how you lot understand and know how to do all this is beyond me.but i do like seeing what you find and come up with.keep it going!
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I've tried, while in hex, changing Fleech.BND to ABEGAS.bnd, then the game crashes.. is it wrong to switch the values around?, it crashes 0NLY when i'm in range of a fleech. wtf?
oh, and wheres stmod located? |
Because you also need its resource ID, the easiest way of switching them would be to just rename the files and recreate the lvl file since the offsets and file sizes would also be wrong if you just hex'ed the name to somthing else.
Also if you switch them like that it prob still won't work cause there is tons of stuff thats hardcoded into the game, which is a very poor way of doing things and also why the game exe is so huge :( One way of doing it might be to edit the path file, im not sure if that would be possible either (yet) cause each "section" has an id, and the id is an index into a function pointer table, each function has a set of files it will load, so there are some tight restrictions.. Although at least the files seem to be grouped logically, e.g if slog.bnd is loaded so is slogblow.bnd metalexplosion.bnd or whatever etc.. |
It works renaming the video files, and i made the GT interactive last, and OWI Play first :p, also, changed the Bad ending to the good ending, so either way you will get the good ending FMV, but not the unlocks.
Oh, and why couldnt oddworld be as easy modded as GTA :( you can change ANYTHING :
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Prob cause the videos don;t have res id's
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No One Talks
no one's talking anymore, as i have said before, are you working on anything paul?
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actually the game shows that when you write the line in the shortcut and while playing press tab. |
Can someone plz group all of the downloads to the first post so we dont have to go all away round 11 pages for them?
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If you make a list, I'll edit the first post and add them in.
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So I guess I'll have to dump that array from the memory of AE and then try to write a decompressor around that.. |
Any progress paul? - This thread is falling :(
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paul keep up the work, we are all with you ;)
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Hm, it's been a while... any new progress?
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Keep up the awesome work!
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Hi, i made an account, just to say this is awesome, and you should continue!
Plus i made a Rupture farms mod too. Screenshot1 Screenshot2 Screenshot3 Download |
Welcome HTML_Earth
Those screen shots are looking good :) |
Like Xavier said, welcome HTML_Earth. Very very nice screenshots as well. Where's Paul got to?
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I like those screenies =D Nice work. I hope Paul does come back soon...
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Thanks! It would be so cool if Paul started making the level editor.
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Im still alive :p I've not worked on this for quite some time, the problems are:
1. AE cam files seem to use some custom compression that uses a hardcoded lookup table. 2. Both AE and AO path files seem to have a lot of specail cases that are also hardcoded :( However... at runtime I did manage to change all muds to sligs in AE which was pretty funny, I think I have a screen shot of that some where, and I also mananged to change some of the muds in the mines to ones that scrub the floor edit: when the flying sligs where turned into muds they would just fall from the sky and die when they hit the floor, I thought that was so funny.. |
Sounds pretty awesome. I'd love to see that screenshot =D
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And a description of how you managed to do it would be really great.
:D |
Sounds interesting indeed, some screenshots would be awesome...
or even better, some videos. |
Has anyone found out how the demos are stored?
(The ones that play when you are in the main menu and wait for a while) Edit: I forgot, you can also access them in the options menu in AE |
Good question, HTML_Earth! If we could have that figured out, might it be possible to share amongst ourselves our own short gameplay recordings? Possibly? Please?
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Or in the levels? |
no, they're in the lvl archive(s), theres a tool in this thread some where for editing them, just grab a hex editor and screw with the joy files, maybe you'll figure something out, I doubt it though (apart from how to edit the file in 999999 ways and make it crash)
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Keep up the good work Paul ;)
I hope we can all have a nice level editor from you |
Time for some encouragement, so here goes.YOU CAN DO IT PAUL WE BELIEVE IN YOU!
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I wonder to have AE backgrounds! Paul, we belive in you! Good job!
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GO PAUL!
TELL ME WHEN YOU DO IT OR WHEN A DEMO COMES OUT! WE BELIVE IN YOU! IF YOU DO IT I WILL CALL YOU THE ODDWORLD GOD! |
Hello! Paul, I wish you good luck with your slicing and editor developing. As for me I gave up an idea of editing old abe games. I'm going to develop a 3D sidescroller using HL2 engine (i tried with HL1 and had some results but the graphics and the engine itself are completely obsolete). Besides Havoc physics would come quite handy.
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GO PAUL! GO PAUL!
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any progress? please talk mr. master hacker i love the idea of a level editer!
i tryed this myself it WAY to hard KEEP UP THE GOOD WORK by the way will this for Exoddus on PC? PLEASE ANSWER ASAP |
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oowa?...LOL :)
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Hello to all of them are new on this site ... sorry for my writing but I'm using the translator google ...
In these days I resumed playing Abe's ODDYSEE came to me and wants to make a mod, but I have some problems I managed to estrare i. lvl and convert. CAM to. BMP and BMP to CAM What I did not understand is where you can find the sprites, audio with the sounds and videos. I think we are. BAN. BND. JOY. Ddv but that programs should I use? Thanks ... Congratulations for the site! W ABE! |
I can only help you for the DDV files, you should be able to read them with this:
http://www.digitald.com/products/masher/mash_desc.htm Sadly can't help you for the rest. |