I kinda want to see what other changes they've done to the levels,
I also want to know if they've rid of thoss annoying repeat the follow me to another screen puzzles. (haven't found them saying you could talk to multiple mudokens) that image on the last page killed my childhood a little bit ._. |
Really? My childhood was annihilated as soon as I visited OWF.
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Just got an email through:
YOU'RE A WINNER! I get a signed Poster of the Box art and my name in the credits! So Happy! :D Anyone else got this yet? |
Wait... so they're doing it for everyone who said 'New 'n' tasty'?
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You really got a (e-)letter saying:
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...that's soooo JAW style ._. |
So, he's a winner, but the person who wrote the letter get's the signed poster and his name in the credits?
Weird. |
It said "Congratulations for suggesting the winning name. you are one of 37 people to suggest it!" So i guess everyone who suggested it will get a prize.
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Dan sent me one too.
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I got the email too! :) Awesome!
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:(
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I think it would be interesting if the voice work changed as you progressed through the game (without any effect on gameplay).
In the beginning Mudokons could be slightly hesitant about joinging Abe which could simply be reflected in the tone of their responses. Later on in the game, as Abe becomes more notorious, Mudokons would be a lot more enthusiastic in joining up with him and would call him out by name. Sligs could also shout out nonsense like "It's Abe!!" later on in the game and perhaps taunt the player if they're hiding from them. I also think idle chit chat from both Mudokons and Sligs from time to time could be entertaining. |
As long as it isn't the crap they spouted in MO, because that was kind of annoying and absolutely not funny.
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It would get boring, you'd be hearing it over and over, the same conversations...
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However I do like the idea about the Silgs, it would give the Silgs more personality if they start to have a grudge about Abe. :) |
Well, you can express their hesitation through speech, so the mudokons could just sound uncertain when they respond to the "follow me" command but their response time won't change.
I know we're done with the suggesting ideas thing and all, but since we're talking about the character interactions, it'd be pretty amusing if the responses changed depending on your quarma. Say you're going for black quarma. The sligs could still act hostile but their speech would change to sound like they approve of what Abe's doing. Meanwhile the mudokons don't sound too happy to see Abe because words gotten out that he's been offing everyone, but in the slight chance they might be able to escape will follow him anyways. The speech could continue to be reluctant. Obviously the opposite would happen if you had good or neutral quarma. It's a fun idea to toy around with that probably won't happen for New n' Tasty, but could happen in future games in the quintology. |
i think the conversation between characters has already been discussed, i dont think it went down well because of how it might affect the atmosphere of the game
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The idea of voice tone depending on quarma and how far in the game your actually are, however, is not too shabby an idea. Takes the mechanic from Exoddus that extra step further, I'd like to see that. ^^
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I got an email too. I cant wait to see the box art :)
Now I can 1 up those guys who got the limited edition leather bound Oddworld Inhabitants book :D Congrats to all the other 37. I wonder who wrote in first :confused: |
Also on topic about the progression of speech. I think the atmosphere should impact the actual Mudokon workers themselves.
Some one here said this already, but, in the pre-alpha the worker Mudokon sounded a bit spry and excited. I know this will change because of pre-alpha and wot not, but the point I am trying to get across is that the atmosphere should impact the mood of the characters. Big bad factory = scared sad slaves. |
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Remember MO? And the AE cutscenes? |
I liked the sligs in the AE cutscenes.
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They're supposed to be soulless, personality-less things, or so they were portrayed as in AO.
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They weren't soulless or without personality though. In the cut-scenes, sligs are portrayed as clutzy, stupid, sadistic and snivelling. The sligs.
Yes. |
So sudden, the Sligs.
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