Oddworld Forums

Oddworld Forums (http://www.oddworldforums.net/index.php)
-   Oddworld Discussion (http://www.oddworldforums.net/forumdisplay.php?f=6)
-   -   Abe HD Ideas (http://www.oddworldforums.net/showthread.php?t=20450)

Wil 09-11-2012 11:12 AM

There'll be plenty of time to think about that in the run up to launch.

TheMooseLord 09-11-2012 11:35 AM

:

()
This isn't really a game idea as such but I was thinking it would be cool to have some Pre-order bonuses? Maybe a Oddworld TF2 Hat for a Steam exclusive or maybe a nice, shiny box for the game :)

Its driving me mad that I cannot find the mod, but I swear SVDL (a modeler who has stuff in tf2) made a high-quality mouth stitches + hair for the pyro. And I cannot find it at all

He must have deleted it, (or never made it at all and my brain needs sleep)

Havoc 09-12-2012 05:32 PM

I do like that idea. And if that is done, I vote for a genuine version of Chris' Soulstorm bottle. Though that may have to wait for AE HD. Original Slig visor for the Demo :D

Crashpunk 09-13-2012 03:36 AM

:

()
Its driving me mad that I cannot find the mod, but I swear SVDL (a modeler who has stuff in tf2) made a high-quality mouth stitches + hair for the pyro. And I cannot find it at all

He must have deleted it, (or never made it at all and my brain needs sleep)

I think it was just a concept, he never made it. He showed off the concept art on the TF2 Emporium over at the Facepunch Forums. And If someone did make a Oddworld TF2 hat, I would of been the first to show you guys :)

Also My re-skin for the Demo's Bottle could be a step in the right direction. I was thinking of a actual Soulstorm bottle that replaces the Mad Milk. (You throw it at people) But my re-skin is just...well a re-skin. It would have to be a new model

Also, I was thinking more of the Scout having Abe's hair and stitches? (Now I wish I could actually make 3D models...)

Takeshi 09-13-2012 05:02 AM

Paramonian Nests in HD would look pretty cool I think.

Connell 09-13-2012 07:25 AM

:

()
Paramonian Nests in HD would look pretty cool I think.

Shit JAW, had you thought of this? That comment may change the entire making of this game.

Takeshi 09-13-2012 07:31 AM

:

()
Shit JAW, had you thought of this? That comment may change the entire making of this game.

English please.

Scrabaniac 09-13-2012 07:41 AM

You cannot understand what Connell said? It's pretty clear to me

Takeshi 09-13-2012 07:58 AM

Obviously not or I wouldn't be asking.

STM 09-13-2012 09:09 AM

:

()
Shit JAW, had you thought of this? That comment may change the entire making of this game.

The fuck crawled up your cunt? He's adding input into a discussion, on a forum, where people talk to each other. Your post had less substance than his.

Takeshi 09-13-2012 09:25 AM

:

()
The fuck crawled up your cunt? He's adding input into a discussion, on a forum, where people talk to each other. Your post had less substance than his.

Thanks :happy: dont really know what I did to him

TheMooseLord 09-13-2012 09:56 AM

:

()
I think it was just a concept, he never made it. He showed off the concept art on the TF2 Emporium over at the Facepunch Forums. And If someone did make a Oddworld TF2 hat, I would of been the first to show you guys :)

Also My re-skin for the Demo's Bottle could be a step in the right direction. I was thinking of a actual Soulstorm bottle that replaces the Mad Milk. (You throw it at people) But my re-skin is just...well a re-skin. It would have to be a new model

Also, I was thinking more of the Scout having Abe's hair and stitches? (Now I wish I could actually make 3D models...)

If there are promo's, get the community to make them. Imagine a big deux ex/sleeping dogs promo with good-looking items (aka not the hero's academy ones)
Maybe even a map? Rupture farms could work as a map.

Crashpunk 09-19-2012 02:25 AM

:

Rupture farms could work as a map.

...I should really show everyone what I've been working on in the past year. :tard:

Havoc 09-19-2012 05:55 AM

Is that before or after everything was deleted? :tard:

Crashpunk 09-19-2012 06:16 AM

Yeah that's hilarious. I posted that comment this morning and straight afterwards I worked on my map. Then I got an error which deleted every entity.

On the plus side the layout of the map (The Blocks) remains so it's not as bad as literally the whole map being deleted. All I have to do is redo the lighting, props, doors, decals, triggers, capture point, spawns...

:crying:

Havoc 09-19-2012 06:37 AM

Sorry man, I know that's really shitty. I just thought the post was ironic :D. We still want to see it though!

DarkHoodness 09-19-2012 10:11 AM

This is why I keep weekly backups... Or more often if I'm actively working on something.

marlz 09-30-2012 01:39 AM

Hmm, well with all of the things that have been mentioned here, it's hard to come up with an idea that hasn't been mentioned before, but I'll try my best.

The prospect of an Abe's Exoddus HD has come up numerous times. However, in my mind, Abe's Exoddus was always Abe's Oddysee part 2, given its place in the Quintology.
So my question is IF an AE HD (or AO HD Ep2 or whatever kids want to call it nowadays) was to be made, would it be possible to have additional content or some form of lock-on that can be obtained by owning both games? Not necessarily huge changes or new areas, but rather optional additions to spice things up or add a little extra nostalgia. Possibly make it that when the last cutscene of AO ends it goes straight into the beginning of AE with no pause, no loading, perfectly streamlined.
Another possibility is that maybe having the other game could expand your gamespeak vocabulary (admittedly that doesn't do much for AE, just the whistles and laugh primarily), but for Oddysee it might make the game a little too easy I guess what with the addition of All A' Ya and Work. I guess anoter nifty thing would be if, by chance, you managed to make it to the Board Room and live, WITHOUT either pulling the lever before being killed or blowing the board to pieces with the Shrykull, you could possess the Glukkons just as a little Easter Egg.
Finally, I guess additional material seperate to the main game would be rather interesting. Not sure what to suggest, but multiplayer (beyond what was already in AO and AE) is definitely a no. Something like additional modes or mini-games where you play as the Industrialists for a while, not necessarily through the whole game but just something. For example, a day in the life of a Magog Cartel Big Cheese, see what Molluck does on a day to day basis... okay, reading back through that it sounds very Munch's Oddysee E3 trailer-ish. XD

Yeah, those are the only real ideas I can come up with that other people haven't suggested, and I don't really want to reiterate what most people have already said about the atmosphere, music or slig bantering. Maybe a level editor to make your own temple trials or Zulags, but nothing else really springs to mind.

Andrelvis 09-30-2012 03:04 AM

:

()
Hmm, well with all of the things that have been mentioned here, it's hard to come up with an idea that hasn't been mentioned before, but I'll try my best.

The prospect of an Abe's Exoddus HD has come up numerous times. However, in my mind, Abe's Exoddus was always Abe's Oddysee part 2, given its place in the Quintology.
So my question is IF an AE HD (or AO HD Ep2 or whatever kids want to call it nowadays) was to be made, would it be possible to have additional content or some form of lock-on that can be obtained by owning both games? Not necessarily huge changes or new areas, but rather optional additions to spice things up or add a little extra nostalgia. Possibly make it that when the last cutscene of AO ends it goes straight into the beginning of AE with no pause, no loading, perfectly streamlined.
Another possibility is that maybe having the other game could expand your gamespeak vocabulary (admittedly that doesn't do much for AE, just the whistles and laugh primarily), but for Oddysee it might make the game a little too easy I guess what with the addition of All A' Ya and Work. I guess anoter nifty thing would be if, by chance, you managed to make it to the Board Room and live, WITHOUT either pulling the lever before being killed or blowing the board to pieces with the Shrykull, you could possess the Glukkons just as a little Easter Egg.
Finally, I guess additional material seperate to the main game would be rather interesting. Not sure what to suggest, but multiplayer (beyond what was already in AO and AE) is definitely a no. Something like additional modes or mini-games where you play as the Industrialists for a while, not necessarily through the whole game but just something. For example, a day in the life of a Magog Cartel Big Cheese, see what Molluck does on a day to day basis... okay, reading back through that it sounds very Munch's Oddysee E3 trailer-ish. XD

Yeah, those are the only real ideas I can come up with that other people haven't suggested, and I don't really want to reiterate what most people have already said about the atmosphere, music or slig bantering. Maybe a level editor to make your own temple trials or Zulags, but nothing else really springs to mind.

I would like to see a (inaccessible, of course) door to FeeCo depot within RuptureFarms. That would be a nice touch.

marlz 09-30-2012 03:54 AM

Hehe, could totally convert one of the inaccessible doors in the secret areas into one, I can actually picture it. Brilliant idea. *nods in approval*


EDIT:
Hmm, another cool idea would be if when you're returning to the Stockyards and RuptureFarms the Sligs have the Exoddus visors (I know, bringing THAT back up again, but hear me out on this)... the Exoddus manual explained that their visors were changed due to ineffective and unsuccessful patrolling by Sligs, as well as causing them to go cross-eyed, so with the increase in security it would be a nifty thing to add in perhaps? Though if the visors are subject to change, this suggestion is kind of mute. ^^;

Scrabaniac 10-01-2012 12:26 AM

That would be awesome. I have seen the feeco train in the new n tasty screenshots...

MeechMunchie 10-01-2012 12:47 PM

Glitch said that it picks a mask randomly on spawn.

Developers don't say this stuff because it's subject to change and when things change people complain, but I can! Just don't talk to Glitch about it.

STM 10-01-2012 02:37 PM

I was leaving it to you to say that in case we weren't supposed to. Yay for cowardice!

Crashpunk 10-01-2012 03:10 PM

:

The prospect of an Abe's Exoddus HD has come up numerous times. However, in my mind, Abe's Exoddus was always Abe's Oddysee part 2, given its place in the Quintology.
I did ask Glitch about Abe's Exoddus (it was also brought up in the Q&A) and they are definitely thinking about it. I mean you can't just forget about Exoddus and it would be way to big for just DLC for Abe's Oddysee.

But it's waay to early to think about it. They need to finish New 'N' Tasty and see how it does!

Asmoden 10-01-2012 03:21 PM

I whish they could change the chanting/possession animation, the one in the original AO was better.
I was hoping they would use some light effects when abe chant (making the light rotate) and keep the slig exploding.

Manco 10-01-2012 10:58 PM

:

()
I did ask Glitch about Abe's Exoddus (it was also brought up in the Q&A) and they are definitely thinking about it. I mean you can't just forget about Exoddus and it would be way to big for just DLC for Abe's Oddysee.

But it's waay to early to think about it. They need to finish New 'N' Tasty and see how it does!

At least they would already have a name ready to go. Abe’s Exoddus: X-tra Bone is thematically consistent.

Fred The Fuzzle 10-01-2012 11:11 PM

I can't exactly tell from the footage, does AONnT retain the grid-style movement?

Varrok 10-01-2012 11:29 PM

I think it's probably is. I haven't seen Abe making any 'half-steps' or anything

enchilado 10-02-2012 12:25 AM

I don't think it does. Abe and the slig he possesses seem to adjust their positions slightly when pulling levers/activating the lift.

Crashpunk 10-02-2012 12:50 AM

:

()
I whish they could change the chanting/possession animation, the one in the original AO was better.
I was hoping they would use some light effects when abe chant (making the light rotate) and keep the slig exploding.

The particles aren't finished, Giltch kept remind us of that! He had to quickly put some in for the demo.

same applies for the gibs and animations. (Although I think the animations are amazing so far)