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-   Oddworld Mods & Hacks (http://www.oddworldforums.net/forumdisplay.php?f=24)
-   -   .lvl files (http://www.oddworldforums.net/showthread.php?t=15680)

Fuzzle King 01-05-2008 05:52 AM

how you lot understand and know how to do all this is beyond me.but i do like seeing what you find and come up with.keep it going!

Paul 01-05-2008 08:08 AM

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could you teach me how to activate it, and Test?, that Must be a secret cheat! HMM..

its not a cheat, its a debug/devlopment thing.. you just need to step through the file loading functions and edit the return value in the eax register

ParamiteSurprise 01-05-2008 08:31 AM

I've tried, while in hex, changing Fleech.BND to ABEGAS.bnd, then the game crashes.. is it wrong to switch the values around?, it crashes 0NLY when i'm in range of a fleech. wtf?

oh, and wheres stmod located?

Paul 01-05-2008 10:22 AM

Because you also need its resource ID, the easiest way of switching them would be to just rename the files and recreate the lvl file since the offsets and file sizes would also be wrong if you just hex'ed the name to somthing else.
Also if you switch them like that it prob still won't work cause there is tons of stuff thats hardcoded into the game, which is a very poor way of doing things and also why the game exe is so huge :(
One way of doing it might be to edit the path file, im not sure if that would be possible either (yet) cause each "section" has an id, and the id is an index into a function pointer table, each function has a set of files it will load, so there are some tight restrictions..
Although at least the files seem to be grouped logically, e.g if slog.bnd is loaded so is slogblow.bnd metalexplosion.bnd or whatever etc..

ParamiteSurprise 01-05-2008 01:47 PM

It works renaming the video files, and i made the GT interactive last, and OWI Play first :p, also, changed the Bad ending to the good ending, so either way you will get the good ending FMV, but not the unlocks.

Oh, and why couldnt oddworld be as easy modded as GTA :( you can change ANYTHING



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Well, I found a better memory editing program, Quick Memory Editor

I used to use quick memory editor, then my trial went up, so i switched to something free, called cheatengine, edits memory aswell as hex and speed values.

Paul 01-05-2008 04:14 PM

Prob cause the videos don;t have res id's

mlg man 01-21-2008 06:53 PM

No One Talks
 
no one's talking anymore, as i have said before, are you working on anything paul?

amr619 01-22-2008 05:29 AM

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That "frame buffer" happens when ya turn the Scroll Lock on, it happens ingame too :p - - i just dont understand it



actually the game shows that when you write the line in the shortcut and while playing press tab.

ParamiteSurprise 01-22-2008 08:20 AM

Can someone plz group all of the downloads to the first post so we dont have to go all away round 11 pages for them?

Nate 01-22-2008 10:56 AM

If you make a list, I'll edit the first post and add them in.

Paul 01-23-2008 01:20 PM

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no one's talking anymore, as i have said before, are you working on anything paul?

Been too busy with work, and again AE cam files use a hard-coded array which will make things somewhat diffcult because there is no way to tell how that array was created.

So I guess I'll have to dump that array from the memory of AE and then try to write a decompressor around that..

ParamiteSurprise 02-07-2008 10:13 AM

Any progress paul? - This thread is falling :(

djsolidsnake86 02-07-2008 10:23 AM

paul keep up the work, we are all with you ;)

ZANGG 03-12-2008 05:37 AM

Hm, it's been a while... any new progress?

AbesGenerationX 03-12-2008 05:50 AM

Keep up the awesome work!

HTML_Earth 03-14-2008 06:11 AM

Hi, i made an account, just to say this is awesome, and you should continue!

Plus i made a Rupture farms mod too.

Screenshot1

Screenshot2

Screenshot3

Download

Xavier 03-14-2008 11:45 PM

Welcome HTML_Earth

Those screen shots are looking good :)

Oddey 03-15-2008 12:06 AM

Like Xavier said, welcome HTML_Earth. Very very nice screenshots as well. Where's Paul got to?

Chubfish 03-15-2008 01:01 AM

I like those screenies =D Nice work. I hope Paul does come back soon...

HTML_Earth 03-15-2008 04:30 PM

Thanks! It would be so cool if Paul started making the level editor.

Paul 03-16-2008 10:47 AM

Im still alive :p I've not worked on this for quite some time, the problems are:

1. AE cam files seem to use some custom compression that uses a hardcoded lookup table.

2. Both AE and AO path files seem to have a lot of specail cases that are also hardcoded :(

However... at runtime I did manage to change all muds to sligs in AE which was pretty funny, I think I have a screen shot of that some where, and I also mananged to change some of the muds in the mines to ones that scrub the floor

edit: when the flying sligs where turned into muds they would just fall from the sky and die when they hit the floor, I thought that was so funny..

Chubfish 03-16-2008 10:56 AM

Sounds pretty awesome. I'd love to see that screenshot =D

MeechMuncher 03-16-2008 12:44 PM

And a description of how you managed to do it would be really great.
:D

Xavier 03-17-2008 02:10 AM

Sounds interesting indeed, some screenshots would be awesome...

or even better, some videos.

HTML_Earth 03-17-2008 06:27 AM

Has anyone found out how the demos are stored?
(The ones that play when you are in the main menu and wait for a while)
Edit: I forgot, you can also access them in the options menu in AE

Wil 03-17-2008 03:12 PM

Good question, HTML_Earth! If we could have that figured out, might it be possible to share amongst ourselves our own short gameplay recordings? Possibly? Please?

Paul 03-18-2008 03:26 PM

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Has anyone found out how the demos are stored?
(The ones that play when you are in the main menu and wait for a while)
Edit: I forgot, you can also access them in the options menu in AE

Those would be the *.Joy files the type is "DEMO"

HTML_Earth 03-18-2008 04:20 PM

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Those would be the *.Joy files the type is "DEMO"

Are they in the game EXE itself?

Or in the levels?

Paul 03-22-2008 12:25 PM

no, they're in the lvl archive(s), theres a tool in this thread some where for editing them, just grab a hex editor and screw with the joy files, maybe you'll figure something out, I doubt it though (apart from how to edit the file in 999999 ways and make it crash)

Acegikmo 03-27-2008 10:43 AM

Keep up the good work Paul ;)
I hope we can all have a nice level editor from you

diablo vt 04-13-2008 11:57 AM

Time for some encouragement, so here goes.YOU CAN DO IT PAUL WE BELIEVE IN YOU!

Versus 04-13-2008 01:35 PM

I wonder to have AE backgrounds! Paul, we belive in you! Good job!

Crashpunk 04-25-2008 04:07 AM

GO PAUL!
TELL ME WHEN YOU DO IT OR WHEN A DEMO COMES OUT! WE BELIVE IN YOU!
IF YOU DO IT I WILL CALL YOU THE ODDWORLD GOD!

Admiral Zaarin 04-26-2008 10:05 AM

Hello! Paul, I wish you good luck with your slicing and editor developing. As for me I gave up an idea of editing old abe games. I'm going to develop a 3D sidescroller using HL2 engine (i tried with HL1 and had some results but the graphics and the engine itself are completely obsolete). Besides Havoc physics would come quite handy.

Hulaabeo 05-20-2008 12:22 PM

GO PAUL! GO PAUL!

Crashpunk 06-01-2008 07:47 AM

any progress? please talk mr. master hacker i love the idea of a level editer!
i tryed this myself it WAY to hard KEEP UP THE GOOD WORK by the way will this for Exoddus on PC? PLEASE ANSWER ASAP

Fuzzle Guy 06-03-2008 09:08 AM

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please talk mr. master hacker

Who votes a custom title for Paul?

Crashpunk 06-04-2008 10:57 AM

oowa?...LOL :)

MIrko 08-13-2008 11:12 AM

Hello to all of them are new on this site ... sorry for my writing but I'm using the translator google ...
In these days I resumed playing Abe's ODDYSEE came to me and wants to make a mod, but I have some problems
I managed to estrare i. lvl and convert. CAM to. BMP and BMP to CAM
What I did not understand is where you can find the sprites, audio with the sounds and videos.

I think we are. BAN. BND. JOY. Ddv but that programs should I use?

Thanks ... Congratulations for the site!
W ABE!

Xavier 08-13-2008 10:41 PM

I can only help you for the DDV files, you should be able to read them with this:
http://www.digitald.com/products/masher/mash_desc.htm

Sadly can't help you for the rest.