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Maybe it's a bug, or intentional, to get the players learn runjumping at this particular moment?
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The game doesn't snap to any kind of vertical grid, so it would be no problem to raise the platform just enough to make a difference. Given that hoisting is controlled manually by special objects on the end of platforms, it's also possible that they hacked in a run-jump only hoist object that was only used once.
If it's the one place in the game run-jumping is forced over hoisting, then it's probably intentional. |
Yes, actually there are certain ledges that can't be hoisted to, but can be run-jumped to. I forget exactly where they are, but I'm 100% certain they are in the game, probably in the Scrabanian trials somewhere.
Or at least, I seem to remember there were. |
I think there’s a couple in Exoddus too. Bonewerkz and Necrum vaults, I wanna say.
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Yeah, they're much more common in Exoddus, I just didn't know they were in Oddysee.
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Munch's Oddysee did.
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AO and AE didn't though.
If there's a sequel to AOHD, I'd love to see mudombies make it into it. Providing they could find a good reason why. |
Yeah, because the video game industry is in a dire need of even more games with zombies.
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I find it interesting that the sounds for the mudombies seem to be a part of AEs sounds.dat file, yet they don't make an appearance.
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They have recorded the mudombies sounds? What do they sound like?
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They were more like mummies or draugr than zombies, really.
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Because of the way the game reads sounds.dat it was probably easier just to leave the mudombies in.
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Sounds to me they were meant to be in Necrum. That would of been pretty neat.
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The entire fact that mudombies were going to be a thing still cracks me up.
I imagine they'd be squeezed into a few secret areas later in the game when Necrum stops being super relevant. |
A little off topic here, but all this talk of Mudombies got me thinking.
I think Oddworld could seriously work as a horror game. I'm not talking Slender jump scare shite. I'm thinking genuinely terrifying like Amnesia. Places in AE were creepy enough as they were, imagine Necrum in pitch blackness; with a few torches being the only light source then seeing a Scrab or Paramites coming out of nowhere, chasing you. ...Pretty much Amnesia but set in Oddworld. |
I believe MO has given some people nightmares, too!
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I don't think Amnesia's that scary, to be honest.
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Look out, we got a badass over here.
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I'm speaking objectively. It's overrated, and compared to something like Silent Hill 2, there's no contest.
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You’re comparing two very different types of horror. Don’t.
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I didn't find Amnesia scary but that's mainly because I had a hard time taking it seriously after running into the first gatherer and getting a good look at it's face. I ended up dying because I was laughing too hard.
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Also my friend thought that Mudokons looked like the gatherers. |
I'm not sure, but I think the Fearitales games were meant to have some horror elements.
EDIT: Dear god. I only just noticed the 'Fairytale' pun. |
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Holy shit, Nate's a genius. No seriously I only just got that when you said it! =O
Also Amensia made me wizz myself. |
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Amnesia is the only game that I've played that's truly terrified me. At the first time playing. I had fricking cold sweats and shakes. It probably was an overreaction I admit. I can't handle horror games like some. :) Anyway that's enough Amnesia talk before Nate or Wil throws me into the off topic sharks. They exist right? |
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I think I've said this before, but since people perceive things as "overrated" relative to their own opinion* (i.e. to rate something more highly than the speaker is to over-rate it), calling something "overrated" is literally equivalent to "some people like this thing more than I do".
Which, unless you are the most dedicated fanboy on the planet, is true for pretty much everything - making it the single most meaningless non-criticism I can think of. *Also making "objectively overrated" an oxymoron |