Some challenges would be nice. I've been missing those.
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They could take the TF2 route and just add lots of useless hats and cosmetic items without actually doing anything to improve the game.
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It's supposed to be free (360 and PS3 included), so I'm kinda doubting hats or skins. Would be nice if they included those on consoles, though.
I'm hoping they release an area where you can experiment with portals as much as you want, with some way of dispersing every gel and with a couple of excursion funnels and bridges, just like, a playroom. |
Aren't they already selling useless hats and shit for the PC version?
Or what is this then: |
Of course they are. We mean MORE of that.
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Huh. I hope they won't add any purchasable items in the DLC.
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Oh boy, and now half of the Portal 2 players will change what they have to say about the game based on Yahtzee's opinions.
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Is 'yahtzee' or whatever that guy who makes those stupid reviews of games and thinks he's funny?
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I like Yahtzee and I do think he puts a nice humorous spin on reviews but I would not change my views on games that he does. For starters, Portal 2 > Portal and I don't care what anybody says, even him.
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Agreed, Portal 2 is better than Portal, but I found some of the last puzzles in Portal were harder than Portal 2's were. Portal 2 wasn't that difficult.
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I love Yahtzee. I rarely play the games he reviews, but when I do he generally backs up the opinions I've already made. He was spot on about portalable walls. An irritating proportion of the game seemed to be less about figuring out where you should logically place portals, and more about making sure you've looked up and down and left and right enough to spot the only portalable surface there is.
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Portal 2 criticisms aside, I admire this Yahtzee guy's insistence on not making any jokes. It's very brave.
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People really need to take everything he says with a pinch of salt. I'm sick of hearing his reviews quoted as gospel. I mean, pretty much every one of his reviews has a disclaimer that he's a very oipinonated man and all his reviews are subject to personal taste.
He's not a professional. That's why he's popular. Don't treat him like one. |
Also, when he makes reviews that aren't scathing and bitter, they're not entertaining and people don't enjoy them. So yeah.
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Yahtzee is cool. He does make me laugh with his talkingreallyfastwithoutbreathing rants.
Anyway back to Portal 2. I do want new levels for Co-op and new Hats, Taunts and Skins as well but I really want advanced chambers and the challenges such as least portals and least steps like in Portal 1 for Singleplayer. |
I'd love to learn using Hammer and make new maps for Portal 2 when the SDK is released. I've had my hand at it before though, it's hard to make good detailed maps that are somewhat on par with the originals.
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Use 3DS max then and import your map into it. I don't think Valve uses Hammer when developing.
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That's even harder X_x
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GlaDOS is so tsundere for Chell.
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Well, yesterday they launched a beta version of their authoring tools:
http://www.thinkwithportals.com/blog.php?id=5443&p=1 |
I just realized something.
At the end when you shoot a portal at the moon, GlaDOS's chamber is at least 15 stories underground. How the HELL can you see the moon when the roof caves in? |
Everything above her chamber collapsed/was sucked out at the end of Portal. That's why her corpse is still there. Wait...
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I initially thought it may have something to do with Wheatly moving the room to you. Now that I think about it more, you can clearly see a vast expanse above you in the last test-chambers.
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*Eagerly awaits another one of Mac's pointless, shit-slinging rage-fits just because I posted here* |
Nonetheless, look up during the last few tests.
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Or it's just an outstandingly pointless piece of information. Why is it people can accept that killing GlaDOS in the first game created a mysterious black hole to the surface no problem, but seeing the moon is unheard of?
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