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No. New 'n' Tasty is its title. And its title is descriptive enough that it doesn't need an extra subtitle.
What you're suggesting (deliberately or not) is something along the lines of "Oddworld: Remade: Abe's Oddysee: New 'n' Tasty". |
I have no idea where you're getting that from. We're not even talking about AO's title. I was simply saying that the AE remake should be titled "Oddworld: Abe's Exoddus: New 'n' Tasty', similar to AO's "Oddworld: Abe's Oddysee: New 'n' Tasty".
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Hmm... well, I guess we could think of it this way:
If the two games, given the situation that they were both remade, had lock-on material and could be played as a single game, provided you owned them both, then I'd be moreso in support of the use of New 'n' Tasty as the subtitle for both. Reason being, if part one and part two can be played both individually and in combination, using the same HD subtitle for both halves of the first Quintology entry makes sense. |
How about Oddworld: Abe's New N' Tasty Oddysee? =D
It even rhymes! You can't ask much more than that! |
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Thats what i was wondering..
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Same thought. Right here.
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Stop stealing my fucking thoughts, guys. Geez.
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The thoughts about fucking?
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[Insert Giggity Here]
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Rhyming isn't your strong point is it Hulaa.
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He meant 'Tasty' and 'Oddysee'. Whilst it is certainly a tenuous rhyme, you guys are dumbarses if you couldn't work that out.
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Alternatively they're pricks for pretending they couldn't.
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To be honest rhyming isn't my strong point.
:tard: |
Having two words in a phrase that rhyme does not make the phrase rhyme.
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Rhyming rhyme with rhyme? Brilliance.
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I've never thought OANST is such Shakespeare
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Now you know, you shuttered juttery of darkest starking midwinter night.
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You're so good at this
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That's enough.
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Okay, let's back to topic busta rhymers - it would be nice "touch" to add some short ride on elum in monsaic lines (I mean, it's about a little enhancement of the area). For example - Abe's going through well to the deeper places of ML, which looks like this http://blog.us.playstation.com/files...ld-440x270.jpg
and summon the elum for ride. Then, Abe's going again to well (after 1 or 2 minute-action-ride) and get back to brighter "level" of monsaic lines. This little idea could also be a good practice-mode to ride elum. |
Are you sure that's ML? I always thought it was concept art for Paramonia.
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It seems to have elements of both lands. It might be on the way to Paramonia.
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I think the journey should be longer between Monsaic & Paramonia/Scrabania, just a well from one place to another seems quite cheap, i guess budget back then may have made the game shorter
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Speaking of ideas and Elum, I'm sure one or more of us actually felt some sort of emotion when leaving him behind. Or at least we all tried to get him past that last row of mines in Paramonia.
Anyways, the idea i'm trying to get across is what if we subtly make it that bit more sad. Not saying sadness is a good thing, but for a good dramatic effect that shows player depth/relationships, we have Abe greet Elum by patting him or playing with his face like a wrinkly puppy when they first meet. Something to show that Elum is a friendly creature, regardless of his size, face talons and tiny vestigial Trex arms lol. Going on from this idea, make Abes departure a sad one. For instance, when Abe gets to the point where he must part ways, he pats Elum on the head one last time and says goodbye. (separate animation from the 1st pat) I could go further and say that when you first meet Elum, the sligs in those places have him chained up and he is just sitting down like a lazy, miserable dog and the bell opens/unlocks the chains, instead of him just appearing at the sound of the bell. But I don't want to stow away from the originality of the game and its process. Unless this is passable that is. Let us know what you guys think :) |