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-   -   Oddworld at E3 2014 (http://www.oddworldforums.net/showthread.php?t=21614)

Crashpunk 06-11-2014 11:59 AM

I think it will be uploaded to YouTube on Playstation's official channel once the stream is over.

Samtastic 06-11-2014 12:02 PM

Here is the link:
https://www.youtube.com/watch?v=G0fghlngVgg

Scrabaniac 06-11-2014 12:03 PM

Sam, I love you.

Samtastic 06-11-2014 12:04 PM

See I can find things quicker than you guys sometimes!

Holy Sock 06-11-2014 12:09 PM

Rewatching that video again is getting me more and more excited for the game though. Man, it's looking pretty great.

Scrabaniac 06-11-2014 12:15 PM

I cracked up when the slig beat up the dead mudokon.. Just to be a cruel haha

Holy Sock 06-11-2014 12:19 PM

I feel like I'm being a real Negative Nancy here which completely belies how impressed I am with what JAW have done with the game.

But I noticed a clipping(?) issue with the "beaten-up" Mudokon Abe runs past at 8:12. His leg seems stuck on the ground. I'm just mentioning it since jaw_alex was going on about feedback when someone else pointed out the clipping issue with the UXB animation.


Crashpunk 06-11-2014 12:22 PM

99% of games with ragdolls have them glitch out in some form.

Varrok 06-11-2014 12:24 PM

I find it weird that they added ragdolls. But okay.

Remember the scene when you shoot like a million slogs? Prepare for a glitch-fest

Holy Sock 06-11-2014 12:25 PM

I'm sure they've noticed it, and you are completely right there Crash, but I just figured I'd point it out anyway in case it's an easy fix

Scrabaniac 06-11-2014 12:30 PM

I think it looks amazing, The voices are slightly different in the sense of more cartoony, but i can handle that i guess. The Mudokons sound like those talking chipmunks that had a few terrible films though.

Holy Sock 06-11-2014 12:31 PM

Well there's a different variety of voice actors this time around whilst the original was the same voice at different pitches.

Crashpunk 06-11-2014 12:34 PM

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I find it weird that they added ragdolls. But okay.

Remember the scene when you shoot like a million slogs? Prepare for a glitch-fest

Oh god.

And Lorne said that they added ragdolls to add more randomness and comedy to the deaths. I can imagine it being pretty funny.

Clannfear 06-11-2014 01:18 PM

When you'll watch all stock's and rupture in motion, you will change your opinion, trust me.

Holy Sock 06-11-2014 01:32 PM

I think that, after a couple of hours (maybe even sooner) you'll get used to the faster animations. It's only because we've played hours upon hours upon hours of the originals.

V_O_T 06-11-2014 01:54 PM

I like how he inches to the UXB to get closer to it but I love how good the manic slig laugh is when Abe gets control of him holy shit lol. Also, the soundtrack sounds wicked and very close to home.

Is there any raw gameplay footage up atm? I wish the camera was zoomed in the whole time lol. It's looking great, even if the animations need a small bit of tweaking, the rest looks fantastic. I like how they came up with the steam zones. That is a great way to add the extra shadow areas.

Looking so forward to this.

Varrok 06-11-2014 02:08 PM

:

I like how he inches to the UXB to get closer
I like how he never needed to in the original.

STM 06-11-2014 02:27 PM

Bloody fuck. Two new pages.

V_O_T 06-11-2014 02:30 PM

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I like how he never needed to in the original.

Me too, but what cha gonna do.

when sligs come for you. Lol sorry :c

Oziah 06-11-2014 02:44 PM

Probably the only one here who will miss those original box transitions once you entered a door. I used to love the speed, and the sound when it happened :p the rhyming couplets are cool but I prefer the old way.

Also hope they still use the yellow mudokon face for a loading icon, and include that weird loading sound!

Little things like that are
are important to me haha.

Still, it looks like a lot of fun :)

JennyGenesis 06-11-2014 03:17 PM

Oh god! Those text transitions, they are awful!

However, I understand why they were done, obviously the systems aren't powerful enough to load the entire level in one block to have a smooth transition through the entire location, but still, I hate them.

Connell 06-11-2014 03:30 PM

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I used to love the speed, and the sound when it happened :p the rhyming couplets are cool but I prefer the old way.
are important to me haha.

That noise will be in my head forever. I guarantee it.

Varrok 06-11-2014 03:38 PM

:

However, I understand why they were done, obviously the systems aren't powerful enough to load the entire level in one block to have a smooth transition through the entire location
You don't have to lead the entire level to do that. It's not 00's anymore.

Havoc 06-11-2014 03:42 PM

I could start nitpicking the gameplay again, but I've decided that most (if not all) of it is pure nostalgic comparison to older times and that's not what this game deserves.

The gameplay looked awesome. Loved the new elevator transition at the end of the Zulag. Really really wanna play this thing!

JennyGenesis 06-11-2014 03:43 PM

Anybody notice the thing with the bottlecaps? I saw an LED screen speak about it, and in one shot, you can see Abe throw one at a wall.

Scrabaniac 06-11-2014 03:48 PM

Yeah i noticed that too, Seems like a neat idea for beginners and for us to get used to the new throwing technique... Not sure if distracting the sligs with them would make it too easy though.. Not Sure. Also how do you get an unlimited supply is what i wanna know :P

Edit: I''ve only just realised that the elevator is in replacement of the door that transitions to the lower level with the grenade machine and the electric gate blocking off where you return -.- God i'm getting slow!
Double Edit: Now ive only just realised that the very first bit of gameplay we see, the alarm is still going off from when the camera spotted Abe in the introduction cutscene :P

Ledeux 06-11-2014 04:03 PM

im pissed they didnt stay zoomed in the whole time

JayDee 06-11-2014 04:09 PM

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That noise will be in my head forever. I guarantee it.

If I ever need a colonscopy I want that sound to play.

Holy Sock 06-11-2014 04:33 PM

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Oh god! Those text transitions, they are awful!

However, I understand why they were done, obviously the systems aren't powerful enough to load the entire level in one block to have a smooth transition through the entire location, but still, I hate them.

Really? I thought they were much better than any boring ass loading screen I can think of.

STM 06-11-2014 04:56 PM

Oh...man. I have no words...amazing.

I wondering what's the cheapest I can buy a PS4 now. >.>

I need money damn it.

Slog Bait 06-11-2014 04:58 PM

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If I ever need a colonscopy I want that sound to play.

Bro what is with you and things up peoples' butts

JennyGenesis 06-11-2014 04:58 PM

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Really? I thought they were much better than any boring ass loading screen I can think of.

The point I was making, was that you could get through Rupturefarms without a single loading screen.

STM 06-11-2014 05:04 PM

No because the little yellow faces acted as loading screens. So you couldn't...

Scrabaniac 06-11-2014 05:14 PM

watch this yall, Someone filmed themselves at e3 playing new n tasty :)
https://www.youtube.com/watch?v=zA6UK9X5Txg

Edit: more footage :) https://www.youtube.com/watch?v=ES_Gc7lU9mg

Job McYossie 06-11-2014 05:49 PM

I think the voices are great. Like, great. I don't like the ragdolls at all though. They seem unfitting for the side-scrolling type. I can get over it, it just seems dumb to me. The voices though, they seem very nice to me.

MeechCrunchies 06-11-2014 06:06 PM

Could someone please upload these videos to TOGG?
I really want to view these videos and I'm in a place where I can't view them at all.
Please and many future thanks.

Nate 06-11-2014 08:07 PM

The most interesting thing I took out of the interview with Lorne was that his original plan didn't include possession; that was added in order to give the player an opportunity to shoot guns.

STM 06-11-2014 08:36 PM

I thought that was pretty cool too. I also look forward to rag-dolling Abe into land-mines and stuff, I reckon some rather funny stuff will come up as a result of the death physics.

V_O_T 06-11-2014 08:47 PM

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I thought that was pretty cool too. I also look forward to rag-dolling Abe into land-mines and stuff, I reckon some rather funny stuff will come up as a result of the death physics.

Speed runs will be incredible. Especially if there are stuff ups lol.

I can just picture the yacky sacks song in the background lol.

JennyGenesis 06-12-2014 02:02 AM

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No because the little yellow faces acted as loading screens. So you couldn't...

But they only appeared when you went from one location to the next, even the path transitions were done correctly, they lasted a few seconds but the screen didnt fade to black.