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That's ok, I have all the media files (mp4, jpg, gif,...) already saved, I just realised I forgot to take the html page :p
Many thanks, it's good to know I can ask you for a backup if needed. :) |
I’ve grabbed backups too.
FA, you should be able to get the assets by saving the page in “Web Page, Complete” format (FF/Chrome) – it’ll dump all the page assets into an “Oddworld_ Soulstorm_files” folder. |
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Real happy with the way this press release is going. Pretty hyped up too after reading this thread and seeing all your interpretations.
I wont lie, I did get a bit frightened when I looked up Frima Studios previous works lol. They have a decent amount of mobile games and Facebook games they've worked on and for a split second my heart stopped and perceived a dark future for oddworld on through micro transactions and DLC via mobile. A nightmare none of us (except Vlam) want for this franchise lol. Either way, cant wait to see Oddworld Inhabitants highly detailed CGI hand job reveal today! totally went for it. |
Well, assuming Frima is indeed on board to do the CGI, I'd say we have nothing to worry about.
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It looks pretty generic (not bad) if I am allowed to say.
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It's only a set up for disappointment if it's something you adamantly want to happen
I'm pretty sure this announcement is just to prevent the same sort of backlash they received last time, where it started out with it just being an AO remake, to being truer to Lorne's original vision, and the like. At least if the press release says it's going to be different from the get go, no one can complain when it's not exactly like AE, and it gives them more elbow room without backlash to change it up how they please. |
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I thought the Mammoths looked pretty good.. if i'm allowed to say.
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did that work aww yiss |
I can barely contain my excitement. Better get the party poppers out, eh FA?
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Pretty sure that's the wrong shade of green.
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Damn, love the detail. Can't wait to see the redesign for the other creatures and species. Super high def Sligs! :o
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Whoops, delete this plz.
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The detail's amazing; the modeling software HAS to be ZBrush, judging from the looks of it. This now begs the question as to what engine or software they're using for the game. Unity may have a lot of detail, but in that picture of the hand, you can see chipped nail, even parts of skin made to stand out as little dots in the Scrabania tattoo. They have to be using something that uses that much detail. Maybe Unreal Engine?
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Can you stop spouting off names of programmes to make yourself sound intelligent? You can get that level of detail from pretty much any industry-standard modelling software, from 3DS Max to Maya. It's the artist that counts, not the tools he uses.
E: That being said, I doubt they're going to make the game in RPG Maker. Call it a hunch. |
How many Twitter Followers we need before they give us a picture of hand *with texture*?
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Nice touch to add texture to the scar. I always thought they should of been more etched into the skin rather then being just tattoos.
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Looks like Abe almost lost his pinky finger, you can see stitch marks above it. Very nice attention to detail!
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Super hi res version available here: http://www.oddworld.com/soulstorm/handfull.jpg
Oh and by the way I managed to save the page with all the twitching animations: http://oddworldlibrary.net/archives/...Soulstorm.html Still trying to figure out how to fix the twitter/facebook/instagram icons. Thank you FrustratedAssassin and Manco for the peace of mind :) |
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Holy SHIT that is amazing. All those little nicks and cuts are fantastic touches (the guy worked in a slaughterhouse, after all) and I love the new detail on his tats.
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But it seems counter intuitive to make a second Abe for in game. If anything, they'd downgrade this model and lower the polys to meet system capabilities. I'm excited see how close they manage to get! From the sounds of the press release, they'll be aiming for as high graphical parity as possible in game |
Yep that's defo Zbrush. It's awesome and all but I wanna see a fully rendered and textured version now.
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