Damn, just what I needed. Another bad foot to step first on," "Look honey, just try. Don't get angry because this is something you're not good at," "Look, I just don't want to slip up again. Sligs hold strong grudges against Mudokons for not being able to do something," Cora sighed. Kole had a bad behavior to whatever reminded him of previous years. He was horrible to her and Sligs could see that. What if they get the wrong impression of him? It was hard loving a victim of torture, espically if they couldn't get over the fact that they were treated horribly. She glanced at Vernel with a respectful look on her face. She wished to portray obidence and willing to follow the rules. Kole on the other hand, gave him an empty glance that tried to hide his actual feelings of working here. Kole thought that this Slig had no idea of what he went through and most likely wouldn't care if he did. Cora knew that may be true, but he tried to tell Kole to stop thinking that. It wasn't healthy to think of such hateful thoughts towards other people. She hoped that he would get the nerve some day to just realize that things were all right now. Kole simply didn't listen to her because he believed denying the truth was never the answer. How could he possibly do that? Cora finally grabbed herself both a contract and a pen. She grabbed an extra of both for Kole. The two went back over to the train and pressed the contracts onto the exterior of the train. Cora and Kole read down the contract, looking for words to sign on. The contract read: "I, __________, am now an employee of Camp #7002 in purposes of pure labor. I agree to these terms by following the instructions and displine my fellow master has given me. I, __________, will work from sunrise till 4 moons reach the peak of the night time sky. In this space of time, I agree to work constantly to fulfill the sanitary conditions of my fellow employees. This includes scrubbing away any trash, acids, puke, liquids, foods, blood, oil spills, scrab and unimportant papers, crushed minerials, salt, unrine, and cigarette bits, until I can see my face on the floor. I, __________, also agree to capitialize the true importance of the employees in Camp #7002 higher above me on the job scale, by tending to instructions that are logical. (I, ___________, also agree that all of my master's instructions are completely logical) I, ____________, also agree that I shall access or touch any equipment or annexs that are restricted off limits. I agree that if I do disobey these simple rules, I, _____________, will allow myself to be open to any punishment made by master. I, ______________, agree that I will never in any circumstance attack, assult, murder, moon, purposily or accidently harm, talk to unless talked to first, touch, stick out my tounge at, develop relationships with, or displease a higher authority at my time here at Camp #7002. I, _________, will make and cook food for other employees as shown on the menus given to me, no matter how complicated or ridiculous these foods are. I, ___________, shall not talk to another Mudokon unless given permission to first by a higher authority. I, ____________, shall never, ever by any event, touch a weapon unless it involves polishing it first. I, ____________, shall never interact with another Mudokon who seems to possess a native backround. I, ____________, will work for twenty hours a day no matter how tiresome I am. Talking in a foreign tounge is something I, __________, agree not to do. I, ___________, will never sleep on the job. I, ___________, will never eat outside of my work hours. I, ___________, will never touch or swallow any drugs. Never will I, ___________, find interest other than work-related stuff. I, __________, agree that when I ever disobey this contract, I will terminated and/or tortured as punishment. I also agree that, I, ___________, will fulfill my daily quota." It was basically an average rule bench for a Mudokon worker. Cora easily signed her named in the spaces, while Kole struggled. He had to remember how his name was spelt and try to copy it off from the top of his head. Being Mudokons, their hand writing expressed why they weren't given accountant jobs. Yet, they expressed that they signed and agreed to every single term. Now whether they were going to listen to all of the rules, was something that was out of question. Yet the contract was signed completely, and they got away from the train. They saw the Slig Master give others instructions and pushed that away from their minds. They both turned in their contracts and awaited before Vernel, saying nothing. They were awaiting instructions for their next job. |
OOC: Screw it, I'm not joining this since I have no idea what I'm doing-_-.
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IC: On the bus jak was kind of exited if you chould call it that when the bus stoped jak got off after the slig in charge finished his speech jak walked over and signed the paper "so whats the orders boss".
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OOC: In that case I might use Dek, but only as a low-ranking student doctor. I'm sure you could do the same Slaveless, and if you don't want more than 2 Vykkers, Pat, Slaveless can use somebody for the second one.
Onto the IC Posting (Oh, we have more Industrials than Mudokons. That is a slight problem, no?) IC: The bus rolled to a stop outside Camp #7002, 2 Sligs, a Vykker and a Chronicler stepping out. Gorrck marched in disciplined fashion into the camp, arriving in time to hear the beginning of the Magog Anthem. Matias was close behind, checking all his notes and forms. Mik was last in, and didn't pay much attention to Vernel's speech until the contract signing was mentioned. Mik and Gorrck both walked forwards, Gorrck pushnig Mik behind him and signing the Slig contract first, quickly scrawling his name upon every dotted line. Mik followed suit, then ambled over to Vernel. Gorrck retained his strong discipline. "Ex-Corporal, Current Private Gorrck, Designated Slig #33642 reporting for duty, Colonel Vernel Sligwell, sir!" Mik was much less caring "Excuse me sir, I'm Mik. Got a gun, my general briefing was to act sentry and sniper duty. Could you tell me my station, Colonel? ~~~~~ Matias then walked forward. He took a great deal of time, reading and re-reading each little line of the contract- ever the bearaucrat. He carefully and neatly signed each line, straightened the cotnract evenly with the desk, replaced his pen in his waistcoat pen protector, then walked to Vernel. Matias removed a folder containing several sheets of paper from an inside pocket of his waistcoat, removed a sheet, signed something on the paper, then passed it to Vernel. "Colonel Vernel Sligwell, I believe the Cartel informed you I would be here. I am Matias Frederick Benson, the accountant specified in the letter which I presume you recieved. please sign here, so I can notify our superiors of my arrival and contract transaction. |
IC: On the bus, some Mudokons and a Vykker were whistling. He hadn't heard such a joyous sound for ages. He hummed along, bouncing slightly at the back of the bus (taking up well nigh all, the seats at the back, crushed in), causing the bus to shake slightly. It eventually stopped, and the music, alas, also stopped. He exited with the others to listen to their new boss' speech. Oh great, a Slig. He doubted it could be trustworthy as a boss. He didn't like the idea of shooting natives so much, he hoped he would be on pure guard duty somewhere. He wasn't the best at shooting, anyway, he was into heavy work. Another Big Bro, not as big as himself but still bigger than the norm, flexed it's muscles at him. In return, he did the same, and showed off his 8-pack (not a typo). He then reluctantly went up to the new boss, took a pen from a Slig, and read through the papers briefly. He signed, and handed them back, but remained mute. He shuffled over slightly so he was next to the Mudokons.
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OOC: Everything Vernel said when I first read it seemed sadistic, but now that I read he is like J. Jameson I can't help but laugh.
IC: Jim was a little irked by what Vernel was saying to him, but cruel words were to be expected from Sligs so it wasn't that bothering. Jim spotted the Medical hut immediately, it looked more like a military tent. The Mudokon worker grabbed a towel and started towards the tent. Jim pondered what his life would be like working here. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vernel after finishing with the cheery Mudokon said to James, "James my boy, go over and guard the northeast tower. Shoot any Native Mudokons you see and then bring their corpses to the medical hut so we can make money from their organs. Don't worry, you'll get a nice 20% of the profits." James hadn't really been listening at first, but when he realized he would be paid extra for killing, it was just too good to be true. "You got it boss!" James said. The Slig worker treaded to his destination with moolah on his mind. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vernel's statement was less then couth but Chris didn't let it bother him/her. "Vivi baby did you know your hot when your angry?" The Vykker said smiling. Then after a slight pause, "Well I guess I have to go to the Medical hut now." Chris looked down at his/her cornucopia of luggage realizing he/she whouldn't be able to carry it all the way over there. "Oh poo..." Upon spotting the Mudokon(Jim) heading towards the medical hut Chris cried out, "Jim could you be a darling and help me carry my luggage?" Jim inwardly sighed but ran back with a smile on his face saying, "Of course Sir." The Vykker and Mudokon, who was carrying all of the luggage, went off to to the Medical hut. Chris called back, "Until next time Vivi baby!" |
OOC: I hear Sam Raimi talking every time I post as Vernel.
IC: Colonel Vernel turned to the younger Mudokon and the elderly female one; "You two, go over to the Amalgam building and start cooking up breakfast. I'm feeling hungry, and I'm sure Port Longside didn't have anything good for our new employees." He then watched another Slig walk up to him; "You, Jackie, go over and keep an eye on the old Mudokon and the weak one. Make sure they cook us up a nice breakfast!" Vernel watched yet another Slig (Gorrck) march out and explain himself while signing. He was much more disciplined and professional, and Vernel was liking his work ethic already; "I like you! You get to be a sergeant! Go over to the southeast corner and go and watch over #55,431 and anyone else who I send there! Kill any Mudokons and bring them to the Vykker! Do well, and in a few months I might even get make you my right hand Slig and make you Captain!" Vernel turned to another Slig (Mik); "Straighten up and fly right boy! We don't want no Slackers here! Go and follow that guy I just made sergeant to the top of the Southeast tower! Shoot any Mudokons you find and bring them to the creepy Vykker!" The Chronicler then stepped up to Vernel, and he switched his tone to a more casual one while signing the papers the Chronicler offered; "Hello my friend. Nice to see an equal in here. You look like a good kind of fellow, so your my Chief Financial Officer. Keep in contact with Chris the Head Medic so you can sell some organs, and maintain the budget. You get to sleep in my Executive Office!" Vernel switched back to his military tone and turned to the Big Bro Slig; "You, you get to guard the armoury! Shoot anyone who doesn't have permission from me or some other executive. Also, watch over and try and keep any Mudokons trying to escape through one of the gates!" Finally, Vernel turned back to Chris the Vykker; "I'm straight, you nancy boy ranger of glutii! You can sleep in my office, by the way, but no touchy! No touching anyone but my secretary! He will return your calls. I won't. And my name is Vernel!" |
IC: Phew, his job didn't involve killing of Mudokons, at least for now, they didn't usually deserve it. He had some questions, though "I have some questions, sir. Must I use a gun? I am not an excellent shot, and I prefer to use this..." he took out the ball on chain and swung it round to show him. He put it back, and then asked "Also, how will I know if they have permission from you or another executive? Will they have a note with a signature on or something? I can't go by what they say alone, they could lie." He sniggered in his mind at the Vykker. Hopefully it wouldn't come after him. He wasn't interested in Vykkers particularly.
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Gorrck's mind sparked with happiness. Sergeant! He was back on the road to success already!
"Yes sir, Colonel! I'll keep the tower running smoother than a gay Intern's trunks!" He marched off to the tower, signalling Mik to follow. Mik saluted to Vernel then followed, his rifle barrel scraping the floor. ~~~~~~~ Matias nodded, accepted the form, stamped something, then walked off to the Executive Office. He was concerned about the Vykker- rather fruity and outward. He'd have to inquire on some details about him later... |
OOC: Smoother than a gay Intern's trucks? I think you, MM, have been reading too much of Pat's writing! I mean seriously, virtually all Interns basically wear trunks. It doesn't make any sense to say a gay one would wear anything different.
Pat, wouldn't my Mudokons need to go to the mess hall? The building you required doesn't have too much food objects to make a decent meal. I just need to get this straight before I continue. |
OOC: Whoops, I got the bar in the amalgam building confused with the Mess Hall. So yeah, they would. And yes, homosexuality is something I imagine to be about as common as hen's teeth in Oddworld, so it is a bit unusual.
IC: Vernel replied to the Big Bro; "What are you, some kind of Mudlover? We Sligs are near the top of the food chain, we have an evolutionary and moral right to beat Muds for our own pleasure or just plain shoot em if they annoy us or aren't working! Surely you can pump at least one bullet into em! And yeah, they'll be carrying a grey sheet with a Magog logo on it." Vernel turned to his Intern secretary. "Looks like you're the laughing stock of the place already, Dice." _____________________________________________________________________________ Domino replied to Vernel in Post It notes.; "Sir, my name is Domino. And that's because you forced me to out myself because you framed me for.." _____________________________________________________________________________ Vernel cut off Domino, ripping off his Post It note before he could write any more; "Shut up! Stupid Intern's and their lack of secret keeping. Your master was a softie! I'll need to have my medic beat that annoying free spirit out of ya! I have a contract, I can do it!" |
OOC: I assume homosexuality is normal between Vykkers, seeing as they are Hermaphrodites and all. Oh and just to make things clear, Chris is not a homosexual, he/she is a bisexual... you cover more 'ground' that way.
IC: Jim reached the green medical tent and entered obediently. He almost threw up upon seeing the blood that had been left behind by a former employee. Jim put down Chris's luggage and began to clean the blood, scrubbing with the raggedy towel. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- James got into the north eastern tower looking maleficently for natives. After a few minutes of seeing nothing but dirt James started to drift off to sleepy land. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chris looked around the camp happily as he approached the medical facilities. When Chris arrived at the medical tent, nearly throwing up. "What is this!?" Chris asked to nobody in particular. "Army-green? This just won't do at all!" |
OOC: Ok, it's just Chris' mannerism make me think; http://www.fstdt.com/funnyimages/uploads/78.jpg
Also, important note. RANDOM CHARACTERS ARE ALLOWED, BUT ONLY IF THEY ARE WILDLIFE OR NATIVES. YOU MUST GIVE THEM NAMES OR NUMBERS IN BRACKETS SO MULTIPLE RANDOMS DON'T CONFUSE US! THANK YOU FOR YOUR COOPERATION! IC: Colonel Vernel turned back to the elderly Mudokon and the injured Mudokon; "By the way, property, I meant the Mess Hall. So get down there or I'll have Jackie boy make your injured friend a trauma victim injured friend!" |
OOC: Okay...Me try! Help m if I'm doing it wrong...Plz.
Sagittarius the steef snored as he lay in the back seat of the bus. As it stopped, he elled and fell off the seats. He got out of the bus, before tripping out of the door. He made his way into the camp, moaning to himself and looking around the large area. "Odd, I'm hungry right now..." He muttered, poking one of his scars from a fuzzle attack. He pushed the gate open and wandered through, sniffing around for food. |
OOC: The Intern analogy (heh, gay Interns and analogies, OK I'll stop now) was purely a joke. It came from the fact that yes, all Interns wear trunks, but was based off Little Britain- a gay character in it wears smooth tight lycra, so it was meaning a gay Intern's trunks are even smoother than normal ones. Yes I've read too much of Pat's writing. No I'm not trying to be as gay as those Japanese guys.
Anyway, enough homosexual discussion and onto the IC posting... IC: Gorrck noticed that the guy he was supervising in the secuirty tower was nodding off. He fired a blank from his gun right in front of James' face. "Wake up #55431!! This is an important operation! Lazyiness is intolerable! Nod off again and you cost everyone in this Tower lunch breaks. Including me, and that would make me rather angry. Which would make you rather upset." ~~~~~~~~~~ Mik kept out of the way of Gorrck, and sat down in another part of the tower. He started to play his harmonica. ~~~~~~~~~ Gorrck heard a strained musical noise in the background, like a harmonica. He walked into the other part of the tower and saw Mik, who started fumbling to put the harmonica away. "No music! Playing music is distracting to yourself and others, so can cause problems and delays in security! Do it again and you won't get this back For now you're losing it unti lthe end of the day!!" Mik didn't bother resisting as Gorrck pulled it from him. Uch, why bother. He propped hsi rifle and started surveying the wilderness, as Gorrck marched back into James' area. "Don't even think about sleeping, #55431!" ~~~~~~~~~ Matias watched as the effeminate Vykker pranced into the building and started complaining about the decor. he walked over. "Vykker Medic, this decor is military standard as per military regulations. And you're acting in an odd manner. I shall have to ask: Do you have a Permit for Acting Queenly/and or Fruity, or a signed Permission to Get in Touch With My Feminine Side form? If not I shall have to ask you to acquire one from the Social Relations Department of the Cartel. Non-regulation behaviour is a breach of regulations, which upsets me. Which in turn recquires you to fill out mroe forms, which generates further uneccessary work comapred to if regulations were always adhered to." He nodded primly after this speech. |
"Well come on then" jak said to the to muds "lets get moving that breakfast isn't going to cook itself".
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IC: "Yes sir, right away...after I've eaten, haven't eaten for a couple days, sir" he turned round and went up to the Mudokons and walked with them to their next mission: getting some food. He looked at the Mudokons, trying to think of something to say to strike up a conversation. He looked at an elderly female one. Huh, hadn't seen females often before "So...uh...why you here? Think it's gonna be nice 'round 'ere?"
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IC: "Well i'm happy if I get something to shoot man slig barracks was so dull it was the same thing over and over again do this do that shoot at this target I hope we get some action".
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OOC: I still find it strange that Chris has zoophilia towards about every other creature.
IC: Kole and Cora listened to the response of the Vernel, watching the Slig that seems to love his job. Then again, what Slig didn't? Some how, it seemed to feel as if everyone he hired was below him somehow. That wasn't something Kole wanted to see in his master, since he had enough of Glukkons thinking he was a savage. It only encouraged him to think more of the torture by those two Slig back at SoulStorm Brewery. And this place wasn't suppose to remind him of his old job, according to Cora. Kole tried to shrug that off his shoulders as Cora looked at him for a bit. Kole decided he might want to know where this Mess hall was in the first place. That probably was the most important thing to know about first. So he held up a finger to Cora, saying that he was going to be right back. Kole simply took off back to the train, so he could find a map. The train was maybe a few feet away, so it wasn't hard to walk to. He went back into the train's driving area and saw on the wall beside two window's revealing a detailed map of the camp. He looked for where they were, which would be by the gate. Kole made the Mudokon anger sound when he realized he could have been in one of four places. He just looked for some land marks around the Mess hall to find exactly where he should go. Meanwhile, Cora simply waited Kole to come back, while realizing two Sligs were around her. One was an enormous Big Bro, while the other seemed average size. She didn't feel any discomfort at all, but she realized that the smaller one was the one that was going to watch them. She felt a little more secure, for if she was beaten, it wouldn't hard as much. The only problem was that Kole disliked all Sligs, whether they were without pants or packed inside an army tank. She only hoped these ones weren't about to pick on them. Kole came back with a frustrated glance. Seemed like even the map didn't tell them where they were. It was all right, it seemed like he knew where to go. Kole realized they were ordered to move along by the smaller Slig (Jak) after he got back to Cora. He simply glanced back at his surroundings to know where he was. All he could see was wide open space, but then he saw the Medic's Hut. Kole knew that they would have to go left and forward to get the Mess Hall. He ignored the Sligs and went off, making a body language remark to have the rest follow him. Cora walked beside Kole, knowing that since he hadn't seemed completely outraged by the scene that he was okay. She felt a little less tense and continued. Suddenly, the Big Bro (Stan) had perked up a weird question. He wondering why she was here. The other Slig seemed to give an answer the Slig was expecting, but she gave him a not so pleasing answer. "Oh, um let's see. I was sent here, like the rest of the Mudokons," Cora replied in a pleasing tone, hoping not to set off the Slig. Kole grumbled. He hated to be reminded of why he here. Because the bosses felt like putting him somewhere he didn't know about. Every other Mudokon had the same story, and he doubted any of them would have any kind of freedom. He was even more insulted by the Slig's question and thought angryily, "Damn Slig. Is he completely unaware about the fact that Mudokons are things that Sligs and Glukkons just like to punish however they please? Even for little accidents?" Cora realized that Kole was batting his eyes quite violently, and placed a hand on his shoulder. That always settled him down whenever he was angry. It did work this time, when Kole started to settle down from his anger. His steps were more gentle, and you couldn't hear his eyes blinking so much anymore. Cora knew it was going to be a hard time for them. The two Mudokons at last reached the Mess Hall. It seemed rather large, and seemed almost fitting for making breakfasts. They both opened the doors to the Mess Hall, getting perpared for work. After stepping inside, they saw that everywhere seemed pretty good for cooking. There were five microwaves above extermily wide stoves, which spend along the Mess Hall. There were all sorts of pantries below the stove that either held vegetables or grain like materials. Other cabinets had cooking objects, such as butcher knives, vegetable knives, strainers, stoves that went over the grills, plates, and measure devices. Adajacent to pantries across the room were three stoves on the wall. They each were huge, fitting to make food for all the inhabitants. Next to the wall of the ovens was a counter that showed dozens of tables and chairs prepared for people to come in. The place they got into also had two pairs of push doors, that had something different on the top. One door had a sign that said 'Meat Storage' and the other 'Vegetable Storage'. Cora couldn't see very well, but each pair of doors looked like there was really cold on the other side. It seemed like your basic kitchen at a restuarant. Kole and Cora inspected the place at first and then turned around to each other. It seemed like a pretty good place to be. So Kole started to say, "Well, Cora, I guess we should make breakfast," Cora nodded and replied with a questioning tone, "But what's to make? We don't seem to have much of a menu to work with. So what can you think of Kole?" Kole pondered on the question. He had to think of what everyone would enjoy to eat. Then it came to him and he said, "How about we make toasted bread topped with opple sause and whipped cream, with the main course of scramble Clakkerz eggs and Elum Chubs dipped in Wasp's honey?" Cora just got a little hungry from hearing that appitizing meal. She replied with a pleased tone, "Sounds great sweetie! But how much? How many people are here?" Kole didn't count, but there certainly was a lot of people here. So he estimated, "About 15. Which means we probably need a lot of food. I think we should get 10 jars of honey, 30 Clakkerz eggs, 10 bags of bread, and 75 Elum Chubs. That seems fair enough. So let's get started!" OOC: Sorry about the wait, I had to come up with a breakfast for a while. Although, I am going to wait for Zerox and Slig 7665 for their response. |
OOC: Clakkerz eggs? They're like Skillya, selling their own children...'cept they aren't born yet. And probably not fertilised. Ugh, awkward, right, shutting up...
Hm. How viable would a Luskan Marauder be as an RPG character? We tend to allow Chroniclers, Sea Rexes etc. in the canon here...I dunno, but I was interested in them. I'd need more verification from you guys, really. Otherwise, I have another idea that no one's used before...8D It's so awesome. IC: Stan supposed he would have been given a reply like that, there wasn't alot he could do. Unsure how to reply, he merely gave a muffled "Hm-hm" and just kept walking with them to the food. He listened to their plans. Sounded delicious, he...well, had probably never heard of something so appetising. He was eager to try it "I'll go get everything!" He said and charged off into the store cupboard. Right, lessee...Elum Chubs. He picked up a box saying 'Contents: 50' and [laced it on the floor, then ripped open another box, removed half the contents and added that to the pile. 10 bags of bread...there was a few brands here. He thought a healthy option would be best, aprticularly if he was to keeps trong and to get stronger. he went for the 'wholemeal Spooce' bread and placed some in the pile. 30 Clakkerz eggs...they were fairly small, Clakkerz usually laid clutches of around 10. Three boxes of ten, then, and he was correct. The boxes were of ten, so he grabbed three and placed them ontop of the growing pile. Then, finally, ten jars of Wasp honey. Simple enough. At the back, they were rather dusty, but the 'use by' date was still for another few years. Honey seemed to last a long time. However, they were called "Wasp n' bee special blend honey" rather than just Wasp honey. He shurgged, grabbed 10 jars anyway, and put them in the half an Elum Chubs box he had ripped off, and placed it next to the pile. He took everything out. Right. The jars could go at the bottom, since they were in a crate and less likely to fall off at the bottom. Elum Chubs next, he piled the 50 crate then the smaller half crate ontop. Then the eggs, which were from a fairly decent brand, and in tougher than usual boxes, with extra thick board to protect them. He piled them on, then finally the soft Spooce bread. He hefted up the pile, and walked back into the kithen. He placed the lot on the floor next the table, as the pile seemed a little high to put up there "Got all the ingredients, what else can I do? Sounds delicious..." he would've licked his lips if he weren't wearing the mask. It tasted nasty, and he didn't want to risk tasting it. He settled to looking expectantly towards the Mudokons. They evidently knew what they were doing. He had no idea how to cook. OOC+EDIT: Screw that, here's the idea. A never before seen RP species! Name: Chelon Gender: Male Species: Gloktigi Age: 23 (Oddworld years) Physical Description: Fairly normal Gloktigi. Has a modified larynx allowing speech in a rather rough voice. Due to travelling and more regular movement than most normal Gloktigi (which tend to spend most time merely standing around guarding things), has more heavily muscled arms. Has a tattoo on his head of a Gloktigi in the native Mudokons style. Has biologically augmented lungs and breathing system, as this is more effective than cybernetic augmentations like Sekto had. Equipment: Not really anything...as in, nothing. Personality: Despite his species, he has a caring nature towards others, unless he has a specific reason to dislike them or hold a grudge. Is rather serious all around. Biography: Originally, Chelon was a slave of the Glukkons and a guardian of Lady Margeret. He, however, twigged on that they were in fact slaves protecting her, and were not paid or anything. Zilch. They were hardly treated well either, kept in rooms at night were they couldn't even turn around or anything, and were fed minimum rations to keep fit enough to protect her. The rest of his brethren weren't smart enough to realise they could live much better quality lvies elsewhere. Since they were the guards, there were no other guards to stop them. So he snuck away, and those who saw him could do nothing. However, among those seeing him included a Vykker. Later, the Vykker followed him and met with him in secret, and tried to discuss why he was running away. They eventually reached an agreement where if the Vykker was allowed to try to allow him to speak (he wanted to test his theory of modifying the larynx, and he had never got to use a Gloktigi before, and likely never would again) in exchange for the Vykker then taking him away from that place in one of the Labs, pretending he had bought him as a guard. So, they snuck away and escaped. He was put onto the table, euthanised and had his larynx changed. To the Vykkers delight, this worked, and so he lived around the labs, until he eventually got off when it landed in a forest so the Vykkers could go out to a base set up there. He wandered out into the wilderness. His height, strength and speed were key factors in avoiding predators, mainly large Scrabs, though they seemed wary anyway. He spent many weeks wandering, feeding mainly on Spooce or sometimes carrion he found, and drinking from lakes. He passed through various fields and such, and one day came across an ancient cave. it was late, so he entered as a place to sleep. However, it was light inside. Spooce were everywhere. Such a gathering was odd. He then noticed some native Mudokons inside, backed up against a wall by a Scrab. As he came over, the Scrab, startled by such a large creature it had never seen before, fled. The Mudokons in this part of the wilderness knew nothing of Gloktigi either. They praised him as their 'saviour' and among them, a saviour came forward. He then, with a power, marked a large tattoo on his forhead, as another Mudokon copied it into the wall, making a cave painting of it scaring away the Scrab. The shaman told him that it show at least other Mudokons that he was a friend. He then stayed the night, and in the morning woke early, thanked the shaman and left once more in his travels. More weeks passed, and he met a few more Mudokons, which looked at him with awe and wonder at what he would be with such a tattoo as he hurried past. He needed to get to civilisation now. Eventually, he came across a desert. He crossed it reluctantly after filling up on water, and came across a factory (Necrum Mines). Exploring while avoiding being spotted, he found a train. It appeared to still be active, though forgotten, but he knew not for how long. He went in (with difficulty through the small door), and looked about. He haphazardly guessed at a few levers, and off it went to the Feeco. Depot. On arriving, he wandered about, having been taught how to read when he was in the Labs. Other inhabitants often shyed away from him, or wandered what the hell a Gloktigi was doing around. Security didn;t do anything because A) It wasn't attacking anyone, and B) They were rather scared, as well as not knowing what a penalty would be if they killed it, since these weren't exactly common. He found an advertisement for a place some General Dripik had started up...aha...he'd heard about him from Lady Margeret when overseeing conversations. He was meant to be quite a good Glukkon. That seemed the ticket. He go onto the train to take him to the bus. He was not asked for a ticket... |
Ic:
When they got to the mess hall and the 2 mudokens explained there recipe slax chouldn't wait "hmm that does sound tasty well get cracking can't wait to try it" back at the barrecks all he got were rations wich were usualy made of Eulm slop all the horrible bits this whould make a nice change from that crap. |
OOC:
Last day of school for me today. So I'll be with you more regularily. IC: Vernel looked around and saw a Steef (Sagitarrius) near one of the gates. He held up his gun and pointed his gun at it, shouting in it's direction; "You've wandered onto my property, or just want a job? Either way, you gotta sign this black contract, or I'll shoot you and give you to my master! Or rather, we'll shoot you." Vernel called Banner to stop playing the drums and aim his bazooka gun. "You're surrounded now, beast. Of course, if you'd rather be a slave slave rather than slave guard, that's fine. Sign the other contract." |
OOC: @ Zerox: You didn't mention anything about your Gloktigi's ability to breath air. Is it cybernetically augmented like Sekto's pets? If so do you also have the metal legs or the normal ones? Not to mention the fact that Gloktigi have the mental capacity of a Slog.
@ Slaveless: Chris just has a lot of love in his heart. :P IC: Some infernally lame Slig(Gorrck) woke James up with a gun shot. James stood up and started to mumble angrily, "Just my luck, I got one of those Sligs who likes to work as a partner." James continued to look down from his tower at the surrounding lands. Their were a lot of bugs and barely visible Snands. Nothing that posed an immediate threat. James would of plotted to kill his annoying partner, but that would be too much effort. While standing up James started to doze off. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chris turned a slight shade of red at the Chronicler(Matias)'s assumptions. "WHO DO YOU THINK YOU ARE!?" Chris screamed at the Chronicler, "How dare you tell me what is odd and what is right! I am who I am and nothing else! If you have a problem with my personality and preference in relationship partners thats just too bad! Do you oppose all Vykker relationships or only when we act a certain way!? GOOD DAY TO YOU SIR!" With that Chris stormed into the ugly tent and sat down at his desk fuming. Jim watched as Chris entered the tent, but when the Vykker realized he was being looked at he yelled, "DO YOU HAVE A PROBLEM WITH MY LIFE CHOICES TOO!?" Rather then evoke the PMSing Vykker's wrath Jim didn't say anything and just went back to work. As Jim scrubbed the blood he heard the Vykker burst into tears. Jim wanted to comfort the Vykker but feared another mood swing. |
OOC: @Zerox: A Gloktigi? Really. Will it have some sort of weakness?
Also, I choose Clakkerz eggs out of four choices. It was either Clakkerz eggs, Mudokon eggs, Gabbiar, or some random new species. I saw that the demand for Mudokons was so high that there probably wouldn't make sense if they had unfertilized eggs. That would shake up Vykker Labs' profits a bit. Gabbit eggs doesn't seem likely if the species if going extinct. And at last, I wasn't crazy about making a new species. It just doesn't right to do that until more about Oddworld is revealed. @Venks (Aren't you so happy that I'm doing this for you?): Chris has a lot of love at heart? But how come it tries to hit on every other species? By the end of the day, no one wants to be with him. Not even a Vykker. Like I said, Vykkers have Ineedmoneysexuality. They only mate with their business partners to increase their partnership to accuire new research. Nothing more, nothing less. IC: Cora and Kole watched as both Stan and Jak had a look of appeal from the recipe they just thought up of. The Big Bro seemed more excited than the other, since he was started to find all of the ingreidents they needed for their breakfast. It saved them lots of time and effort, and for once a Slig did their work. Kole had to say, it seemed pretty nice to see a Slig that liked what they were doing. Cora went over to Kole and whispered, "See, not every Slig is out to kill you. Some are here to help," Kole replied with a little stuborness, "Well, he's okay. He hasn't quite made up for the insensitive comment about our 'freedom'," Cora just smiled and rolled her eyes. When will that boy ever learn? Besides that, she looked at the Big Bro and tried to think up of a job for the eager Slig. He probably didn't have any cooking skills, so they would just have to give him less complex jobs. That seemed fair enough for him. So Cora said to Stan, "Well, I guess we could give you the job of placing warming up the Elum Chubs. That seems pretty easy to do. Just place each and every one of them in rows and columns on a sheet metal. When you're done, you can place them into one of the ovens. The wheel should be turned to turn on the oven and raise the heat to maybe 435 degrees. We would need to wait about fifteen minutes before they will be done. Although, I should be the one that should cut them up first. And after, we will handle it from there. Is that okay?" While Cora waited for a response, Kole tried to find some pans to go onto the stoves. He needed them for the bread. He grabbed a bag of Spooce bread, some cooking oil, and a pan that held twenty sheets of Spooce bread at a time. Kole placed the pan on the stove and opened the bag. Each bread made the shape of a triangle, which was normal for a slice of Spooce bread. He took out the cooking oil and spread it out on the pan. It covered the pan quickly, and Kole started twist the wheel that turned on the stove. The stove quickly lit and the cooking oil could have Spooce bread placed on it. He also had a patchula (sp?) at hand and flipped the bread at certain time. He knew what he was doing and knew exactly what he suppose to do. This was going perfectly fine. |