RF is too small. So I'm making it twice the length.
http://www.oddworldforums.net/attach...1&d=1324103190 Of course finishing the intro movie will come first, but I've started the extension while I have the inspiration and patience to do so. @El'Scrabino: Sorry about your world hole, you hadn't touched it in about 3 months and it was in the way of progress. If you want I'll send you one of my backup maps, which it's also on. Or I can build you another one in the map itself - There may not be much point though. @Dripik: Mind if I re-build a copy of your treehouse elsewhere? It's kind of in my way. |
I think he meant that Oddworld and Minecraft are 2 completely different games making it ironic.
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I would suggest that most people don't use the term irony. I was misusing it for a long time so I don't even bother with the word anymore. It saves a lot of heartache.
Double sized Rupture Farms!!! |
Aside from making a big fuss over nothing while being sleep deprived to re-set my pattern after spending a night looking after a sick cat, I've been working on this some more:
http://www.oddworldforums.net/attach...1&d=1324197399 What took me several hours over 4 weeks before has now taken me about 5 hours over 2 days. How I love creative mode. |
Should've known that my tree cottage will be claimed by industrialization sooner or later...
It's fine though, you can remove it, no need to make a copy of it. |
But it's one of the server's very first buildings... I'll preserve it by building a duplicate. And maybe finishing it for you. :) I don't like removing things indiscriminately, I even feel guilty for building over Scrabino's world hole.
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*blatantly double-posts*
I realised earlier that the RF project is 6 months old today. That means I've spent 6 months working on this crap, on and off. WTF. I need a life. Still, to celebrate, here's a little something. More behind the scenes footage, this time a flythrough. I missed out the underground corridor though. Ah well. It's not listed publicly but I'll make it so when the AO intro is finally finished and out. |
That's really cool. I would definitely recommend making sure that pigs work more reliably. Besides that it's looking like a fine project. Just balance your work, fun and social lives and you'll be fine.
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6 months! I can remember when I was helping flattering the land for it!
Oh by the way, Is the Honeydew face I made in the way at all? EDIT: I made that glass tower with lava in it! I can't believe its still there. |
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@Crashpunk - No, your Honeydew face can stay where it is, I don't have plans for that area. Maybe I'll put the stockyards there later as part of the adventure map if I can be bothered but it may not be worth it. I need some feedback. I need to re-shoot the prison cell scene so as a result I've added more detail. Abe's shackles need to be re-done I feel, too. So what looks better? http://www.oddworldforums.net/attach...1&d=1324279053 Maybe there's an alternative? |
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Actually, Hoodness, I'm pretty sure that Abe had his hands tied above his head and was dangled by rope from the ceiling. So perhaps using a single line of fencing directly above the trapdoor would be best.
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I'm aware of that - But in Minecraft there is no way to raise a player's arms above their head. I don't want it to look like he's hanging from the ceiling by his neck or something. :P I do want him to look like he's visibly restrained in place somehow though.
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Ever heard of the Smart Moving mod? At about 1:49 the video displays Ceiling Climbing which seems to be supported by Iron Bars. You could use that to have Abe's hands raised above his head. It would, however, mean installing the mod onto your client AND the server..
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Omg that's great. I should use that for machinima.
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That looks nifty. Dark, you should make that mod part of your adventure map. Grabbing ledges and stuff, you can't get any closer to the real deal than that ;)
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well you can if you dont want to install the mod,use a texture pack to make a bow invisible,turn the abe texture backwards,so his head is on his back,and use creative mode to make him float,he will look like he is grabbed by his arms,and his head with face will be down.
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For those curious to know what you can accomplish with Smart Moving here's a quick demonstration video I made:
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@Alexfili - I mean no disrespect but the link to the mod already has videos demonstrating what the mod does...
@Carnix - Yes, I found it while looking for a mod that controls movement speed so that I could film slow, panning shots. However since most people would prefer the OWF server to be left unmodded, the only way I'll be able to utilise that is if I briefly host my own server to film the cell scenes. @Havoc - I'm building the RF level in the unmodded OWF server. But perhaps I can find out the limitations of the movement mod and build the level for that mod - Then make the level playable within the server afterwards, for people without the mod. I'll have to think about it - even with the extension, RF will still be very small. The movement limitations of unmodded Minecraft should stretch out the level a bit more even though you can't climb ledges. Oh, and my plans for the map are this: I was thinking that the goal would be to "save" a set number of re-skinned villagers spread out throughout the map, and it would somehow keep track of how many you'd save with some clever circuitry. It would be a maze of catwalks with some pitfalls that you would have to sprint and jump across, then find out where all the villagers are hiding. Save enough and a door would open, allowing you to escape, then the factory would blow up as you exited. :) The scarcity of food would give a limit to how much you could sprint and give a time limit - Occasional caches of tiny amounts of food would be found at certain, spread-out points throughout the level. And I have an idea for hazards and traps, but I won't say what they are. :P Not very Oddworldly apart from saving your "friends" and the factory environment, but hey, it is Minecraft and I want the level to be fun to play while being challenging. |
Okay, Smart Moving has got be one of the best mods i've ever played with. It doesn't really add anything into the game (Apart from climbing) its just improves it. The swimming animations are much needed in Minecraft
I think you should actually consider this for the RF Machinima, It would definitely improve it. |
@crashpunk, it actually adds more than that. Charged jumps, sidejump, backjump and crawling. I could imagine a Metal Gear Solid style level where you have to crawl through a vent.
I think we should vote to see how many people would like Smart Moving on the server. In my opinion it's entirely optional for the end user. If they don't want to crawl, they don't have to. It also opens up the possibility of having someone pretending to be a sleeping slig. |
I'm aware of this being terribly cropped and stuff, but whatever, I'm tired.
All the projector graphics are now finished. Special thanks to Carnix for the Mudokon Pops graphic! http://www.oddworldforums.net/attach...1&d=1324506461 And as I upload this I've just noticed that the RF logo is absent from the Mudokon Pops graphic, and also there's something missing from the Paramite Pies graphic, but meh, I'll fix them later. I also had to totally re-master the dissection diagram scene too (the text wasn't going to be readable for what I wanted to use it for so I just grabbed and re-formatted the closest long block of text I could find). Special thanks to Tim Cottenham for the dissection PNG - The background is what I've re-done, though. http://www.oddworldforums.net/attach...1&d=1324506461 |
I think the 'sales' and faces on the graphs would look better a bit out of focus, like the arrows. But otherwise they look great.
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Don't worry about the annual general meeting image, that's easily fixed.
The images are good, but it doesn't radiate light like an LCD screen should. Suggestions: 1) Put invisible torches there (or very close to it) 2) Put invisible glowstone there 3) graphically light up the image file (this may look crappy) |
@Alexfili - The paintings are backed by glowstone and in context they're a lot brighter than the rest of the room. It isn't possible without heavy modding to make them any brighter. Placing torches next to them does nothing.
But hey, the limitations of Minecraft add to the charm of the project and make it more amazing to achieve things. Try not to set your standards too high. @Splat - I'll have to tweak the images again anyway, and yeah I agree that some graphics are a little too clear compared to the rest of the images 'cause they were done at the same resolution as Minecraft paintings. |
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But this isn't a blog. On topic, I want feedback. Is this disclaimer notice shown at the start of the movie acceptable? Or does it beat around the bush too much? It's also meant to hint heavily toward the copyright notice displayed whenever you start AO or AE. :
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Sorry, forgot to comment on it in my last reply. I think it's good; it covers all bases and so on.
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The detail I'm adding to the front of the factory is getting there... Slowly. The background for the first shot is pretty much done now. It's the foreground that'll be hard... I'm still thinking how I can replicate some of the things seen in the original. (but I'm not that fussed about exact details and replicating things exactly, the idea is to hint toward it and be recognisable, but not exactly be like it. Remember: It's Minecraft.)
http://www.oddworldforums.net/attach...1&d=1324698712 |
Incredible. It's like a totally different place than before. (It looks amazing!)
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Anyone who has even played a bit of Oddworld would know that is Rupture Farms, It uncanny to the real one :)
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Another tiny update: After doing some research, this is a little truer to the original (but of course some fonts/texts are still lacking, the proportions are off, but whatever). It also means I've made the blue text a little larger so it can be read in Minecraft. I didn't find higher quality images of the meat-cut diagrams until now.
http://www.oddworldforums.net/attach...1&d=1324739633 |
Shame the text is just garbage instead of Oddworld related stuff. Would be better if it explained about Mudokons. But hey, nobody's gonna notice. I love it! Great work as always dark hoodness :)
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If I found a higher-quality image of the original in which the text was readable I'd have bothered to copy it so that this image could be used for other projects - However it isn't readable, even in the original FMV. The text will just look like a pixelated blur in Minecraft, so it'll still do its job.
Oh and a reminder: I'd like to film the boardroom scene during the first couple of weeks of the new year. I will announce an actual date closer to the time. |
Well that's convenient considering I just got back from Holidays. I come back and the project is looking even awesomer than ever. I had no idea it's been 6 months. You're a dedicated man, Hoodness and you deserve moar rep :D
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While working on the front I encountered two blocks with signs on. "Screenshot Spot 18/06/11" and "First block placed! -Darkhoodness 18/06/11". They prompted me to dig up my old screenshots of when I first started the project, then make a comparison screenshot in the same place of how that same area looks now (even though there's still yet more detail to add).
Kind of makes me appreciate just how much effort I've poured into this thing. http://www.oddworldforums.net/attach...1&d=1325378285 |
Yeah It's really come along way :)
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Seeing all that snowy wilderness become a mass of stonework really punches you in the face with the feeling of industrialism, doesn't it?
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The irony is that, apart from spending much of my time in front of a computer and listing video games as my primary hobby, I'm sort of the hippy type IRL, (messy) dreadlocks and all - I studied an environmental Uni course, watch what I consume, heat my house with wood, and cycle everywhere. Yet in the artificial world of Minecraft, I'm destroying vast swathes of pristine wilderness to build a huge meat factory.
Anyway, Announcement! How many people are available on the 5th of January to film the boardroom scene? Let me know and I'll create a list. |
Off topic, but isn't heating your house by burning wood a lot less environment friendly than say gas or something?
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