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-   -   Oddworld at E3 2014 (http://www.oddworldforums.net/showthread.php?t=21614)

STM 06-10-2014 01:44 PM

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And I thought we got bad sometimes with our complaints.

To be fair every forum has a Nepsotic. ;)

Nepsotic 06-10-2014 01:53 PM

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You spend all this time complaining about things that are different and now you’re complaining about something they kept the same.

You are a fraud and a troll and I claim my five dollars.

You can't have your five dollars. For example, if they kept the one Mudokon at a time rule, I would've complained about that.

BIIITCH

Crashpunk 06-10-2014 01:55 PM

If it didn't have Quicksave. I think I might of cried.

MeechMunchie 06-10-2014 01:59 PM

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And it's the wrong brown. Fuck's sake.

It's funny because it's indistinguishable from when he's not joking.

I expect the "Locked" option is challenges, time trials, stuff like that. It would be nice if there was a New Game+, though I'm not sure what that would involve. Maybe it'd take away Quicksave.

Job McYossie 06-10-2014 02:10 PM

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If it didn't have Quicksave. I think I might of cried.

The quicksave might be the best addition ever.

STM 06-10-2014 03:03 PM

That and all'y'ah.

Scrabaniac 06-10-2014 04:01 PM

https://www.youtube.com/watch?v=K6Bpc1XFkAQ
6:02:40 i randomly clicked here and saw the New 'n' Tasty Logo on the Indie Developers screen on stage.. I really hope theres some footage within that 11 hour video, I just cba to watch it all :/

Jordan 06-10-2014 04:05 PM

The lack of Quicksave and All'y'ah in AO are two things that sometimes put me off playing it.

Yes I'm a bad gamer.

SoulStorm64 06-10-2014 06:11 PM

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The lack of Quicksave and All'y'ah in AO are two things that sometimes put me off playing it.

Yes I'm a bad gamer.

You are not alone...

Nate 06-10-2014 07:29 PM

I think Nepsotic was using the word 'sick' in the good sense of the term.

Slog Bait 06-10-2014 11:07 PM

He was.

Job McYossie 06-10-2014 11:19 PM

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I think Nepsotic was using the word 'sick' in the good sense of the term.

...

Oh.

I thought he meant sickly, as in not good.

Samtastic 06-11-2014 02:04 AM

New 'n' Tasty is coming to Xbox One!
http://www.eurogamer.net/articles/20...ater-this-year

Crashpunk 06-11-2014 07:16 AM

Wow. I did not expect that.

OWI_Alex 06-11-2014 07:49 AM

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Wow. I did not expect that.

Surprise!

First day went really well, people love the game, both Oddworld fans and otherwise. Hopefully there'll be some previews and videos up from press over the coming days.

AvengingGibbons 06-11-2014 08:12 AM

great news jaw_alex :) can't wait to see gameplay footage. been checking here and googling but still no uploads...

JayDee 06-11-2014 08:23 AM

Great to hear that the PC version will be coming sooner than the Xbox One and WiiU versions.

Connell 06-11-2014 08:29 AM

Nice to hear people are appreciating the game

Ledeux 06-11-2014 11:19 AM

we got some new screenshots

Connell 06-11-2014 11:23 AM

Things that sadly don't look as good as the original:

Rupture Farms and the Stockyards

Things that look beautifully better than the original:

Absolutely everything else.

Holy Sock 06-11-2014 11:24 AM



JennyGenesis 06-11-2014 11:26 AM

Haha. Seems that Microsoft finally came to their senses.

Holy Sock 06-11-2014 11:27 AM

I'm very much liking the look of those screenshots, personally. I like the little detail of the spikes added on the Chant Orb.

Nepsotic 06-11-2014 11:31 AM

Yay, it's on.

Holy Sock 06-11-2014 11:31 AM

New 'n' Tasty Livestream up Next!

Connell 06-11-2014 11:31 AM

It's on next for anyone wanting to watch.

Holy Sock 06-11-2014 11:37 AM

Okay. It might be because I'm just used to the originals but I think a lot of the character animations are too fast. Maybe the slower animations don't work as well with the modern 3D engine but it's certainly jarring. It's looking pretty well otherwise and maybe it serves the gameplay better this way.

EDIT: I'll clarify a little. Some seem a little jarring since others are not quick. So Abe Sneaking, rolling, pressing the UXB are more in line with the original which makes some actions like running through doors and pulling levers feel very quick.

But otherwise I think it looks great!

Crashpunk 06-11-2014 11:44 AM

You can't do it any other way though. It's trying to recreate animations which were made for sprites only with 3D models. Like what you said, anything slower won't work.

Also the fact the game is 60 FPS might effect the animations. But I don't think it's too fast.

Lots of new gameplay during that stream. The game is looking polished and ready to go! :)

Varrok 06-11-2014 11:44 AM

Yes, the animations are really skippy. They need a lot of tweaks not to look artificial.

Also, they fixed the minedisarmanimation. Also, you can scare off birds. Also, mudokons follow you even before saying "ok" to your "follow me" command.

Nepsotic 06-11-2014 11:45 AM

I don't like the "goal achieved" effect thingy. It's lacking the awesomeness the PS1 version had.

Also, can't Abe just step around UXBs?

Connell 06-11-2014 11:46 AM

I agree. All the way through watching that I just had one thing stuck in my head to comment when it finished: quite a few of the animations seem badly paced. He looks like he literally teleports through the doors. Rather jarring.

The later parts of Zulag 1 look a lot better than the start. I loved the grey-ish meat saw parts, they looked good compared to the amount of orange that comes prior. I like the bird portals, I think that works apart from the comic sound effects, but I think that is one change I will be happy to adjust to.

The rhyming couplets that take the place of loading screens are also quite nice, yet surprising. I don't know much about the intricacies of games, but from looking at New N' Tasty I didn't think it would need rendering time (if that's the right term) at every door.

On the whole, it obviously looks great and I still can't wait to play it. I am fairly confident if I was in attendance at E3 I would stand at that stall until I completed it.

Holy Sock 06-11-2014 11:48 AM

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You can't do it any other way though. It's trying to recreate animations which were made for sprites only with 3D models. Like what you said, anything slower won't work.

Also the fact the game is 60 FPS might effect the animations. But I don't think it's too fast.

Lots of new gameplay during that stream. The game is looking polished and ready to go! :)

Yeah, this is the impression I got.

Varrok 06-11-2014 11:49 AM

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You can't do it any other way though. It's trying to recreate animations which were made for sprites only with 3D models.
It's not connected to the issue and so it doesn't make any sense whatsoever

Holy Sock 06-11-2014 11:52 AM

It's very possible it's too easy to get away from Sligs and such if they don't get up very quickly.

Scrabaniac 06-11-2014 11:53 AM

have i missed oddworld live? Or has it not come up yet?

Holy Sock 06-11-2014 11:54 AM

You missed it, man. But it should show up on Youtube.

DrewCameron 06-11-2014 11:55 AM

where can I rewatch this? damn it, missed it.

Scrabaniac 06-11-2014 11:56 AM

god dammit, that wasn't advertised very well! Hopefully it'll appear

Holy Sock 06-11-2014 11:56 AM

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It's not connected to the issue and so it doesn't make any sense whatsoever

It's possible that trying to emulate the speed of sprite animations for some actions interrupts gameplay a bit too much or, through playtesting, seems irritatingly slow.

Varrok 06-11-2014 11:57 AM

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where can I rewatch this? damn it, missed it.
It's too late. You'll have to wait