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-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Nate 10-05-2012 04:44 PM

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In that case then, do people really need to have the same subtitle attached to realise that “Oddworld: Abe’s Oddysee: Shiny New Subtitle” and “Oddworld: Abe’s Exoddus: Shiny New Subtitle” are both remakes of classic games and are part of the same set?

Yes. Yes, we do.

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They all already have a shared subtitle.

"Oddworld:"

The originals aren't going anywhere. It can be assumed that people who enjoy the remakes will enjoy the orginals too and vice versa, so I don't see why we need to make a seperate run of titles. We'll end up with a serious case of Colon Cancer.

By that logic, O:AO:NnT didn't need the subtitle at all.

MeechMunchie 10-06-2012 04:04 AM

No. New 'n' Tasty is its title. And its title is descriptive enough that it doesn't need an extra subtitle.

What you're suggesting (deliberately or not) is something along the lines of "Oddworld: Remade: Abe's Oddysee: New 'n' Tasty".

Nate 10-06-2012 04:25 AM

I have no idea where you're getting that from. We're not even talking about AO's title. I was simply saying that the AE remake should be titled "Oddworld: Abe's Exoddus: New 'n' Tasty', similar to AO's "Oddworld: Abe's Oddysee: New 'n' Tasty".

marlz 10-06-2012 11:11 PM

Hmm... well, I guess we could think of it this way:
If the two games, given the situation that they were both remade, had lock-on material and could be played as a single game, provided you owned them both, then I'd be moreso in support of the use of New 'n' Tasty as the subtitle for both.
Reason being, if part one and part two can be played both individually and in combination, using the same HD subtitle for both halves of the first Quintology entry makes sense.

Hulaabeo 10-09-2012 02:57 AM

How about Oddworld: Abe's New N' Tasty Oddysee? =D

It even rhymes! You can't ask much more than that!

pupbenny 10-09-2012 06:33 AM

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How about Oddworld: Abe's New N' Tasty Oddysee? =D

It even rhymes! You can't ask much more than that!

It.... rhymes?

Scrabaniac 10-09-2012 06:38 AM

Thats what i was wondering..

OANST 10-09-2012 06:45 AM

Same thought. Right here.

STM 10-09-2012 07:35 AM

Stop stealing my fucking thoughts, guys. Geez.

Varrok 10-09-2012 08:54 AM

The thoughts about fucking?

Scrabaniac 10-09-2012 09:21 AM

[Insert Giggity Here]

Crashpunk 10-09-2012 10:37 AM

Rhyming isn't your strong point is it Hulaa.

Hulaabeo 10-09-2012 10:55 AM

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Rhyming isn't your strong point is it Hulaa.

...No... No it isn't...

Nate 10-09-2012 10:27 PM

He meant 'Tasty' and 'Oddysee'. Whilst it is certainly a tenuous rhyme, you guys are dumbarses if you couldn't work that out.

Wil 10-10-2012 01:44 AM

Alternatively they're pricks for pretending they couldn't.

Hulaabeo 10-10-2012 02:52 AM

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He meant 'Tasty' and 'Oddysee'. Whilst it is certainly a tenuous rhyme, you guys are dumbarses if you couldn't work that out.

Thanks for catching onto that, I thought those two rhymed. P:

Crashpunk 10-10-2012 05:33 AM

To be honest rhyming isn't my strong point.

:tard:

OANST 10-10-2012 06:26 AM

Having two words in a phrase that rhyme does not make the phrase rhyme.

MeechMunchie 10-10-2012 10:59 AM

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Having two words in a phrase that rhyme
Does not make the phrase rhyme

Hey, that rhymes!

Bullet Magnet 10-10-2012 11:23 AM

Rhyming rhyme with rhyme? Brilliance.

Varrok 10-10-2012 02:09 PM

I've never thought OANST is such Shakespeare

OANST 10-10-2012 02:11 PM

Now you know, you shuttered juttery of darkest starking midwinter night.

enchilado 10-10-2012 02:51 PM

:

Now you know, you shuttered jutter
y of darkest starking midwinter
night.

It rhymes!

Varrok 10-10-2012 08:06 PM

You're so good at this

Nate 10-11-2012 02:42 AM

That's enough.

Clannfear 10-11-2012 10:27 PM

Okay, let's back to topic busta rhymers - it would be nice "touch" to add some short ride on elum in monsaic lines (I mean, it's about a little enhancement of the area). For example - Abe's going through well to the deeper places of ML, which looks like this http://blog.us.playstation.com/files...ld-440x270.jpg
and summon the elum for ride. Then, Abe's going again to well (after 1 or 2 minute-action-ride) and get back to brighter "level" of monsaic lines. This little idea could also be a good practice-mode to ride elum.

Phylum 10-11-2012 10:32 PM

Are you sure that's ML? I always thought it was concept art for Paramonia.

Slog Bait 10-11-2012 10:37 PM

It seems to have elements of both lands. It might be on the way to Paramonia.

Scrabaniac 10-12-2012 09:31 AM

I think the journey should be longer between Monsaic & Paramonia/Scrabania, just a well from one place to another seems quite cheap, i guess budget back then may have made the game shorter

V_O_T 10-13-2012 01:01 AM

Speaking of ideas and Elum, I'm sure one or more of us actually felt some sort of emotion when leaving him behind. Or at least we all tried to get him past that last row of mines in Paramonia.

Anyways, the idea i'm trying to get across is what if we subtly make it that bit more sad. Not saying sadness is a good thing, but for a good dramatic effect that shows player depth/relationships, we have Abe greet Elum by patting him or playing with his face like a wrinkly puppy when they first meet.

Something to show that Elum is a friendly creature, regardless of his size, face talons and tiny vestigial Trex arms lol.

Going on from this idea, make Abes departure a sad one. For instance, when Abe gets to the point where he must part ways, he pats Elum on the head one last time and says goodbye. (separate animation from the 1st pat)



I could go further and say that when you first meet Elum, the sligs in those places have him chained up and he is just sitting down like a lazy, miserable dog and the bell opens/unlocks the chains, instead of him just appearing at the sound of the bell. But I don't want to stow away from the originality of the game and its process. Unless this is passable that is.

Let us know what you guys think :)