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Oh, shut up.
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OK my question to you is: what's the deal with all those moons? I mean I can understand making Abe the special guy who rescues everyone and shtuff, but why do other characters need to have moons as well? And I don't remember a moon in Stranger's Wrath. Why do some central characters get moons but others don't?
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Go read the current threads about Abe's moon and Munch's moon.
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For once we're directing members that use the Q&A elsewhere. Lord.
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What is the world coming to Sekto?
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Could anyone provide a picture of the Vykker SnUzi? Preferably one not being held by a character. I remember seeing an old high resolution picture of one but I've only been able to find the small thumbnail of it like the one in the avatar options.
http://www.oddworldforums.net/images...ld_-_Snuzi.gif |
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Sligs?
Ok so there are 2 main types of sligs, with legs and and with the propeller attachments yeah? and the big bro ones but they're irrelevant to my question, (i'm more of an ao and ae kind of guy anyway),
so the sligs with legs have a horizontal stripe for a visor ala knightrider, where as the flying sligs have 2 round visors (presumably somekind of parody of pilots goggles) so why is it that some of the sligs with legs in the cut scenes, specifically the "Magog on the March" videos have goggle style visors? Was there any explanation for that, or am I just being way too observant? or am I completely wrong about the whole thing? |
The "horizontal" visors were old Slig visors, and Sligs had a tough time seeing through the visors, as they got themselves killed. So a new design of the visor was made, in order for Sligs to be able to see more clearly, however, not every Slig had switched to the new visors in AE.
At least, I'm pretty sure that's why. |
The reason the sligs appear to still have visor-style headgear in Abe's Exoddus is because they didn't bother to go back and change the game sprite. Canonically, sligs no longer have the visor because it caused vision problems. The obsolete visor was then replaced with the goggle-style headgear to improve their field of vision.
EDIT: Dammit, Alf. This is the second time you snubbed my posts. Next time I'mma beat yo ass. |
The reason OWI decided to change the design was to make Sligs more "expressive" for AE, where they feature in FMVs much more prevalently, with story-relevant speech and emotions. Quite how an unmoving, unblinking mask can be more expressive whatever the number and shape of the eyeholes, I don't know. But then I'm not a storyteller or a character designer. :p
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Thanks for the quick replies, and cool site by the way. |
Fleeches are probably the most nerve wrecking enemies in AE.
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I have a question: why isn't there FeeCo Depot in Munch's Oddysee? It should be because in the main lobby there is a door that probably leads there.
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@AiN, MO is quite far away from AE in terms of setting. Look at the oddworld map
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Yes, but FeeCo Depot is a transportation hub. There should be other smaller ones that make up an interconnected railway between industries and cities.
The "Coming soon: Vykkers Labs" door you saw in AE was put there before the idea of making Vykkers Labs an airship was conceived. I suppose it could still work if Feeco Depot provided a blimp service. :p But the Vykkers also have multiple facilities, including a large one underground. It didn't specify that it was Vykkers Labs 13. |
Yeh, it's in the F10Y book isn't it
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The door doesn't necessarily lead to VL13, VL13 is still called VL13.
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I believe I already said that.
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Yes, but STM didn't seem to get it.
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No I did I meant the underground labs are in the book
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Hi all. Anybody know if OWI's work with JAW will include the making of that Abe movie? Just curious, probably nothing concrete yet anyway, but if anyone does have any info, would be much appreciated.
Cheers, Your friend, GlukkonGluk |
I doubt it, since JAW is a games developer rather than a movie developer.
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