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-   -   Dont make sense! (http://www.oddworldforums.net/showthread.php?t=12139)

kjjcarpenter 05-08-2005 03:18 AM

Dont make sense!
 
Have any of you noticed in AE when you are in Feco Depot and you go to were the Greeter is, the screen between the entrace to SoulStorm and Feco Executive Office. There is a door blocked off and a sign says coming soon and you know what it is? Why its...VYKKERS LABS?!?!?!
Is it me or does anyone else find it stange that Vykkers Labs was a spaceship and there was no possible way to get to it by train.
Dont make sense!

andy86 05-08-2005 03:35 AM

It could be a flying train. Or a train to a station from where you can take a flying train. Whatever those flapping vehicle things are.

kjjcarpenter 05-08-2005 03:46 AM

Could be but its a train station.

andy86 05-08-2005 03:49 AM

[Thread hijack]
Agreed. This is why one of my options is that a train departs from through that door, which takes you to another station, where you may board a flying train.
Not that there's any reason why flying trains wouldn't be allowed at FeeCo except they were never mentioned.

Xavier 05-08-2005 08:19 AM

My Idea was that the Train goes from the FeeCo Depot to a kind of Station full of Blimps that goes from that station to VL and back.

Adder 05-08-2005 08:21 AM

Or maybe a train going to Vyker Lab's docking area.
(I assume it has to land SOMETIME)

Abe16 05-08-2005 11:34 AM

:

My Idea was that the Train goes from the FeeCo Depot to a kind of Station full of Blimps that goes from that station to VL and back.

You took the words right outta my mouth Xav.

Esus 05-08-2005 12:22 PM

The train could either go to the docking area, or a Vykkers Lab which is ground based.

Nate 05-08-2005 08:09 PM

...or possibly at the time that they made AE Vykker's Labs wasn't going to be a spaceship.

*ducks as dirty boot thrown at head*

Nath 05-09-2005 08:35 AM

I remember someone asking alf this before. Of course he replied like this.

"Just because you saw a sign saying 'Vykkers Labs coming soon' doesn't mean that it will be there. If you saw a poster for the circus in a shop window it doesn't mean that the circus will be in that shop."

Well that was the jist of what he said. But that sign does point to that door.

Fuzzle Guy 05-09-2005 09:46 AM

Maybe it's just an advertisement for Vykkers labs, not a sign to say that a train goes there, if yo ugo to a train station and see big posters, you don't think that they take you to perfume factories and things.

Another thearoy is that OI didn't know that Vykkers labs was going to be a blimp.

sligco 05-09-2005 01:47 PM

no im pretty sher that it goes 2 were vykers lab lands i ,mean they need oil

that jerk 05-12-2005 03:36 PM

Or maybe they just relocated to get away from the trains.

Al the Glukkon 05-12-2005 03:48 PM

:

The train could either go to the docking area, or a Vykkers Lab which is ground based.

Yes, this is very possible. There are other labs.

paramiteabe 05-13-2005 06:21 AM

There was an old theory that somewhere on Mudos there was a ground base Vykkers Labs. This suggest that maybe the feeco trains travel to this ground base which would so happen to be the main Vykker's facility.

I can definitly see a scene in which there is this vast labortory with Vykkers ships docking and redocking with it. Almost like a huge hub or Blimp Hanger Oddworld style.

Wil 05-15-2005 04:27 AM

The Labs in Munch's Oddysee was Vykkers Labs 12, which rather implies that there are at least 11 other Vykkers Labs, any number of which could be based on the ground. There is a Vykkers Underground Facility, the entrance to which is depicted in The Art of Oddworld Inhabitants.

But the fact that OWI didn't plan on making Vykkers Labs airborne at that point in time is almost definitely true also. ;)

paramiteabe 05-15-2005 08:16 AM

Hey Max is there any illustrations dypicting the underground facility? If so post it I would love to see something like that. Unfortunately I don't own The Art of Oddworld which I truely need to fix but yeah I would like to see something like that.

Paramiteabe... :fuzblink:

kjjcarpenter 05-16-2005 02:14 AM

When do you see it say Vykkers Labs 12?
And if you can please post that picture.

Xavier 05-16-2005 03:56 AM

PA, the picture is only in the book... so we can't post it here
chirpy7, it's on this picture:
http://www.oddworlduniverse.com/togg...O/CAMO0043.jpg

kjjcarpenter 05-17-2005 02:58 AM

Looks like 13

WildScrab 05-29-2005 02:15 AM

Maybe it wasnt to anything just to make you wonder,Cause Vykkers labs was running the same time as Feco!? maybe it was just a diff Section,bit to late to find out what it was now anyway lol Ka-BooM

AWWW 05-29-2005 02:31 AM

:

Looks like 13

Yep that sure does look like "13":confused:.
The entrance in Abe Exoddus would have been a underground one (maybe the one that Sam's held in, cos' the concept pics of them looks like it would be very deep underground).

It does make sense that of the possbility of more then 1 Vykkers lab on Mudos, otherwise they would be too easy to wipe out the Vykkers crazy experiments and product lines...

Xavier 05-29-2005 02:55 AM

zoom in, you'll definatly see it's a 12...
or else ask Silvio :p

Godlesswanderer 05-29-2005 06:13 AM

It's definately a 13. I did a bit of photoshopping to make the number stand out a tad more.

http://i2.photobucket.com/albums/y11...rer/vykker.jpg

Xavier 05-29-2005 07:00 AM

look at the under part of the second number, it's not shaped like a 3...
the part that makes you believe it's a 3 is simply a shadow

Godlesswanderer 05-30-2005 06:54 PM

A shadow of what? I cant see anything that would give it the right shape shadow to make a 2 look like a 3.

big bro boogie 05-31-2005 06:23 AM

Godlesswanderer's right this time. Face it it truly is a 13. it aint a shadow cause the part where the 3 goes up again is red.
But this might be the wrong picture so, we can't ever be sure

drakan90 05-31-2005 12:24 PM

does it REALLY matter if its a 12 or a 13. Honestly?

And in response to the actual topic:

In you want to look at it properly, there's a sign for a Vykkers Lab train because the people down at Oddworld were just giving us hints about what was coming in the next game, and as Nate_dog_woof said, they probably hadn't designed the Labs yet, so they hadn't made it airbourne.

And if you want to take the preferable in-universe look at it, I've always thought it would go to a docking bay of some kind, either for the labs, or for blimps to get to the labs.

and...flying trains? Dude, they're called Planes. ;-)

... ...and yeah thats a 13 I reckon

kjjcarpenter 06-04-2005 04:33 AM

So its settled (at least for me).
The sign in Feco points to the Underground Vykkers Labs entrance (which I am guessing is Number I and were the over ships can come for fuel), and Number I is were Sam is.
Abe and Munch (and the Fuzzles) blew up Number 13 so there are at least 11 more Airborne Vykkers Labs out there.

AGREE?

Nate 06-04-2005 04:45 AM

Not necessarily number 1. The numbers may only count for the airborne ones. Home base may be something completely different. And I doubt they would keep Sam there as the whole point of Vykker's Labs being airborne was for security. Sam would be kept in as safe a place as possible.

I wonder why the lab in MO had so many egg crates there if Sam wasn't on board. What do you think they did with them?


Is my memory screwing up or do I remember hearing something about Sam being kept in the ruins of RuptureFarms?

big bro boogie 06-04-2005 10:08 AM

i think your memory is messed up
rupture farms is emptied by abe... remember
and the egg crates were there to be hatched, probably.

Xavier 06-04-2005 11:15 AM

:

I wonder why the lab in MO had so many egg crates there if Sam wasn't on board. What do you think they did with them?

to transport them...
to sell them...
to use them...

plenty of solutions :p

Nate 06-04-2005 06:27 PM

Yeah, but if Sam was located in one airborne Vykker's Lab, why would they then transfer the eggs to another for transportation?

:

i think your memory is messed up
rupture farms is emptied by abe... remember

Rupturefarms was emptied by abe but not destroyed. Abe and Munch were originally supposed to return to the ruins of Rupturefarms in MO, I thought because Sam was being kept there.

kjjcarpenter 06-05-2005 12:48 AM

I have a theory.
Mabye the Underground Vykkers Labs (1) is in Rupture Farms (in the Stockyards) that is why Abe and Munch were to return.

P.S. For gods sake I am sick of people saying Rupture Farms is empty, out of buisness, blown up, or shut down! Finish Abes Oddysee, it is shut down, easaly able to turn back on, not blown up, will not be out of buisness for long, and all Molluck has to do is make a phone call and he could have a thousand Mudokons and 10 000 sligs!

Wil 06-05-2005 02:41 AM

RuptureFarms is out of business indefinitely. Molluck can't make any phone call because he's wanted by the Magog Cartel and is awaiting a trial, probably a death sentence. He's in hiding. No other Glukkon is willing to take control of the facility because, although they'd love the power, wealth and fame, they would have to pay a massive fine up front for its destruction. They refuse to take control, so it's Lady Margaret who's facing paying the bill to the Chroniclers.

Originally, Sam was supposed to be held captive in Vykkers Labs, not the ruins of RuptureFarms - they were simply going to appear at the end of the first level of Munch's Oddysee. The Shaman actually says in the game that the ship is stockpiling Labour Eggs to sell to the highest bidder - apparently slave labour is a diminishing force, considering Abe's actions. As for where Sam is actually kept, it's difficult to say. With OWI out of game production, the Munch's Oddysee film could come out first and overwrite the story that the game presents.

kjjcarpenter 06-05-2005 03:21 AM

Molluck can start Rupture Farms whenever he wants and the probability that all the sligs in Rupture Farms are dead is probaly 100/1. He would have a nice army for anyone who dares cross his path. He may be in hiding, inside Rupture Farms but he wouldnt get captured.

Anyway back onto topic.

big bro boogie 06-05-2005 10:14 AM

if there are sligs left there, they'd probably capture molluck on sight for big cash.
and the topic is already solved, you sead so
:

So its settled