You can't blame him, nobody's been to this forum in years, look how dusty it is.
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It is frightening how similar some people on here are to Sonic the Hedgehog fans. |
The difference is that we have someone from JAW swing through and tell us not to panic, only for people to continue highlighting the same issues again and again.
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Some of you are really annoying me. I forgive you for being overly critical, We are of course the Oddworld Forums, it's our job. Unless I've mistaken what people have put, people seem to keep forgetting that JAW are a indie team. They don't have millions to spent on a game and I'm sure developing NnT is much different from when OWI were developing AO. I doubt they have nowhere near as resources as they did back in 1996. (I could be wrong and I doubt we'll ever know either.)
Anyway they are trying there damn hardest and I think they've done an amazing job so far. Sure some of the stuff doesn't look right or unfinished but give 'em time. Also I think most of you complaining boils down to your nostalgia of the original, which I admit, once/if they do Abe's Exoddus. I'm probably going to be more critical. Sometimes being a dedicated fan can have it's down sides. :
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No excuse for being a rabid, sweaty titted nerd is an acceptable excuse.
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Is it me or do abe's jumps in scrabania seem a tad too exaggerated? Hopefully it will be fixed before official release
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All these screenshots and videos are driving me crazy now. :p I'm not at all bothered by anything now, I just want the game already, haha.
Question: Will Abe and other Mudokons have different greetings each time the button is pressed? Not just the regular "Hello"? I could have sworn Abe said something different in a video, and something else in another, but that could just be my bad memory, I dunno. Again, it all looks very beautiful, and I cannot wait for the release day! |
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Watching the gameplay and trailer really got me excited,my criticisms have already been addressed here so i'm not gonna reinforce them :P, but i'm kinda curious why the switch from bitsquid engine to unity3D?
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Question for Wil: Is NnT going to support 3d-TVs?
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Seeing as we are all asking questions lol, will there be moments of silence during game play?
In some places in the original, there were moments where all you would hear are very faint sounds of a barrel dropping or machinery clanging and echoing. Things like that make the environment seem huge and atmospheric. |
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And that's stupid because it ruins the atmosphere. I'd like multiple "hello"s to avoid repetition, but what I've seen so far is far too cheery and happy.
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Silence also helped to find secret areas, even in a very old video Lorne Lanning dropped a hint that if you can hear an object that isn't on screen then it may be coming from a secret area.
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There was a bug that use to always confuse me, sometimes after killing a slig, you can still hear it snoring on the next screen.
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I always felt like the Mudokons in Paramonia and Scrabania didn't know who he was (hence the need to offer a password or be killed, since he is a stranger and potential threat!) This is the start of his journey and he has yet to gain a reputation. I agree the variations of 'Hello' are a nice touch, but perhaps they should be a little more contextual. I also agree some versions are a bit too cheerful. |
I'm fine with cheerier greeting in the wilderness. Abe should never sound happy in RF, but naturally some working muds could overjoyed with their jobs.
It would be pretty amazing if Abe whispered more in RF. |
Is the happy/depressed Quarma thing making a comeback?
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Are you referring to the way Abe's speech changed in Exoddus depending on your rescue/kill ratio?
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Yeah.
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I think that, ultimately, the fact that everyone here is being picky on small details is the proof that JAW got a lot of the main things right. By the way, Lorne has clarified the NnT on Xbox situation with Eurogamer: http://www.eurogamer.net/articles/20...ne-or-xbox-360 |
Yeah I heard about that. It sucks to be xbox fans but that is just shit of microsoft to do that.. Atleast we know JAW and OI are doing their absolute best to get their work on everything and anything so its really microsoft that has the problems.
Also, I really do hate being nit picky, but how do you all fair with the voices? I'm happy regardless, but for personal preference, does this: http://www.youtube.com/watch?v=CMw6pkKllm0 sound better? Personally I liked the quiet-esqu, monotoned, humble/slightly scared and basic voices. I do enjoy both, but what are your opinions on the new/old voices. I feel like a twat for nit picking :eek: |
AO's voices were perfect
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You're perfect.
I do love that Abe says more than just 'hello hello hello' now. Will he be able to do some sort of 'All'ya' thing as well? |
Wouldn't that make some of the puzzles too easy?
Then again having to go back and fourth, getting one mudokon to follow you to a portal at a time, while being chased by a scrab over large gaps in the walkway - Having to do that multiple times in AO and failing was frustrating rather than adding anything of value to the gameplay. |
No, but it could be implemented better. As an actual puzzle mechanic, rather than just being fustrating. I'm not sure how puzzles could revolve around the mechanic, but I'm sure they can think of a way. That way they can stay true to the original without being pointless and annoying.
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Well, if a puzzle previously revolved around getting two mudokons down a dangerous corridor, could you just take them both at once and make the corridor twice as long?
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Give them each a required pressure pad to stand on which would turn off an electricity gate blocking their bird portal?
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That's basically just the wheels in Exoddus, though. I'm talking about puzzles that revolve around you not being ble to move multiple Mudokons at the same time. For example, getting a Mudokon to follow you would prevent you saving another Mudokon in the same area, and you have to figure out a clever way around it. But obviously better than that.
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