Oddworld AO and AE style Ideas
What would be your ideas for things or features that could/should have been included in the AO and AE style Oddworld games?
For Example, I think it would have made the game better if there were Breakable Slam Doors,Cameras (like the one from AO Intro Video) that could see you if they were facing the right way (would have some sort of indication of where it can and can't see you such as, A Red Beam coming from the lense) and set off an alarm. Post your AO or AE inprovements\ideas here! |
good idea, SligStorm!:D
I think It would be cool if you can ride Scrabs and Paramites in the game:p |
The ability to possess Paramites and Scrabs in AO, Paramites in the Stockyards, Paramites in the actual Paramonian forest, and Scrabs in the actual Scrabanian Desert.
Being able to possess fleeches in AE, and being able to shoot em! -_- |
Having Meeches and Vykkers in the game, and being able to possess them.
@SligStorm: Is your avatar really from the SligStorm would-be game or did you create it? |
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You really think it looks that good? :) |
In AE I wish you could get into Vykker's Labs, it's very annoying in FeeCo Depot when you see that sign: VYKKER'S LABS COMING SOON
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I liked those Vykker sprites... btw, can't you replace those drawn bombs, lightning, etc. with sprites copied from AO/AE? Btw, when I go to the link in your sig it gives me database error =/
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I'd have liked to have infinite grenades in all areas of the game of AO. I'd like blowing up Scrabs and all, but I'm not allowed.
Posession of Slogs, and a more complicated control as a result. More crawling Sligs areas. There was only two, including the Dripik final area. More Sligs controlling Slogs areas. Elum in AE. May not have been possible, but we have PS2 now. Meeches, since they presumably DO exist in small and isolated herds, plus some Mudokons presumably would have worshipped them. Beating/shooting Fleeches with Sligs, Scrabs/Slogs/Paramites/Sligs=more possible combinations than were possible in the final game. (Scrab charges Greeter and kicks it flying, resulting in Greeter blowing up, or paramites attacking a Slogs, etc.) |
I wish you could see some Paramite vs Scrab action... But they say if that DID happen (like glitch or something) the game would freeze. lol...
I saw a picture of a Paramite in Stockyards... Where a Scrab was suppose to be, I think it was PS though... Either way, I wish they were in there too. |
Oh no... Not the whole Paramite Stockyards thing again... No one, I mean no one start asking about Paramites in the Stockyards! :fuzemb:
Paramite vs Scrab would be very freaky, I don't think they should meet at all, it's like the Mudanchee and Mudomo tribe joining into one, weird... |
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That picture of the Paramite in Stockyards is not in the PS version.. Since I own AE and AO for both PC and PS... The reason I think its there beacuse some of those screenshots were old Ideas for the game.. It would have been much better and more realistic to the story to have Paramites AND Scrabs in the Stockyards.. |
I always wanted to shoot scrabs and paramites in AO. I don't know why, I guess it would just be kinda cool, since it's one of the many things you can't do in that game.
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Sometimes I wish Abe was armed... I hate being cornered by a Scrab... It kinda makes me jump sometimes. :)
You have to kind of think about the stock yards too. I am sure there are multiple stock yards, that one was particularly for Scrabs probrably. |
Or Abe could have been in a certain part of the Stockyards, I'm sure they'd have Paramites in other cages that we don't see.
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I think the reason for the scrabs being in the stockyards is beacuse it makes the strategy harder... you would have to have 2 paramites to make up for 1 scrab..
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Right, can we please stop talking about Paramites in the stockyards, I'm sorry but... There used to be a thread about it that I made, and I regret making it now, it was very annoying... :p
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Something I'd've liked to see is an alternate ending. I mean, there is a good ending, and there is a bad ending, but what about a perfect ending, or a completely opposite movie. That would've been interesting.
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Or a fence-sitter ending.
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How do you know that scabs are twice as strong? |
Because Scrabs attack on sight, where as Paramites will only attack if you corner them... and only if they are in packs.
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Hey come on, people. Seriously. The entire uniqueness of the game is mostly in the fact that Abe is not armed, has nothing but his loincloth and chanting, and somehow has to make it through all of the shit OWI's pitted him against. If he were armed, gameplay wouldn't be as interesting. Same goes for possessing Paramites and Scrabs.
I agree though, it would have been very nice to see 4 separate ending movies... And there are Paramites in cages you can't see...I said this in the Q&A thread one time, but if you listen very closely to the sounds in the Stockyards/Free-Fire Zone, not only will you hear Scrabs, but you will hear those Paramite-clickey sounds. |
You're right, Skillya, weapons would be shit for Abe...
I heard the Paramite sounds in the Stockyards, freaky... |
I think I would like AE to have that same dark feeling that AO had. I mean, AE was challenging to some point, (espically without the QuikSave), but their wasn't that silent, there's-something-about-to-crawl-behind-your-back-and-kill-you feeling like in AO.
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I know what you mean... but it wasn't the gameplay that did that for me, it was the art, soundscape, and environment. And the story. I loved the humour, and the brightness of the game is fondly recalled, but I do want a return to the darkness of AO. Not the darkness of Fangus, Stranger or Siege. I want the spiritual "mudokon past" of AO. Necrum came close to that.
Maybe it was also a change in the technology, the replacement of the 3D render tool for the screens with the prop house, but the graininess of AO really gave it something. |
That's exactly what I drone on about when explaining the difference between Abe's Oddysee and Abe's Exoddus to recent converts. But I really can't put it into words. AE didn't have the same Oddworld feeling that AO did. I'm not saying it's a bad game --- I agree that AE was absolutely brilliant, but this dark, spiritual, forbidding feeling that hung about the environments --- in AE that was completely lacking imo.
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there's already the elum to ride, it should be enough :p
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